3d rendering system #92
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That is pretty cool! It might end up being a good solution for simple visualization of already created graphs. One unfortunate aspect of the current polyform editor is that the node graph system is coded to only work with HTML5 Canvas. Porting it to anything other than the web is non-trivial atm. |
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Yes it is some work. cogent uses webgpu for desktop and mobile. For web it uses html canvas ( it can also use webgpu ). the webgpu , as you probably saw, is rust based , and ore compiled to each OS / ARCH, so that a “go run .” Just works . It’s able to do 2d and 3d. See the 3d examples . The nature of the system is that the 3d is editable . It’s not just a viewer. It can akso do offscreen webgpu . So it can do compositing , and so streaming if that compositing . it’s a powerhouse in that regard. I work on science platforms and am using it for visualisations that are reactive to data changes . |
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Been using cogent
https://github.com/cogentcore/core/tree/main/examples/xyz
the rest of the repo is pretty cool too .
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