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Order of modules within selection menus has been changed/re-sorted for several categories between Live and Alpha/Beta. #843

@Ryanmarc10

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@Ryanmarc10

Live site:

Lasers: Pulse --> Burst --> Beam

Projectiles: Multicannon --> Multicannon (advanced) --> Cannon --> Fragment Cannon --> PA --> Railgun

Ordinance: Missile Rack --> Advanced Missile Rack --> Torpedo Pylon --> Mine Launcher

Experimental: AX Multicannon --> AX Multicannon (Enhanced) --> AX Missile Rack --> AX Missile Rack (Enhanced) --> Nanite Torpedo Pylon --> Remote Release Flak --> Remote Release Flechette --> Shock Cannon --> Enzyme Missile Rack

Guardian: GPC --> GGC --> GSC

Mining: Mining Laser --> Seismic Charge Launcher --> Sub-Surface Displacement Missile --> Abrasion Blaster

Alpha/Beta:

Lasers: Beam --> Burst --> Pulse

Projectiles: PA --> Cannon --> Fragment Cannon --> Multicannon--> Railgun --> Multicannon (Advanced)

Ordinance: Missile Rack --> Torpedo Pylon --> Missile Rack (Advanced) --> Mine Launcher

Experimental: AX Missile Rack --> AX Missile Rack (Enhanced) --> AX Multicannon (Enhanced) --> Shock Cannon --> AX Multicannon --> Nanite Torpedo Pylon --> Enzyme Missile Rack --> Remote Release Flak --> Remote Release Flechette

Guardian: GSC --> GPC --> GGC

Mining: Seismic Charge Launcher --> Sub-Surface Displacement Missile --> Mining Laser --> Abrasion Blaster

While the order of modules is somewhat up to interpretation, the new order lacks a certain logical flow compared to the Live version. Also, separating modules with base and advanced types makes it more difficult to find those modules while scrolling.

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