diff --git a/src/main/resources/assets/inmis/lang/zh_cn.json b/src/main/resources/assets/inmis/lang/zh_cn.json index ef6030b..8c0aafa 100644 --- a/src/main/resources/assets/inmis/lang/zh_cn.json +++ b/src/main/resources/assets/inmis/lang/zh_cn.json @@ -35,5 +35,72 @@ "inmis.advancement.endless_backpack.description": "获得由终级力量驱动的终极背包。", "category.inmis.keybindings": "Inmis", - "key.inmis.open_backpack": "打开背包" + "key.inmis.open_backpack": "打开背包", + "inmis.tooltip.unlocks": "解锁:%s", + "inmis.tooltip.unlocks.none": "解锁:无", + + "inmis.gui.backpack_upgrades": "背包升级", + "inmis.gui.backpack_upgrades.tooltip": "配置背包升级选项", + "inmis.gui.upgrade_settings": "设置:%s", + "inmis.gui.filters": "过滤", + "inmis.gui.set_filters": "设置过滤", + "inmis.gui.set_filters.tooltip": "从背包中已有的可堆叠物品填充过滤列表", + + "augment.backpacked.farmhand": "农业帮手", + "augment.backpacked.farmhand.desc": "收获成熟的作物时,会从背包中取出对应种子重新种植", + "augment.backpacked.funnelling": "自动收集", + "augment.backpacked.funnelling.desc": "将拾取的物品自动收集到背包而非物品栏中。\n可利用过滤以允许特定物品进入。\n若背包已满或物品未被允许,则会按常规方式放入物品栏。", + "augment.backpacked.funnelling.mode": "模式:%s", + "augment.backpacked.funnelling.mode.allow": "允许", + "augment.backpacked.funnelling.mode.allow.tooltip": "仅列表中启用的物品会被收入背包", + "augment.backpacked.funnelling.mode.disallow": "禁止", + "augment.backpacked.funnelling.mode.disallow.tooltip": "除列表中启用的物品外,其余所有物品都会被收入背包", + "augment.backpacked.hopper_bridge": "漏斗连接", + "augment.backpacked.hopper_bridge.desc": "允许漏斗向玩家佩戴的背包中存入或从中取出物品。\n玩家必须站在漏斗出口的正上方或正前方。\n可利用过滤限制可存入和取出的物品。", + "augment.backpacked.hopper_bridge.extract": "取出物品", + "augment.backpacked.hopper_bridge.extract.tooltip": "启用后,允许漏斗从背包中取出物品", + "augment.backpacked.hopper_bridge.filter_mode": "过滤模式", + "augment.backpacked.hopper_bridge.filter_mode.both": "双向", + "augment.backpacked.hopper_bridge.filter_mode.both.tooltip": "仅选中的物品可被存入和取出", + "augment.backpacked.hopper_bridge.filter_mode.extract": "取出", + "augment.backpacked.hopper_bridge.filter_mode.extract.tooltip": "仅选中的物品可被取出,但任何物品均可存入", + "augment.backpacked.hopper_bridge.filter_mode.insert": "存入", + "augment.backpacked.hopper_bridge.filter_mode.insert.tooltip": "仅选中的物品可被存入,但任何物品均可取出", + "augment.backpacked.hopper_bridge.filter_mode.off": "无", + "augment.backpacked.hopper_bridge.filter_mode.off.tooltip": "所有物品均可被存入和取出", + "augment.backpacked.hopper_bridge.filter_mode.tooltip": "过滤模式决定何时校验选中的物品", + "augment.backpacked.hopper_bridge.insert": "存入物品", + "augment.backpacked.hopper_bridge.insert.tooltip": "启用后,允许漏斗向背包中存入物品", + "augment.backpacked.imbued_hide": "强化皮革", + "augment.backpacked.imbued_hide.desc": "强化背包的材质,使其免疫火焰伤害", + "augment.backpacked.immortal": "不朽", + "augment.backpacked.immortal.desc": "储存在背包中的不死图腾会在玩家死亡时激活。\n主手和副手持有的图腾会优先于背包中的图腾被使用。", + "augment.backpacked.lightweaver": "织光师", + "augment.backpacked.lightweaver.desc": "自动从背包中取出火把放置到玩家脚下。\n可配置最低亮度阈值以防止过度放置。\n支持放置任意类型的火把,可切换是否启用该功能。", + "augment.backpacked.lightweaver.light_level": "亮度等级", + "augment.backpacked.lightweaver.light_level.tooltip": "放置火把所需达到的亮度值。数值越高,火把放置频率越高。", + "augment.backpacked.lightweaver.place_sound": "放置音效", + "augment.backpacked.lightweaver.place_sound.tooltip": "决定放置火把时是否播放音效", + "augment.backpacked.lootbound": "掉落物绑定", + "augment.backpacked.lootbound.blocks": "方块", + "augment.backpacked.lootbound.blocks.tooltip": "启用后,破坏方块掉落的物品会被吸入背包", + "augment.backpacked.lootbound.desc": "作为“自动收集”的配套升级,可增强物品收集效率。\n破坏方块和击杀生物掉落的物品会从一定距离外被吸入背包。\n是否吸入由“自动收集”的过滤项决定。", + "augment.backpacked.lootbound.mobs": "生物", + "augment.backpacked.lootbound.mobs.tooltip": "启用后,击杀生物掉落的物品会被吸入背包", + "augment.backpacked.quiverlink": "箭袋连接", + "augment.backpacked.quiverlink.desc": "允许远程武器从背包中获取弹药。\n可配置优先从背包还是物品栏获取。", + "augment.backpacked.quiverlink.priority": "优先级", + "augment.backpacked.quiverlink.priority.backpack": "背包", + "augment.backpacked.quiverlink.priority.backpack.tooltip": "优先搜索背包", + "augment.backpacked.quiverlink.priority.inventory": "物品栏", + "augment.backpacked.quiverlink.priority.inventory.tooltip": "优先搜索玩家物品栏", + "augment.backpacked.quiverlink.priority.tooltip": "决定查找弹药时优先搜索哪个物品栏", + "augment.backpacked.reforge": "重铸", + "augment.backpacked.reforge.desc": "吸收经验球时,自动修复背包中受损的物品。\n仅修复带有经验修补附魔的物品。\n所有符合条件的物品会被集体修复,而非逐个修复。", + "augment.backpacked.seedflow": "播种", + "augment.backpacked.seedflow.desc": "将背包中的作物种子撒到玩家周围空置的耕地上。\n可利用过滤以种植特定种子。\n也可设置为随机种植种子。", + "augment.backpacked.seedflow.randomize_seeds": "随机种子", + "augment.backpacked.seedflow.randomize_seeds.tooltip": "启用后,会从背包中随机选取种子种植,而非使用第一个可用的种子。手动筛选模式会影响随机选择的范围。", + "augment.backpacked.seedflow.use_filters": "手动筛选模式", + "augment.backpacked.seedflow.use_filters.tooltip": "启用后,仅允许种植选中的种子" }