From 92ad059f4ec75e7d96ad630e926849083108f541 Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 10:54:55 +0000 Subject: [PATCH 01/12] Omen: cost and DPS nerf --- units/UAS0302/UAS0302_unit.bp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/units/UAS0302/UAS0302_unit.bp b/units/UAS0302/UAS0302_unit.bp index c496b66ae2d..79800443730 100644 --- a/units/UAS0302/UAS0302_unit.bp +++ b/units/UAS0302/UAS0302_unit.bp @@ -108,9 +108,9 @@ UnitBlueprint{ UniformScale = 0.13, }, Economy = { - BuildCostEnergy = 54000, - BuildCostMass = 9000, - BuildTime = 28800, + BuildCostEnergy = 58000, + BuildCostMass = 9500, + BuildTime = 30300, }, Footprint = { SizeX = 5, @@ -211,7 +211,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/59, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, @@ -274,7 +274,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/59, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, @@ -337,7 +337,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/59, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, From f7e7c4798a8b8c01bdc6e4ef99547baa586adf31 Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 11:02:00 +0000 Subject: [PATCH 02/12] Frigates: AA range nerf --- units/UES0103/UES0103_unit.bp | 2 +- units/URS0103/URS0103_unit.bp | 2 +- units/XSS0103/XSS0103_unit.bp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/units/UES0103/UES0103_unit.bp b/units/UES0103/UES0103_unit.bp index 394d3124f96..a1a0bdbe6a5 100644 --- a/units/UES0103/UES0103_unit.bp +++ b/units/UES0103/UES0103_unit.bp @@ -272,7 +272,7 @@ UnitBlueprint{ FiringRandomness = 0, FiringTolerance = 1, Label = "AAGun", - MaxRadius = 48, + MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 45, diff --git a/units/URS0103/URS0103_unit.bp b/units/URS0103/URS0103_unit.bp index d8f9a737f04..1830b27bae2 100644 --- a/units/URS0103/URS0103_unit.bp +++ b/units/URS0103/URS0103_unit.bp @@ -253,7 +253,7 @@ UnitBlueprint{ FiringTolerance = 1, Label = "AAGun", LeadTarget = true, - MaxRadius = 48, + MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 45, diff --git a/units/XSS0103/XSS0103_unit.bp b/units/XSS0103/XSS0103_unit.bp index 63d9a43aba0..874ab4e6cc2 100644 --- a/units/XSS0103/XSS0103_unit.bp +++ b/units/XSS0103/XSS0103_unit.bp @@ -254,7 +254,7 @@ UnitBlueprint{ FiringRandomness = 0, FiringTolerance = 1, Label = "AntiAir", - MaxRadius = 48, + MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 2, MuzzleVelocity = 45, From df3ff00e20f6006b78dd8ef3da3a60455e26441c Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 11:11:12 +0000 Subject: [PATCH 03/12] Destroyers: AA range nerf --- units/UES0201/UES0201_unit.bp | 2 +- units/URS0201/URS0201_unit.bp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/units/UES0201/UES0201_unit.bp b/units/UES0201/UES0201_unit.bp index cc2d99de7ba..e790e01a380 100644 --- a/units/UES0201/UES0201_unit.bp +++ b/units/UES0201/UES0201_unit.bp @@ -333,7 +333,7 @@ UnitBlueprint{ FiringRandomness = 0, FiringTolerance = 1, Label = "FrontTurret02", - MaxRadius = 60, + MaxRadius = 55, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, diff --git a/units/URS0201/URS0201_unit.bp b/units/URS0201/URS0201_unit.bp index 6440e43bdee..3e5cf8996b6 100644 --- a/units/URS0201/URS0201_unit.bp +++ b/units/URS0201/URS0201_unit.bp @@ -362,7 +362,7 @@ UnitBlueprint{ FiringTolerance = 1, Label = "AAGun", LeadTarget = true, - MaxRadius = 60, + MaxRadius = 55, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, From 1447230f8802e5c8e11295a45557719b331748b4 Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 