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I believe |
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I haven't used react-native before, but I started digging into it yesterday. You're right, it looks like we just need to allow a ThreeJS Currently, threeagent creates the renderer and sets up the canvas, but this is just for convenience, not necessity. I have a working example and I'll get the changes merged into the latest version after I do a bit more testing. The only issues that came up were from bugs in the latest version of |
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I haven't used react-native before, but I started digging into it yesterday. You're right, it looks like we just need to allow a ThreeJS
Rendererinstance to be passed into threeagent'srenderfn.Currently, threeagent creates the renderer and sets up the canvas, but this is just for convenience, not necessity. I have a working example and I'll get the changes merged into the latest version after I do a bit more testing.
The only issues that came up were from bugs in the latest version of
three+expo-three, but threeagent works fine once you get aexpo-threeRenderer instance created.