-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathDoubleX_RMMZ_Custom_Script_Calls.js
More file actions
386 lines (343 loc) · 16.6 KB
/
DoubleX_RMMZ_Custom_Script_Calls.js
File metadata and controls
386 lines (343 loc) · 16.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
/*============================================================================
* ## Plugin Info
*----------------------------------------------------------------------------
* # Plugin Name
* DoubleX_RMMZ_Custom_Script_Calls
*----------------------------------------------------------------------------
* # Introduction
* 1. Sometimes, some script calls always have the same argument values
* used again and again, and defining new script calls as calling old
* ones with some argument values already defined can be favorable
* 2. With this plugin, you can effectively apply partial applications to
* script calls without the restrictions of always predefining the
* first arguments only
*----------------------------------------------------------------------------
* # Prerequisites
* Plugins:
* 1. DoubleX RMMZ Enhanced Codebase
* https://github.com/Double-X/DoubleX-RMMZ/blob/master/DoubleX%20RMMZ%20Enhanced%20Codebase.js
* Abilities:
* 1. Little RMMZ plugin development proficiency to fully utilize this
* (Elementary Javascript exposures being able to write beginner codes
* up to 300LoC scale)
*----------------------------------------------------------------------------
* # Author Notes
* 1. If multiple new script calls have the same name, the one having the
* lowest ordering in newScriptCalls will be used
* (Search tag: Last_In_Duplicate_Script_Calls)
* 2. (Advanced)DON'T REDEFINE EXISTING SCRIPT CALLS UNLESS YOU REALLY
* KNOW WHAT YOU'RE TRULY DOING
*----------------------------------------------------------------------------
* # Terms Of Use
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. If you repost this plugin directly(rather than just linking back),
* you shall inform me of these direct repostings. I always reserve
* the right to request you to edit those direct repostings.
* 5. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 6. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
*----------------------------------------------------------------------------
* # Links
* Video:
* 1. https://www.youtube.com/watch?v=S8BK_ApNnQw
* This Plugin:
* 1. https://github.com/Double-X/DoubleX-RMMZ/blob/master/DoubleX_RMMZ_Custom_Script_Calls.js
* Posts:
* 1. https://forums.rpgmakerweb.com/index.php?threads/doublex_rmmz_custom_script_calls.127678/
* 2. https://www.rpgmakercentral.com/topic/42615-doublex_rmmz_custom_script_calls/
* 3. https://rpgmaker.net/engines/rmmz/utilities/291/
* 4. https://www.save-point.org/thread-8171-post-52719.html
* 5. https://gdu.one/forums/topic/13646-doublex_rmmz_custom_script_calls/
* 6. http://www.hbgames.org/forums/viewtopic.php?p=945208
* 7. https://forum.chaos-project.com/index.php/topic,16080.new.html
* 8. https://doublexrpgmaker.wordpress.com/2020/09/21/doublex_rmmz_custom_script_calls/
* 9. https://www.patreon.com/posts/41857800
* 10. https://www.makerdevs.com/plugin/doublex-rmmz-custom-script-calls
* Mentioned Patreon Supporters:
* https://www.patreon.com/posts/71738797
*----------------------------------------------------------------------------
* # Contributors
* Authors:
* 1. DoubleX
* Plugin Development Collaborators:
* - None So Far
* Bug Reporters:
* - None So Far
* Compatibility Issue Raisers:
* - None So Far
* Feature Requesters:
* - None So Far
*----------------------------------------------------------------------------
* # Changelog
* { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700):
* 1. You no longer have to edit the value of
* DoubleX_RMMZ.Custom_Script_Calls.PLUGIN_NAME when changing this
* plugin file name
* { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 20 GMT 1400):
* 1. 1st version of this plugin finished
*============================================================================*/
/*~struct~NewScriptCall:
*
* @param newScriptCallFullName
* @desc The full name of the new script call function/method
* @default
*
* @param origScriptCallFullName
* @desc The full name of the original script call function/method
* @default
*
* @param origScriptCallContext
* @desc The context of the original script call function/method
* @default
*
* @param scriptCallArgVals
* @type struct<NewScriptCallArg>[]
* @desc List of arguments with their values already set by new one
* @default []
*/
/*~struct~NewScriptCallArg:
*
* @param argI
* @type number
* @desc The index of the argument to have its value already set
* @default
*
* @param argVal
* @desc The already set value of the argument with specified index
* @default
*/
/*:
* @url https://www.patreon.com/doublex
* @target MZ
* @plugindesc Versions: { codebase: "1.1.0", plugin: "v1.00b" }
* Lets you set new script calls as old ones with some arguments bound
* @orderAfter DoubleX_RMMZ_Enhanced_Codebase
* @orderAfter DoubleX RMMZ Enhanced Codebase
* @base DoubleX RMMZ Enhanced Codebase
* @author DoubleX
*
* @param newScriptCalls
* @type struct<NewScriptCall>[]
* @desc Sets the list of new script calls
* They're existing ones with some argument values already set
* @default []
*
* @help
*============================================================================
* ## New Script Call Examples
*----------------------------------------------------------------------------
* 1.
