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ExLin
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Another oopsie. See ya in da woods
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docs/zzz/api.md

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@@ -240,12 +240,12 @@ To work with W-Engine stats, you need to use:
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- **Main Stat:**
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`Result = MainStat.BaseValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
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`Result = MainStat.PropertyValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
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**Example (Level 60, BreakLevel 5):**
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`684 = 46 * (1 + 94090 / 10000 + 44610 / 10000)`
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- **Secondary Stat:**
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`Result = MainStat.BaseValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
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`Result = SecondaryStat.PropertyValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
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**Example (BreakLevel 5):**
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`2400 = 960 * (1 + 15000 / 10000)`
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#### W-Engine
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- **Main Stat:**
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`Result = MainStat.BaseValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`
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`Result = MainStat.PropertyValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`
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- **Secondary Stat:**
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`Result = SubStat.BaseValue * (1 + 0.3 * BreakLevel)`
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`Result = SecondaryStat.PropertyValue * (1 + 0.3 * BreakLevel)`
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#### Drive Disc
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docs/zzz/api_de.md

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@@ -240,12 +240,12 @@ Um mit W-Motor-Statistiken zu arbeiten, musst du die folgenden JSONs benutzen:
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- **Hauptattribut:**
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`Ergebnis = MainStat.BaseValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
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`Ergebnis = MainStat.PropertyValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
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**Beispiel (Level 60, BreakLevel 5):**
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`684 = 46 * (1 + 94090 / 10000 + 44610 / 10000)`
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- **Zweitattribut:**
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`Ergebnis = MainStat.BaseValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
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`Ergebnis = SecondaryStat.PropertyValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
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**Beispiel (BreakLevel 5):**
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`2400 = 960 * (1 + 15000 / 10000)`
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@@ -267,10 +267,10 @@ Diese Datei gibt den Wert basierend auf seinem Level und seiner Rarität an.
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#### W-Motor
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- **Hauptattribut:**
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`Ergebnis = MainStat.BaseValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`
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`Ergebnis = MainStat.PropertyValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`
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- **Zweitattribut:**
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`Ergebnis = SubStat.BaseValue * (1 + 0.3 * BreakLevel)`
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`Ergebnis = SecondaryStat.PropertyValue * (1 + 0.3 * BreakLevel)`
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#### Antriebsscheibe
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