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@@ -603,6 +603,10 @@ The Animator Controller can use the following parameters:
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- `BackpackEquip`: Whether there is equipment in the backpack slot (determined by equipment TypeID, `true` when TypeID > 0)
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- `MeleeWeaponEquip`: Whether there is equipment in the melee weapon slot (determined by equipment TypeID, `true` when TypeID > 0)
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- `HavePopText`: Whether there is pop text (checks if the pop text slot has child objects)
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- `Sleeping`: Whether the character is in sleeping state
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- `IsVehicle`: Whether the character is a vehicle
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- `IsControllingOtherCharacter`: Whether the character is controlling another character
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- `IsControllingVehicle`: Whether the character is controlling a vehicle (when `true`, `IsControllingOtherCharacter` is always `true`)
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#### Float Type Parameters
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@@ -696,6 +700,7 @@ The Animator Controller can use the following parameters:
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- `7`: CA_Reload
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- `8`: CA_Skill
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- `9`: CA_UseItem
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- `10`: CA_ControlOtherCharacter (control other character)
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- When `ActionRunning` is `true`, the action type can precisely determine what action type the character is performing
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- The action type definition library supports extensions, new action types can be registered via `CharacterActionDefinitions.RegisterActionType<T>(id)`
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- `ActionFishingRodTypeID`: TypeID of fishing rod used in fishing action (only valid when `ActionType` is `1` or `2`, otherwise `0`)
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