* - newScriptCallFullName = ssicp
* - origScriptCallFullName = $gameSystem.setSkillItemCooldownParam
* - origScriptCallContext = [{
* argI: 0,
* argVal: 'battlerNotetagDataTypePriorities'
* }]
* This defines the new function ssicp as
* $gameSystem.setSkillItemCooldownParam('battlerNotetagDataTypePriorities', val);
* Where val is the argument provided by the caller of ssicp, meaning
* that it can be called something like ssicp(["latestSkillItem"]);
* 2.
* - newScriptCallFullName = asdasd
* - origScriptCallFullName = fghfgh
* - origScriptCallContext = this
* - scriptCallArgVals = []
* If the signature of fghfgh is (zxc, vbn), then this defines the new
* function asdasd as fghfgh.call(this, zxc, vbn);
* 3.
* - newScriptCallFullName = asdasd
* - origScriptCallFullName = fghfgh
* - origScriptCallContext =
* - scriptCallArgVals = [{ argI: 1, argVal: "$gameSwitches.value(1)" }]
* If the signature of fghfgh is (zxc, vbn), then this defines the new
* function asdasd as fghfgh(zxc, $gameSwitches.value(1));
* Note that the value of $gameSwitches.value(1) is returned upon
* calling asdasd
*----------------------------------------------------------------------------
* ## Script Call Info
*----------------------------------------------------------------------------
* # Parameter manipulations
* 1. $gameSystem.setNewScriptCall(newScriptCallFullName, origScriptCallFullName, context, argVals)
* - Sets the new script call with full name newScriptCallFullName as
* that with name origScriptCallFullName but with argument values
* already set by argVals and context set as context
* - argNameVals is an Object with argument indices as keys and values
* of those arguments already set in newScriptCallFullName as values
* - E.g.:
* $gameSystem.setNewPluginCmd("Game_Battler.prototype.clearSkillItemCooldown", "this.setSkillItemCooldown", "", {
* 1: "0"
* }) will define Game_Battler.prototype.clearSkillItemCooldown as
* this.setSkillItemCooldown(item, 0);
* Where item is the argument provided by the caller of
* Game_Battler.prototype.clearSkillItemCooldown
* Meaning that it can be called something like
* $gameActors.actor(1).clearSkillItemCooldown($dataSkills[172]);
*============================================================================
*/
// jshint esversion: 6
var DoubleX_RMMZ = DoubleX_RMMZ || {}; // var must be used or game will crash
(() => {
"use strict";
const src = document.currentScript.src;
const name = src.split("/").slice(-1)[0].split(".")[0].replace(/%20/g, " ");
console.info(src, name);
// Separates the version numbers with the rest to make the former more clear
DoubleX_RMMZ.Custom_Script_Calls = {
PLUGIN_NAME: name,
VERSIONS: { codebase: "1.1.0", plugin: "v1.00b" }
}; // DoubleX_RMMZ.Custom_Script_Calls
//
})();
(CSC => {
"use strict";
const pluginCodebaseVer = CSC.VERSIONS.codebase;
if (Utils.checkRMVersion(pluginCodebaseVer)) return;
console.warn(`Your codebase version is ${Utils.RPGMAKER_VERSION} but must be
at least ${pluginCodebaseVer} to use ${CSC.PLUGIN_NAME}`);
})(DoubleX_RMMZ.Custom_Script_Calls);
/*============================================================================
* ## Plugin Implementations
* You need not edit this part as it's about how this plugin works
*----------------------------------------------------------------------------
* # Plugin Support Info:
* 1. Prerequisites
* - Some RMMZ plugin development proficiency to fully comprehend this
* plugin
* (Basic knowledge on what RMMZ plugin development does in general
* with several easy, simple and small plugins written without
* nontrivial bugs up to 1000 LoC scale but still being
* inexperienced)
* 2. Parameter/Return value of type * means it might be of any type
* 3. Function signature with (**) means it might take any number of
* parameters of any type
* 4. Supposedly nullable variables are marked with the _ suffix in their
* names(but they can be sure to be non null in some cases)
* 5. Functions supposedly returning nullable values are marked with the
* _ suffix in their names(but their return values can be sure to be
