|
42 | 42 | }, |
43 | 43 | "light-1-intensity-01":{ |
44 | 44 | "name": "Light 1 Intensity [008]", |
45 | | - "desc": "Light 1 Intensity. OFF (0) improves shader performance" |
| 45 | + "desc": "Light 1 Intensity. OFF (0)" |
46 | 46 | }, |
47 | 47 | "light-1-pos-x":{ |
48 | 48 | "name": "Light 1 X Position [009]", |
|
74 | 74 | }, |
75 | 75 | "light-2-intensity-01":{ |
76 | 76 | "name": "Light 2 Intensity [016]", |
77 | | - "desc": "Light 2 Intensity. OFF (0) improves shader performance" |
| 77 | + "desc": "Light 2 Intensity. OFF (0)" |
78 | 78 | }, |
79 | 79 | "light-2-pos-x":{ |
80 | 80 | "name": "Light 2 X Position [017]", |
|
106 | 106 | }, |
107 | 107 | "light-3-intensity-01":{ |
108 | 108 | "name": "Light 3 Intensity [024]", |
109 | | - "desc": "Light 3 Intensity. OFF (0) improves shader performance" |
| 109 | + "desc": "Light 3 Intensity. OFF (0)" |
110 | 110 | }, |
111 | 111 | "light-3-pos-x":{ |
112 | 112 | "name": "Light 3 X Position [025]", |
|
138 | 138 | }, |
139 | 139 | "light-4-intensity-01":{ |
140 | 140 | "name": "Light 4 Intensity [032]", |
141 | | - "desc": "Light 4 Intensity. OFF (0) improves shader performance" |
| 141 | + "desc": "Light 4 Intensity. OFF (0)" |
142 | 142 | }, |
143 | 143 | "light-4-pos-x":{ |
144 | 144 | "name": "Light 4 X Position [033]", |
|
170 | 170 | }, |
171 | 171 | "light-5-intensity-01":{ |
172 | 172 | "name": "Light 5 Intensity [040]", |
173 | | - "desc": "Light 5 Intensity. OFF (0) improves shader performance" |
| 173 | + "desc": "Light 5 Intensity. OFF (0)" |
174 | 174 | }, |
175 | 175 | "light-5-pos-x":{ |
176 | 176 | "name": "Light 5 X Position [041]", |
|
202 | 202 | }, |
203 | 203 | "light-6-intensity-01":{ |
204 | 204 | "name": "Light 6 Intensity [048]", |
205 | | - "desc": "Light 6 Intensity. OFF (0) improves shader performance" |
| 205 | + "desc": "Light 6 Intensity. OFF (0)" |
206 | 206 | }, |
207 | 207 | "light-6-pos-x":{ |
208 | 208 | "name": "Light 6 X Position [049]", |
|
234 | 234 | }, |
235 | 235 | "light-7-intensity-01":{ |
236 | 236 | "name": "Light 7 Intensity [056]", |
237 | | - "desc": "Light 7 Intensity. OFF (0) improves shader performance" |
| 237 | + "desc": "Light 7 Intensity. OFF (0)" |
238 | 238 | }, |
239 | 239 | "light-7-pos-x":{ |
240 | 240 | "name": "Light 7 X Position [057]", |
|
266 | 266 | }, |
267 | 267 | "light-8-intensity-01":{ |
268 | 268 | "name": "Light 8 Intensity [064]", |
269 | | - "desc": "Light 8 Intensity. OFF (0) improves shader performance" |
| 269 | + "desc": "Light 8 Intensity. OFF (0)" |
270 | 270 | }, |
271 | 271 | "light-8-pos-x":{ |
272 | 272 | "name": "Light 8 X Position [065]", |
|
298 | 298 | }, |
299 | 299 | "light-9-intensity-01":{ |
300 | 300 | "name": "Light 9 Intensity [072]", |
301 | | - "desc": "Light 9 Intensity. OFF (0) improves shader performance" |
| 301 | + "desc": "Light 9 Intensity. OFF (0)" |
302 | 302 | }, |
303 | 303 | "light-9-pos-x":{ |
304 | 304 | "name": "Light 9 X Position [073]", |
|
330 | 330 | }, |
331 | 331 | "light-10-intensity-01":{ |
332 | 332 | "name": "Light 10 Intensity [080]", |
333 | | - "desc": "Light 10 Intensity. OFF (0) improves shader performance" |
| 333 | + "desc": "Light 10 Intensity. OFF (0)" |
334 | 334 | }, |
335 | 335 | "light-10-pos-x":{ |
336 | 336 | "name": "Light 10 X Position [081]", |
|
362 | 362 | }, |
363 | 363 | "light-11-intensity-01":{ |
364 | 364 | "name": "Light 11 Intensity [088]", |
365 | | - "desc": "Light 11 Intensity. OFF (0) improves shader performance" |
| 365 | + "desc": "Light 11 Intensity. OFF (0)" |
366 | 366 | }, |
367 | 367 | "light-11-pos-x":{ |