11:27:58 +0000 Subject: [PATCH 04/12] Tempest: cost nerf --- units/UAS0401/UAS0401_unit.bp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/units/UAS0401/UAS0401_unit.bp b/units/UAS0401/UAS0401_unit.bp index cc4d5f0d260..55789a1cc65 100644 --- a/units/UAS0401/UAS0401_unit.bp +++ b/units/UAS0401/UAS0401_unit.bp @@ -178,10 +178,10 @@ UnitBlueprint{ UniformScale = 0.1, }, Economy = { - BuildCostEnergy = 380000, - BuildCostMass = 24000, + BuildCostEnergy = 400000, + BuildCostMass = 25000, BuildRate = 225, - BuildTime = 38400, + BuildTime = 40000, BuildableCategory = { "BUILTBYTIER3FACTORY AEON MOBILE CONSTRUCTION", "BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION", From 9dd3b9cf6400135adb7e4f25398b9d1b3c50bdc6 Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 12:13:20 +0000 Subject: [PATCH 05/12] Salem: +muzzle velocity +turret yaw speed | - HP --- units/URS0201/URS0201_unit.bp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/units/URS0201/URS0201_unit.bp b/units/URS0201/URS0201_unit.bp index 3e5cf8996b6..6e683c3abdd 100644 --- a/units/URS0201/URS0201_unit.bp +++ b/units/URS0201/URS0201_unit.bp @@ -52,8 +52,8 @@ UnitBlueprint{ AirThreatLevel = 3, ArmorType = "Normal", EconomyThreatLevel = 95, - Health = 6500, - MaxHealth = 6500, + Health = 6150, + MaxHealth = 6150, SubThreatLevel = 10, SurfaceThreatLevel = 14, }, @@ -304,7 +304,7 @@ UnitBlueprint{ MaxRadius = 85, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 2, - MuzzleVelocity = 30, + MuzzleVelocity = 32, ProjectileId = "/projectiles/CDFProtonCannon01/CDFProtonCannon01_proj.bp", RackBones = { { @@ -340,7 +340,7 @@ UnitBlueprint{ TurretPitchSpeed = 30, TurretYaw = 0, TurretYawRange = 145, - TurretYawSpeed = 90, + TurretYawSpeed = 95, Turreted = true, WeaponCategory = "Direct Fire Naval", }, From 46b47e09ba7bd518e6f92b52d1825cd983798b1e Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 12:37:03 +0000 Subject: [PATCH 06/12] Uashavoh: +front turret damage +torpedo fire cycle rework | -HP --- units/XSS0201/XSS0201_unit.bp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/units/XSS0201/XSS0201_unit.bp b/units/XSS0201/XSS0201_unit.bp index a4d344b7d18..beb99c1b8f5 100644 --- a/units/XSS0201/XSS0201_unit.bp +++ b/units/XSS0201/XSS0201_unit.bp @@ -48,8 +48,8 @@ UnitBlueprint{ Defense = { ArmorType = "Normal", EconomyThreatLevel = 32, - Health = 6900, - MaxHealth = 6900, + Health = 6500, + MaxHealth = 6500, SubThreatLevel = 10, SurfaceThreatLevel = 16, }, @@ -202,7 +202,7 @@ UnitBlueprint{ BeamCollisionDelay = 0, BeamLifetime = 1, CollideFriendly = false, - Damage = 45, + Damage = 47, DamageRadius = 1, DamageType = "Normal", DisplayName = "Front Ultrachromatic Beam Generator", @@ -324,7 +324,7 @@ UnitBlueprint{ }, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 126, + Damage = 95, DamageType = "Normal", DisplayName = "Ana-it Torpedo Launcher", FireTargetLayerCapsTable = { @@ -335,8 +335,8 @@ UnitBlueprint{ FiringTolerance = 2, Label = "Torpedo1", MaxRadius = 45, - MuzzleSalvoDelay = 0.8, - MuzzleSalvoSize = 3, + MuzzleSalvoDelay = 0.9, + MuzzleSalvoSize = 4, MuzzleVelocity = 5, ProjectileId = "/projectiles/SANAnaitTorpedo01/SANAnaitTorpedo01_proj.bp", ProjectileLifetime = 7, From aadae9d08642072868d507bd348abe67b802a57b Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 13:12:23 +0000 Subject: [PATCH 07/12] Ithalua: -missile speed -damage radius --- .../SIFLaanseTacticalMissile02_Script.lua | 4 ++-- units/XSS0202/XSS0202_unit.bp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua