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Music and ambient sound improvements #131

@pierow

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@pierow
  • The looping ambient sounds make a popping sound when the loop restarts. It's possibly a buffer underrun issue, so we can check the FMOD troubleshooting docs.

  • FMOD isn't implemented on the linux client.

  • The .wav ambient sounds on certain maps could use a volume remix, like the marine start on co_angst. This should be easy enough by editing the entity values in a bsp editor.

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