368 | 368 | "name": "Light 11 X Position [089]", |
|
394 | 394 | }, |
395 | 395 | "light-12-intensity-01":{ |
396 | 396 | "name": "Light 12 Intensity [096]", |
397 | | - "desc": "Light 12 Intensity. OFF (0) improves shader performance" |
| 397 | + "desc": "Light 12 Intensity. OFF (0)" |
398 | 398 | }, |
399 | 399 | "light-12-pos-x":{ |
400 | 400 | "name": "Light 12 X Position [097]", |
|
426 | 426 | }, |
427 | 427 | "light-13-intensity-01":{ |
428 | 428 | "name": "Light 13 Intensity [104]", |
429 | | - "desc": "Light 13 Intensity. OFF (0) improves shader performance" |
| 429 | + "desc": "Light 13 Intensity. OFF (0)" |
430 | 430 | }, |
431 | 431 | "light-13-pos-x":{ |
432 | 432 | "name": "Light 13 X Position [105]", |
|
458 | 458 | }, |
459 | 459 | "light-14-intensity-01":{ |
460 | 460 | "name": "Light 14 Intensity [112]", |
461 | | - "desc": "Light 14 Intensity. OFF (0) improves shader performance" |
| 461 | + "desc": "Light 14 Intensity. OFF (0)" |
462 | 462 | }, |
463 | 463 | "light-14-pos-x":{ |
464 | 464 | "name": "Light 14 X Position [113]", |
|
490 | 490 | }, |
491 | 491 | "light-15-intensity-01":{ |
492 | 492 | "name": "Light 15 Intensity [120]", |
493 | | - "desc": "Light 15 Intensity. OFF (0) improves shader performance" |
| 493 | + "desc": "Light 15 Intensity. OFF (0)" |
494 | 494 | }, |
495 | 495 | "light-15-pos-x":{ |
496 | 496 | "name": "Light 15 X Position [121]", |
|
522 | 522 | }, |
523 | 523 | "light-16-intensity-01":{ |
524 | 524 | "name": "Light 16 Intensity [128]", |
525 | | - "desc": "Light 16 Intensity. OFF (0) improves shader performance" |
| 525 | + "desc": "Light 16 Intensity. OFF (0)" |
526 | 526 | }, |
527 | 527 | "light-16-pos-x":{ |
528 | 528 | "name": "Light 16 X Position [129]", |
|
554 | 554 | }, |
555 | 555 | "light-17-intensity-01":{ |
556 | 556 | "name": "Light 17 Intensity [136]", |
557 | | - "desc": "Light 17 Intensity. OFF (0) improves shader performance" |
| 557 | + "desc": "Light 17 Intensity. OFF (0)" |
558 | 558 | }, |
559 | 559 | "light-17-pos-x":{ |
560 | 560 | "name": "Light 17 X Position [137]", |
|
586 | 586 | }, |
587 | 587 | "light-18-intensity-01":{ |
588 | 588 | "name": "Light 18 Intensity [144]", |
589 | | - "desc": "Light 18 Intensity. OFF (0) improves shader performance" |
| 589 | + "desc": "Light 18 Intensity. OFF (0)" |
590 | 590 | }, |
591 | 591 | "light-18-pos-x":{ |
592 | 592 | "name": "Light 18 X Position [145]", |
|
618 | 618 | }, |
619 | 619 | "light-19-intensity-01":{ |
620 | 620 | "name": "Light 19 Intensity [152]", |
621 | | - "desc": "Light 19 Intensity. OFF (0) improves shader performance" |
| 621 | + "desc": "Light 19 Intensity. OFF (0)" |
622 | 622 | }, |
623 | 623 | "light-19-pos-x":{ |
624 | 624 | "name": "Light 19 X Position [153]", |
|
650 | 650 | }, |
651 | 651 | "light-20-intensity-01":{ |
652 | 652 | "name": "Light 20 Intensity [160]", |
653 | | - "desc": "Light 20 Intensity. OFF (0) improves shader performance" |
| 653 | + "desc": "Light 20 Intensity. OFF (0)" |
654 | 654 | }, |
655 | 655 | "light-20-pos-x":{ |
656 | 656 | "name": "Light 20 X Position [161]", |
|
682 | 682 | }, |
683 | 683 | "light-21-intensity-01":{ |
684 | 684 | "name": "Light 21 Intensity [168]", |
685 | | - "desc": "Light 21 Intensity. OFF (0) improves shader performance" |
| 685 | + "desc": "Light 21 Intensity. OFF (0)" |
686 | 686 | }, |
687 | 687 | "light-21-pos-x":{ |
688 | 688 | "name": "Light 21 X Position [169]", |
|
714 | 714 | }, |
715 | 715 | "light-22-intensity-01":{ |
716 | 716 | "name": "Light 22 Intensity [176]", |
717 | | - "desc": "Light 22 Intensity. OFF (0) improves shader performance" |