b/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua index 33737952a52..6e8be5399bb 100644 --- a/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua +++ b/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua @@ -29,9 +29,9 @@ SIFLaanseTacticalMissile02 = ClassProjectile(SLaanseTacticalMissile, TacticalMis LaunchTicks = 9, LaunchTicksRange = 1, - LaunchTurnRate = 60, + LaunchTurnRate = 50, LaunchTurnRateRange = 1, - HeightDistanceFactor = 8, + HeightDistanceFactor = 7, HeightDistanceFactorRange = 0, MinHeight = 5, MinHeightRange = 0, diff --git a/units/XSS0202/XSS0202_unit.bp b/units/XSS0202/XSS0202_unit.bp index f58a9557ad4..818631c3cf2 100644 --- a/units/XSS0202/XSS0202_unit.bp +++ b/units/XSS0202/XSS0202_unit.bp @@ -169,7 +169,7 @@ UnitBlueprint{ CountedProjectile = false, Damage = 500, DamageFriendly = true, - DamageRadius = 3, + DamageRadius = 2.5, DamageType = "Normal", DisplayName = "Laanse Tactical Missile Launcher", FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" }, @@ -179,7 +179,7 @@ UnitBlueprint{ MinRadius = 18, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, - MuzzleVelocity = 12, + MuzzleVelocity = 10, ProjectileId = "/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_proj.bp", ProjectileLifetime = 60, RackBones = { From f43e93601c6bf26de36fc5b431d416a6db2aff05 Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 13:50:05 +0000 Subject: [PATCH 08/12] Battleships: fix rendering of fire clock --- units/UAS0302/UAS0302_unit.bp | 1 - units/URS0302/URS0302_unit.bp | 1 - units/XSS0302/XSS0302_unit.bp | 1 - 3 files changed, 3 deletions(-) diff --git a/units/UAS0302/UAS0302_unit.bp b/units/UAS0302/UAS0302_unit.bp index 79800443730..13e65570da4 100644 --- a/units/UAS0302/UAS0302_unit.bp +++ b/units/UAS0302/UAS0302_unit.bp @@ -338,7 +338,6 @@ UnitBlueprint{ RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", RateOfFire = 10/60, --10/integer interval in ticks - RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, TargetPriorities = { diff --git a/units/URS0302/URS0302_unit.bp b/units/URS0302/URS0302_unit.bp index 48879ad053c..76a0652002c 100644 --- a/units/URS0302/URS0302_unit.bp +++ b/units/URS0302/URS0302_unit.bp @@ -305,7 +305,6 @@ UnitBlueprint{ RackSlavedToTurret = true, RangeCategory = "UWRC_DirectFire", RateOfFire = 10/40, --10/integer interval in ticks - RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 130, TargetPriorities = { diff --git a/units/XSS0302/XSS0302_unit.bp b/units/XSS0302/XSS0302_unit.bp index 38efd20486c..5dcbb705462 100644 --- a/units/XSS0302/XSS0302_unit.bp +++ b/units/XSS0302/XSS0302_unit.bp @@ -362,7 +362,6 @@ UnitBlueprint{ RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", RateOfFire = 10/40, --10/integer interval in ticks - RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, TargetPriorities = { From 07973c23fdd04746b4ff7358f3583f9d9ffa169a Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 24 Apr 2026 14:02:16 +0000 Subject: [PATCH 09/12] Torpedo bombers: increase torpedo count to 5 --- units/UAA0204/UAA0204_unit.bp | 4 ++-- units/UEA0204/UEA0204_unit.bp | 4 ++-- units/URA0204/URA0204_unit.bp | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/units/UAA0204/UAA0204_unit.bp b/units/UAA0204/UAA0204_unit.bp index 1df120add57..a28f0cb8351 100644 --- a/units/UAA0204/UAA0204_unit.bp +++ b/units/UAA0204/UAA0204_unit.bp @@ -196,7 +196,7 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 187.5, + Damage = 150, DamageType = "Normal", DisplayName = "Harmonic Torpedo", FireTargetLayerCapsTable = { @@ -211,7 +211,7 @@ UnitBlueprint{ MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 0.2, - MuzzleSalvoSize = 4, + MuzzleSalvoSize = 5, MuzzleVelocity = 0, ProjectileId = "/projectiles/AANTorpedo03/AANTorpedo03_proj.bp", ProjectileLifetime = 20, diff --git a/units/UEA0204/UEA0204_unit.bp b/units/UEA0204/UEA0204_unit.bp index 68ecd71caa2..702122dd086 100644 --- a/units/UEA0204/UEA0204_unit.bp +++ b/units/UEA0204/UEA0204_unit.bp @@ -204,7 +204,7 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 187.5, + Damage = 150, DamageType = "Normal", DisplayName = "Angler Torpedo", FireTargetLayerCapsTable = { @@ -219,7 +219,7 @@ UnitBlueprint{ MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 0.2, - MuzzleSalvoSize = 4, + MuzzleSalvoSize = 5, MuzzleVelocity = 0, ProjectileId = "/projectiles/TANAnglerTorpedo06/TANAnglerTorpedo06_proj.bp", ProjectileLifetime = 20, diff --git a/units/URA0204/URA0204_unit.bp b/units/URA0204/URA0204_unit.bp index 1c1ad5f1f37..9fda9ee3be5 100644 --- a/units/URA0204/URA0204_unit.bp +++ b/units/URA0204/URA0204_unit.bp @@ -200,7 +200,7 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 37.5, + Damage = 30, DamageRadius = 0, DamageType = "Normal", DisplayName = "Nanite Torpedo", @@ -218,7 +218,7 @@ UnitBlueprint{ MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 0.2, - MuzzleSalvoSize = 4, + MuzzleSalvoSize = 5, MuzzleVelocity = 0, ProjectileId = "/projectiles/CANTorpedoNanite03/CANTorpedoNanite03_proj.bp", ProjectileLifetime = 20, From 4c91f850b745e9eae8229c201beb2a925822568d Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Fri, 1 May 2026 22:22:44 +0000 Subject: [PATCH 10/12] Salem: +accuracy --- units/URS0201/URS0201_unit.bp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/units/URS0201/URS0201_unit.bp b/units/URS0201/URS0201_unit.bp index 6e683c3abdd..01ea844a7bd 100644 --- a/units/URS0201/URS0201_unit.bp +++ b/units/URS0201/URS0201_unit.bp @@ -298,7 +298,7 @@ UnitBlueprint{ Land = "Land|Water|Seabed", Water = "Land|Water|Seabed", }, - FiringRandomness = 0.3, + FiringRandomness = 0.25, FiringTolerance = 2, Label = "ParticleGun", MaxRadius = 85, From 174c8f21917d18204595c2a9562d325d87e24c82 Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Sat, 9 May 2026 11:48:16 +0000 Subject: [PATCH 11/12] Revert included/rejected changes --- .../SIFLaanseTacticalMissile02_Script.lua | 4 ++-- units/UAA0204/UAA0204_unit.bp | 4 ++-- units/UAS0302/UAS0302_unit.bp | 13 +++++++------ units/UAS0401/UAS0401_unit.bp | 6 +++--- units/UEA0204/UEA0204_unit.bp | 4 ++-- units/UES0103/UES0103_unit.bp | 2 +- units/UES0201/UES0201_unit.bp | 2 +- units/URA0204/URA0204_unit.bp | 4 ++-- units/URS0103/URS0103_unit.bp | 2 +- units/URS0201/URS0201_unit.bp | 2 +- units/XSS0103/XSS0103_unit.bp | 2 +- units/XSS0202/XSS0202_unit.bp | 4 ++-- 12 files changed, 25 insertions(+), 24 deletions(-) diff --git a/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua b/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua index 6e8be5399bb..33737952a52 100644 --- a/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua +++ b/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_Script.lua @@ -29,9 +29,9 @@ SIFLaanseTacticalMissile02 = ClassProjectile(SLaanseTacticalMissile, TacticalMis LaunchTicks = 9, LaunchTicksRange = 1, - LaunchTurnRate = 50, + LaunchTurnRate = 60, LaunchTurnRateRange = 1, - HeightDistanceFactor = 7, + HeightDistanceFactor = 8, HeightDistanceFactorRange = 0, MinHeight = 5, MinHeightRange = 0, diff --git a/units/UAA0204/UAA0204_unit.bp b/units/UAA0204/UAA0204_unit.bp index a28f0cb8351..1df120add57 100644 --- a/units/UAA0204/UAA0204_unit.bp +++ b/units/UAA0204/UAA0204_unit.bp @@ -196,7 +196,7 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 150, + Damage = 187.5, DamageType = "Normal", DisplayName = "Harmonic Torpedo", FireTargetLayerCapsTable = { @@ -211,7 +211,7 @@ UnitBlueprint{ MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 0.2, - MuzzleSalvoSize = 5, + MuzzleSalvoSize = 4, MuzzleVelocity = 0, ProjectileId = "/projectiles/AANTorpedo03/AANTorpedo03_proj.bp", ProjectileLifetime = 20, diff --git a/units/UAS0302/UAS0302_unit.bp b/units/UAS0302/UAS0302_unit.bp index 13e65570da4..c496b66ae2d 100644 --- a/units/UAS0302/UAS0302_unit.bp +++ b/units/UAS0302/UAS0302_unit.bp @@ -108,9 +108,9 @@ UnitBlueprint{ UniformScale = 0.13, }, Economy = { - BuildCostEnergy = 58000, - BuildCostMass = 9500, - BuildTime = 30300, + BuildCostEnergy = 54000, + BuildCostMass = 9000, + BuildTime = 28800, }, Footprint = { SizeX = 5, @@ -211,7 +211,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/60, --10/integer interval in ticks + RateOfFire = 10/59, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, @@ -274,7 +274,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/60, --10/integer interval in ticks + RateOfFire = 10/59, --10/integer interval in ticks RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, @@ -337,7 +337,8 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/60, --10/integer interval in ticks + RateOfFire = 10/59, --10/integer interval in ticks + RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, TargetPriorities = { diff --git a/units/UAS0401/UAS0401_unit.bp b/units/UAS0401/UAS0401_unit.bp index 55789a1cc65..cc4d5f0d260 100644 --- a/units/UAS0401/UAS0401_unit.bp +++ b/units/UAS0401/UAS0401_unit.bp @@ -178,10 +178,10 @@ UnitBlueprint{ UniformScale = 0.1, }, Economy = { - BuildCostEnergy = 400000, - BuildCostMass = 25000, + BuildCostEnergy = 380000, + BuildCostMass = 24000, BuildRate = 225, - BuildTime = 40000, + BuildTime = 38400, BuildableCategory = { "BUILTBYTIER3FACTORY AEON MOBILE CONSTRUCTION", "BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION", diff --git a/units/UEA0204/UEA0204_unit.bp b/units/UEA0204/UEA0204_unit.bp index 702122dd086..68ecd71caa2 100644 --- a/units/UEA0204/UEA0204_unit.bp +++ b/units/UEA0204/UEA0204_unit.bp @@ -204,7 +204,7 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 150, + Damage = 187.5, DamageType = "Normal", DisplayName = "Angler Torpedo", FireTargetLayerCapsTable = { @@ -219,7 +219,7 @@ UnitBlueprint{ MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 0.2, - MuzzleSalvoSize = 5, + MuzzleSalvoSize = 4, MuzzleVelocity = 0, ProjectileId = "/projectiles/TANAnglerTorpedo06/TANAnglerTorpedo06_proj.bp", ProjectileLifetime = 20, diff --git a/units/UES0103/UES0103_unit.bp b/units/UES0103/UES0103_unit.bp index a1a0bdbe6a5..394d3124f96 100644 --- a/units/UES0103/UES0103_unit.bp +++ b/units/UES0103/UES0103_unit.bp @@ -272,7 +272,7 @@ UnitBlueprint{ FiringRandomness = 0, FiringTolerance = 1, Label = "AAGun", - MaxRadius = 44, + MaxRadius = 48, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 45, diff --git a/units/UES0201/UES0201_unit.bp b/units/UES0201/UES0201_unit.bp index e790e01a380..cc2d99de7ba 100644 --- a/units/UES0201/UES0201_unit.bp +++ b/units/UES0201/UES0201_unit.bp @@ -333,7 +333,7 @@ UnitBlueprint{ FiringRandomness = 0, FiringTolerance = 1, Label = "FrontTurret02", - MaxRadius = 55, + MaxRadius = 60, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, diff --git a/units/URA0204/URA0204_unit.bp b/units/URA0204/URA0204_unit.bp index 