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Description
I'm, not sure how or why, but the first time I open the Numbers tab, it shows all the info of my pawns. After closing the tab, everything freezes for a moment, then resumes. I then check the Wildlife tab, and for a moment I can see the listed animals, but then all the info disappears, and I get this red error running over and over again:
Exception filling window for Numbers.MainTabWindow_NumbersWildLife: System.NullReferenceException: Object reference not set to an instance of an object
at Numbers.WorldComponent_Numbers+<>c.<.cctor>b__8_5 (Verse.Pawn pawn) [0x00000] in <33d2e6fa131c457b96140df2c637cc9e>:0
at Numbers.MainTabWindow_Numbers+<>c__DisplayClass23_0.<get_Pawns>b__0 (System.Func2[T,TResult] validator) [0x0000c] in <33d2e6fa131c457b96140df2c637cc9e>:0 at System.Linq.Enumerable.All[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Numbers.MainTabWindow_Numbers+<get_Pawns>d__23.MoveNext () [0x0008f] in <33d2e6fa131c457b96140df2c637cc9e>:0 at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable1[T] source) [0x00052] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Numbers.MainTabWindow_Numbers.DoWindowContents (UnityEngine.Rect rect) [0x00049] in <33d2e6fa131c457b96140df2c637cc9e>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I do have a ton of mods (including Fluffy's relationship mod, and the Zombieland mod. The Relationships mod is loaded after Numbers).
Are there any mentioned mod conflicts? I can check if those mods are in my list.