It would be very useful to be able to detect references to blueprint properties and functions that exist in bindings. As it stands now, only references within the Event Graph and Blueprints are picked up, which prevents references in the Binding Editor from being discovered when using editor search features such as Find References, Find In Blueprints, and the Search tool. Additionally, those references are not picked up by the Rider for Unreal Engine IDE.


It would be very useful to be able to detect references to blueprint properties and functions that exist in bindings. As it stands now, only references within the Event Graph and Blueprints are picked up, which prevents references in the Binding Editor from being discovered when using editor search features such as Find References, Find In Blueprints, and the Search tool. Additionally, those references are not picked up by the Rider for Unreal Engine IDE.