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@@ -8,7 +8,7 @@ This is a collection of tools and utilities for [EyeTribe Dev Kit](https://thee
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An [EyeTribe Tracker](https://theeyetribe.com/products/) or [EyeTribe VR Tracker](https://theeyetribe.com/wp-content/uploads/2016/01/vr-product-sheet.pdf) is required to use this library. This dev kit supports both ***remote eye-tracking*** and ***vr eye-tracking***.
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Developed for and tested against [Unity 5.4b20](https://unity3d.com/unity/beta). **Note:** This is a Unity **BETA** version.
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Developed for and tested against [Unity 5.4.1](https://store.unity.com/download?ref=update).
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Prerequisites
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- Tap: Start next scene (if calibrated) *or* Select (interaction scene)
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- Fire1: Tap
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- Fire2: Swipe Down
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- Fire3: Swipe Back, Show/Hide GazeIndicator
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- Fire4: Double-Tap, Show/Hide Gaze Info
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- Back: Go Back or Exit
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Unity-Commons
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Should you choose extend this library and build it yourself, the project needs to know your Unity installation path. To set this up, open the project file *'./unity-commons/commons/unity-commons.csproj'* with a text editor. Then modify the property *$(YourUnityFolder)* to the path of your Unity installation.
Open the project in [Visual Studio Express 2013](https://www.microsoft.com/en-us/download/details.aspx?id=44914) or similar and build. Note that [.Net Framwork 3.5 SP1](https://www.microsoft.com/en-us/download/details.aspx?id=22) is a requirement to build a Unity supported library.
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