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A few more recomendations #21

@logaz0

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@logaz0

If you feel like you want to continue working on this mod, here are a few recommendations you could try (I'm not sure if all of these are even possible though)

Basic suggestions:

Randomize number of laps for street races

Randomize payout for wager races

Random number of drops for hit and collect and follow and collect missions

Random sound effects (Knocking over a lamp post could sound like collecting a wrench for example)

One of the newer features of the mod launcher allows you to put multiple traffic sets in the levels, and also have more than five vehicles in each set. The Donut Mod beta does a good job utilizing this, by making different traffic vehicles appear in each section of the level. I have found out how to implement this, and have an unreleased mod that does much the same thing on level 1. Essentially, random traffic vehicles should have an option to make a different random set of five traffic vehicles appear in each section of the map. While making my unreleased mod, I found out that if you add lots of different traffic cars to the level, it raises the chance of unexpected crashing. Ideally, you could just edit the existing traffic set by putting every vehicle in the game in it, however, if you do this, you probably wont be able to play for more than a few minutes before it crashes. If you need help in understanding how this works, I can give you my unreleased mod.

Chaos Mode:

Random cars from phone booth was implemented, but I have found a minor bug that you may want to fix. No matter what car you get from the phone booth, it will have the same sounds as the car you chose from the phone booth, not the one you actually got. This is less noticeable when random car sounds is activated, but is very noticeable when it is not active. For example, if you are not using random car sounds, and you choose the family sedan from the phone booth, but you get the speed rocket instead, the speed rocket will sound like the family sedan. If random car sounds is active, then the speed rocket will sound like whatever the family sedan's car sound was changed to, not what the speed rocket was changed to.

Randomize reward costumes

Random objective order

Update "Random mission order" to randomize the pre-mission setup and the actual mission separately (This will often cause a large bug where models and collisions don't load in properly until the mission is restarted, however this does not cause crashes etc. And besides, it's chaos mode! An example would be you start level 1, and you are told to do the pre mission setup for "Flowers By Irene" (Entering the Simpson house, sitting on the sofa), but once you get to the actual mission, you are put into "Office Spaced" instead)

Have an option to allow duplicates to appear in mission order randomization (For example, if this option is enabled, the same mission may appear more than once in a level, while some missions may not appear at all.)

This one is only possible if the previous two are implemented. Have street races, wager races, and bonus missions included in the random mission selection (obviously only for the main mission randomization, because side missions don't have a pre mission setup file. An example would be that you start level 1, and you are told to do the set up for "Blind big brother"(Go to the powerplant, enter the office), but once you actually get to the mission, it makes you do the circuit race instead. Later, you attempt to start the wager race, but it makes you do a story mission)

Random level order

Random missions in levels (probably wont work, and even if it did, if the game for example, makes you do a level 6 mission on the level 1 map, it would probably be impossible, due to target locations being out of bounds etc. But hey, it isn't called "chaos mode" for nothing!)

As well as "Remove car and costume requirements", there could be an option for "Random car/costume requirements", and randomly select missions for them. (It will only choose from cars/ costumes that you can get at that point in the game)For example, L4M1 may only allow me to start if I am driving "Fire Truck", or a different randomly selected vehicle that is obtainable in levels 1-4.

Random spawn locations (For player character, AI characters, vehicles, items etc.)

Random maps

And one big suggestion, for the far future of this mod (because right now, it would be very hard to make, perhaps not even possible) : Completely randomly generated missions.

"Random items" should be moved to normal randomizations, because, for now at least, it does not affect gameplay. It was changed to be more chaotic, but it does not comply with with the description that chaos randomizations are given in the Randomiser Settings. Unlike the other chaos randomizations, Random items, while chaotic in nature, does not affect actual gameplay, and does not ruin speedrun strats. This could be misleading to new users, because they are going to think that it does affect gameplay, but it actually doesn't. It can be moved back to chaos randomisations if it is able to randomize other ingame items such as wrenches, coins and collector cards, so that it actually does affect gameplay.

These are just some recommendations of what to implement if you feel like working of this some more. I am in no way trying to make you feel obligated to implement them, they are just some ideas of what could be implemented. If you do decide to continue working on this, do consider the ideas here, or perhaps, you have some other ideas of what to implement that I haven't thought of.

If I think of more ideas, I will update this list. Other users reading this, feel free to add your own suggestions.

23/08/2018: Just realized that the 2.0 beta was actually available to download from the releases page (I had only been checking the "code" page.) Removed some suggestions that have been implemented. I have added a few new ones and separated them into "basic" and "chaos mode". Also, regarding Hampo's comment on the "random reward cars" suggestion, a recent Lucas Mod Launcher update adds a hack called "3D Phone Booth Previews", which eliminates the need for new images. If it does require new files, they could just be copied from the base game.

24/09/2018: Had a look at the new Beta 6, and removed some recommendations and added new ones.

26/08/2019: Had a look at the new beta 2, and removed some recommendations and added a new one.

12/10/2019: Had a look at the new 2.1 beta 2, and removed some recommendations, and revised some existing ones.

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