9fda9ee3be5..1c1ad5f1f37 100644 --- a/units/URA0204/URA0204_unit.bp +++ b/units/URA0204/URA0204_unit.bp @@ -200,7 +200,7 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 30, + Damage = 37.5, DamageRadius = 0, DamageType = "Normal", DisplayName = "Nanite Torpedo", @@ -218,7 +218,7 @@ UnitBlueprint{ MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 0.2, - MuzzleSalvoSize = 5, + MuzzleSalvoSize = 4, MuzzleVelocity = 0, ProjectileId = "/projectiles/CANTorpedoNanite03/CANTorpedoNanite03_proj.bp", ProjectileLifetime = 20, diff --git a/units/URS0103/URS0103_unit.bp b/units/URS0103/URS0103_unit.bp index 1830b27bae2..d8f9a737f04 100644 --- a/units/URS0103/URS0103_unit.bp +++ b/units/URS0103/URS0103_unit.bp @@ -253,7 +253,7 @@ UnitBlueprint{ FiringTolerance = 1, Label = "AAGun", LeadTarget = true, - MaxRadius = 44, + MaxRadius = 48, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 45, diff --git a/units/URS0201/URS0201_unit.bp b/units/URS0201/URS0201_unit.bp index 01ea844a7bd..3e28c4bb7a2 100644 --- a/units/URS0201/URS0201_unit.bp +++ b/units/URS0201/URS0201_unit.bp @@ -362,7 +362,7 @@ UnitBlueprint{ FiringTolerance = 1, Label = "AAGun", LeadTarget = true, - MaxRadius = 55, + MaxRadius = 60, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, diff --git a/units/XSS0103/XSS0103_unit.bp b/units/XSS0103/XSS0103_unit.bp index 874ab4e6cc2..63d9a43aba0 100644 --- a/units/XSS0103/XSS0103_unit.bp +++ b/units/XSS0103/XSS0103_unit.bp @@ -254,7 +254,7 @@ UnitBlueprint{ FiringRandomness = 0, FiringTolerance = 1, Label = "AntiAir", - MaxRadius = 44, + MaxRadius = 48, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 2, MuzzleVelocity = 45, diff --git a/units/XSS0202/XSS0202_unit.bp b/units/XSS0202/XSS0202_unit.bp index 818631c3cf2..f58a9557ad4 100644 --- a/units/XSS0202/XSS0202_unit.bp +++ b/units/XSS0202/XSS0202_unit.bp @@ -169,7 +169,7 @@ UnitBlueprint{ CountedProjectile = false, Damage = 500, DamageFriendly = true, - DamageRadius = 2.5, + DamageRadius = 3, DamageType = "Normal", DisplayName = "Laanse Tactical Missile Launcher", FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" }, @@ -179,7 +179,7 @@ UnitBlueprint{ MinRadius = 18, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, - MuzzleVelocity = 10, + MuzzleVelocity = 12, ProjectileId = "/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_proj.bp", ProjectileLifetime = 60, RackBones = { From 4e8126833eb9f53661116047168daa0067b5b2aa Mon Sep 17 00:00:00 2001 From: NoryGit <261927847+NoryGit@users.noreply.github.com> Date: Sat, 9 May 2026 12:25:26 +0000 Subject: [PATCH 12/12] Revert cherry-picked change --- units/URS0302/URS0302_unit.bp | 1 + units/XSS0302/XSS0302_unit.bp | 1 + 2 files changed, 2 insertions(+) diff --git a/units/URS0302/URS0302_unit.bp b/units/URS0302/URS0302_unit.bp index 76a0652002c..48879ad053c 100644 --- a/units/URS0302/URS0302_unit.bp +++ b/units/URS0302/URS0302_unit.bp @@ -305,6 +305,7 @@ UnitBlueprint{ RackSlavedToTurret = true, RangeCategory = "UWRC_DirectFire", RateOfFire = 10/40, --10/integer interval in ticks + RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 130, TargetPriorities = { diff --git a/units/XSS0302/XSS0302_unit.bp b/units/XSS0302/XSS0302_unit.bp index 5dcbb705462..38efd20486c 100644 --- a/units/XSS0302/XSS0302_unit.bp +++ b/units/XSS0302/XSS0302_unit.bp @@ -362,6 +362,7 @@ UnitBlueprint{ RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", RateOfFire = 10/40, --10/integer interval in ticks + RenderFireClock = true, SlavedToBody = true, SlavedToBodyArcRange = 155, TargetPriorities = {