diff --git a/changelog/snippets/balance.7110.md b/changelog/snippets/balance.7110.md new file mode 100644 index 00000000000..c69efeedcff --- /dev/null +++ b/changelog/snippets/balance.7110.md @@ -0,0 +1,19 @@ +- (#7110) Salem has its AA range reduced to weaken its ability to shoot down air scouts and allow for better counterplay against Cybran stealth boats covering the Salems. + + **Cybran Destroyer (URS0201):** + - AA Max Radius: 60 -> 55 + +- (#7110) Omen has its cost increased and its DPS slightly reduced as it is currently the most powerful battleship; the new higher cost matches the higher performance compared to other battleships. + + **Aeon Battleship (UAS0302):** + - Mass Cost: 9000 -> 9500 (+5.6%) + - Energy Cost: 54000 -> 58000 (+7.4%) + - Build Time: 28800 -> 30300 (+5.2%) + - Reload time: 5.9s (169.5 DPS x3) -> 6.0s (166.7 DPS x3) + +- (#7110) Tempest is good at safely farming value and staying healthy despite its low stats per cost compared to battleships due to its long range, high splash weapon and because it still greatly benefits from veterancy despite the previous nerf. + + **Tempest (UAS0401):** + - Mass Cost: 24000 -> 25000 (+4.2%) + - Energy Cost: 380000 -> 400000 (+5.3%) + - Build Time: 38400 -> 40000 (+4.2%) diff --git a/units/UAS0302/UAS0302_unit.bp b/units/UAS0302/UAS0302_unit.bp index 6c859135cae..5d0ec8d8dc5 100644 --- a/units/UAS0302/UAS0302_unit.bp +++ b/units/UAS0302/UAS0302_unit.bp @@ -108,9 +108,9 @@ UnitBlueprint{ UniformScale = 0.13, }, Economy = { - BuildCostEnergy = 54000, - BuildCostMass = 9000, - BuildTime = 28800, + BuildCostEnergy = 58000, + BuildCostMass = 9500, + BuildTime = 30300, }, Footprint = { SizeX = 5, @@ -211,7 +211,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/59, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, @@ -274,7 +274,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/59, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, @@ -337,7 +337,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/59, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, diff --git a/units/UAS0401/UAS0401_unit.bp b/units/UAS0401/UAS0401_unit.bp index cc4d5f0d260..55789a1cc65 100644 --- a/units/UAS0401/UAS0401_unit.bp +++ b/units/UAS0401/UAS0401_unit.bp @@ -178,10 +178,10 @@ UnitBlueprint{ UniformScale = 0.1, }, Economy = { - BuildCostEnergy = 380000, - BuildCostMass = 24000, + BuildCostEnergy = 400000, + BuildCostMass = 25000, BuildRate = 225, - BuildTime = 38400, + BuildTime = 40000, BuildableCategory = { "BUILTBYTIER3FACTORY AEON MOBILE CONSTRUCTION", "BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION", diff --git a/units/URS0201/URS0201_unit.bp b/units/URS0201/URS0201_unit.bp index 6440e43bdee..3e5cf8996b6 100644 --- a/units/URS0201/URS0201_unit.bp +++ b/units/URS0201/URS0201_unit.bp @@ -362,7 +362,7 @@ UnitBlueprint{ FiringTolerance = 1, Label = "AAGun", LeadTarget = true, - MaxRadius = 60, + MaxRadius = 55, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60,