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GameCamera.cs
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142 lines (118 loc) · 5.17 KB
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using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
namespace DrahsidLib;
/// <summary>
/// Enumeration representing the value which dictates the mode the camera is in.
/// </summary>
public enum CameraControlMode {
FirstPerson = 0,
ThirdPerson = 1
}
/// <summary>
/// Enumeration representing the currently active control type. There are more possible values than these, I just don't know what they do.
/// </summary>
public enum CameraControlType {
FirstPerson = 0,
Legacy = 1,
Standard = 2
}
/// <summary>
/// Enumeration representing the selected movement mode within the game's config
/// </summary>
public enum MovementMode {
Standard = 0,
Legacy = 1,
Count
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.CameraBase with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x120)]
public unsafe struct GameCameraBase {
[FieldOffset(0x00)] public void** vtbl;
[FieldOffset(0x10)] public FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera SceneCamera;
[FieldOffset(0x60)] public float X;
[FieldOffset(0x64)] public float Z;
[FieldOffset(0x68)] public float Y;
[FieldOffset(0x90)] public float LookAtX;
[FieldOffset(0x94)] public float LookAtZ;
[FieldOffset(0x98)] public float LookAtY;
[FieldOffset(0x110)] public uint UnkUInt;
[FieldOffset(0x118)] public uint UnkFlags;
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.Camera with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x2C0)]
public unsafe struct GameCamera {
[FieldOffset(0x00)] public GameCameraBase CameraBase;
[FieldOffset(0x124)] public float Distance; // "CurrentZoom"
[FieldOffset(0x128)] public float MinDistance; // "MinZoom"
[FieldOffset(0x12C)] public float MaxDistance; // "MaxZoom"
[FieldOffset(0x130)] public float FoV; // "CurrentFoV"
[FieldOffset(0x134)] public float MinFoV;
[FieldOffset(0x138)] public float MaxFoV;
[FieldOffset(0x13C)] public float AddedFoV;
[FieldOffset(0x140)] public float Yaw; // "CurrentHRotation"
[FieldOffset(0x144)] public float Pitch; // "CurrentVRotation"
[FieldOffset(0x148)] public float YawDelta; // "HRotationDelta"
[FieldOffset(0x158)] public float MinPitch; // "MinVRotation", radians
[FieldOffset(0x15C)] public float MaxPitch; // "MaxVRotation", radians
[FieldOffset(0x170)] public float Roll; // "Tilt", radians
[FieldOffset(0x180)] public int Mode; // CameraControlMode
[FieldOffset(0x184)] public int ControlType; // CameraControlType
[FieldOffset(0x18C)] public float InterpDistance; // "InterpolatedZoom"
[FieldOffset(0x198)] public float SavedDistance;
[FieldOffset(0x1A0)] public float Transition; // Seems to be related to the 1st <-> 3rd camera transition
[FieldOffset(0x1C0)] public float ViewX;
[FieldOffset(0x1C4)] public float ViewZ;
[FieldOffset(0x1C8)] public float ViewY;
[FieldOffset(0x1F4)] public byte IsFlipped;
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.LobbyCamera with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x310)]
public unsafe struct GameLobbyCamera {
[FieldOffset(0x00)] public GameCamera Camera;
[FieldOffset(0x2F8)] public FFXIVClientStructs.FFXIV.Common.Component.Excel.ExcelSheet* LobbyExcelSheet;
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.Camera3 with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x310)]
public struct GameCamera3 {
[FieldOffset(0x00)] public GameCamera Camera;
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.LowCutCamera with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x2F0)]
public struct GameLowCutCamera {
[FieldOffset(0x00)] public GameCameraBase CameraBase;
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.Camera4 with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x360)]
public struct GameCamera4 {
[FieldOffset(0x00)] public GameCameraBase CameraBase;
[FieldOffset(0x110)] public FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera SceneCamera0;
[FieldOffset(0x200)] public FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera SceneCamera1;
}
/// <summary>
/// FFXIVClientStructs.FFXIV.Client.Game.Control.GameCameraManager with some additional fields
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 0x190)]
public unsafe partial struct GameCameraManager {
public static GameCameraManager* Instance() => (GameCameraManager*)Control.Instance();
[FieldOffset(0x00)] public GameCamera* Camera; // "WorldCamera"
[FieldOffset(0x08)] public GameLowCutCamera* LowCutCamera; // "IdleCamera"
[FieldOffset(0x10)] public GameLobbyCamera* LobbCamera; // "MenuCamera"
[FieldOffset(0x18)] public GameCamera3* Camera3; // "SpectatorCamera"
[FieldOffset(0x20)] public GameCamera4* Camera4;
[FieldOffset(0x48)] public int ActiveCameraIndex;
[FieldOffset(0x4C)] public int PreviousCameraIndex;
[FieldOffset(0x60)] public GameCameraBase UnkCamera; // not a pointer
public GameCamera* GetActiveCamera() => (GameCamera*)CameraManager.Instance();
}