| 717 | + "desc": "Light 22 Intensity. OFF (0)" |
718 | 718 | }, |
719 | 719 | "light-22-pos-x":{ |
720 | 720 | "name": "Light 22 X Position [177]", |
|
746 | 746 | }, |
747 | 747 | "light-23-intensity-01":{ |
748 | 748 | "name": "Light 23 Intensity [184]", |
749 | | - "desc": "Light 23 Intensity. OFF (0) improves shader performance" |
| 749 | + "desc": "Light 23 Intensity. OFF (0)" |
750 | 750 | }, |
751 | 751 | "light-23-pos-x":{ |
752 | 752 | "name": "Light 23 X Position [185]", |
|
778 | 778 | }, |
779 | 779 | "light-24-intensity-01":{ |
780 | 780 | "name": "Light 24 Intensity [192]", |
781 | | - "desc": "Light 24 Intensity. OFF (0) improves shader performance" |
| 781 | + "desc": "Light 24 Intensity. OFF (0)" |
782 | 782 | }, |
783 | 783 | "light-24-pos-x":{ |
784 | 784 | "name": "Light 24 X Position [193]", |
|
810 | 810 | }, |
811 | 811 | "light-25-intensity-01":{ |
812 | 812 | "name": "Light 25 Intensity [200]", |
813 | | - "desc": "Light 25 Intensity. OFF (0) improves shader performance" |
| 813 | + "desc": "Light 25 Intensity. OFF (0)" |
814 | 814 | }, |
815 | 815 | "light-25-pos-x":{ |
816 | 816 | "name": "Light 25 X Position [201]", |
|
842 | 842 | }, |
843 | 843 | "light-26-intensity-01":{ |
844 | 844 | "name": "Light 26 Intensity [208]", |
845 | | - "desc": "Light 26 Intensity. OFF (0) improves shader performance" |
| 845 | + "desc": "Light 26 Intensity. OFF (0)" |
846 | 846 | }, |
847 | 847 | "light-26-pos-x":{ |
848 | 848 | "name": "Light 26 X Position [209]", |
|
874 | 874 | }, |
875 | 875 | "light-27-intensity-01":{ |
876 | 876 | "name": "Light 27 Intensity [216]", |
877 | | - "desc": "Light 27 Intensity. OFF (0) improves shader performance" |
| 877 | + "desc": "Light 27 Intensity. OFF (0)" |
878 | 878 | }, |
879 | 879 | "light-27-pos-x":{ |
880 | 880 | "name": "Light 27 X Position [217]", |
|
906 | 906 | }, |
907 | 907 | "light-28-intensity-01":{ |
908 | 908 | "name": "Light 28 Intensity [224]", |
909 | | - "desc": "Light 28 Intensity. OFF (0) improves shader performance" |
| 909 | + "desc": "Light 28 Intensity. OFF (0)" |
910 | 910 | }, |
911 | 911 | "light-28-pos-x":{ |
912 | 912 | "name": "Light 28 X Position [225]", |
|
938 | 938 | }, |
939 | 939 | "light-29-intensity-01":{ |
940 | 940 | "name": "Light 29 Intensity [232]", |
941 | | - "desc": "Light 29 Intensity. OFF (0) improves shader performance" |
| 941 | + "desc": "Light 29 Intensity. OFF (0)" |
942 | 942 | }, |
943 | 943 | "light-29-pos-x":{ |
944 | 944 | "name": "Light 29 X Position [233]", |
|
970 | 970 | }, |
971 | 971 | "light-30-intensity-01":{ |
972 | 972 | "name": "Light 30 Intensity [240]", |
973 | | - "desc": "Light 30 Intensity. OFF (0) improves shader performance" |
| 973 | + "desc": "Light 30 Intensity. OFF (0)" |
974 | 974 | }, |
975 | 975 | "light-30-pos-x":{ |
976 | 976 | "name": "Light 30 X Position [241]", |
|
1002 | 1002 | }, |
1003 | 1003 | "light-31-intensity-01":{ |
1004 | 1004 | "name": "Light 31 Intensity [248]", |
1005 | | - "desc": "Light 31 Intensity. OFF (0) improves shader performance" |
| 1005 | + "desc": "Light 31 Intensity. OFF (0)" |
1006 | 1006 | }, |
1007 | 1007 | "light-31-pos-x":{ |
1008 | 1008 | "name": "Light 31 X Position [249]", |
|
1034 | 1034 | }, |
1035 | 1035 | "light-32-intensity-01":{ |
1036 | 1036 | "name": "Light 32 Intensity [256]", |
1037 | | - "desc": "Light 32 Intensity. OFF (0) improves shader performance" |
| 1037 | + "desc": "Light 32 Intensity. OFF (0)" |
1038 | 1038 | }, |
1039 | 1039 | "light-32-pos-x":{ |
1040 | 1040 | "name": "Light 32 X Position [257]", |
|
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