* non null in some cases)
*----------------------------------------------------------------------------*/
if (DoubleX_RMMZ.Enhanced_Codebase) {
/*============================================================================*/
/*----------------------------------------------------------------------------
* ## Managers
*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
* # Edited class: DataManager
* - Sets all new script calls upon loading saved game files
*----------------------------------------------------------------------------*/
(($, MZ_EC, CSC) => {
"use strict";
const { ORIG, extendFunc } = MZ_EC.setKlassContainer("DataManager", $, CSC);
extendFunc("extractSaveContents", function(contents) {
ORIG.extractSaveContents.apply(this, arguments);
// Added to set all new script calls defined by this plugin parameters
$gameSystem.setNewScriptCalls();
//
}); // v1.00a - v1.00a
})(DataManager, DoubleX_RMMZ.Enhanced_Codebase,
DoubleX_RMMZ.Custom_Script_Calls);
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
* ## Objects
*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
* # Edited class: Game_System
* - Lets you access the parameters of this plugin and store them in save
*----------------------------------------------------------------------------*/
(($, MZ_EC, CSC) => {
"use strict";
const klassName = "Game_System";
const { ORIG, NEW } = MZ_EC.setKlassContainer(klassName, $, CSC);
const EC_GS = MZ_EC[klassName].new, GS = CSC[klassName];
MZ_EC.extendFunc(EC_GS, GS, "storeParams", function() {
ORIG.storeParams.apply(this, arguments);
// Added to store all parameters of this plugin
NEW._storeParams.call(this);
//
}); // v1.00a - v1.00a
/**
* Script Call/Idempotent
* @author DoubleX @interface @since v1.00a @version v1.00a
* @param {string} newScriptCallFullName - The new script call full name
* @param {string} origScriptCallFullName - Original script call full name
* @param {string} context - The context of the original script call
* @param {{string}} argVals - The argument index-preset value pairs
*/
$.setNewScriptCall = function(newScriptCallFullName, origScriptCallFullName, context, argVals) {
const newFullNameParts = NEW._FULL_NAME_PARTS(newScriptCallFullName);
const maxI = newFullNameParts.length - 1;
let newScriptCall = window;
newFullNameParts.forEach((part, i) => {
if (i < maxI) return newScriptCall = newScriptCall[part] || {};
// Search tag: Last_In_Duplicate_Script_Calls
newScriptCall[part] = new Function(NEW._FUNC_CONTENTS(
origScriptCallFullName, context, argVals));
//
});
}; // $.setNewScriptCall
/**
* Idempotent
* @author DoubleX @interface @since v1.00a @version v1.00a
*/
$.setNewScriptCalls = function() {
const newScriptCalls = EC_GS.storedParamVal.call(
this, "customScriptCalls", "newScriptCalls");
newScriptCalls.forEach(NEW._setNewScriptCall, this);
}; // $.setNewScriptCalls
NEW._FULL_NAME_PARTS = fullName => fullName.split(/\s*\.\s*/);
/**
* The this pointer is Game_System.prototype
* Idempotent
* @author DoubleX @since v1.00a @version v1.00a
*/
NEW._storeParams = function() {
EC_GS.onStoreParams.call(this, CSC.PLUGIN_NAME, "customScriptCalls");
this.setNewScriptCalls();
}; // NEW._storeParams
/**
* The this pointer is Game_System.prototype
* Idempotent
* @author DoubleX @since v1.00a @version v1.00a
* @param {struct<NewScriptCall>} newScriptCall - New script call to be made
*/
NEW._setNewScriptCall = function(newScriptCall) {
const {
newScriptCallFullName,
origScriptCallFullName,
origScriptCallContext,
scriptCallArgVals
} = newScriptCall;
this.setNewScriptCall(newScriptCallFullName, origScriptCallFullName,
origScriptCallContext, scriptCallArgVals);
}; // NEW._setNewScriptCall
NEW._ASCENDING_I_ARG_VALS = (a, b) => +a.argI - +b.argI;
NEW._ARGS_CONTENTS = ({ argI, argVal }) => {
return `args.splice(${argI}, 0, ${argVal})`;
}; // NEW._ARGS_CONTENTS
NEW._ARG_PRE = context => context ? `.call(${context}, ` : "(";
NEW._FUNC_CONTENTS = (origScriptCallFullName, context, argVals) => {
const ascIArgVals = argVals.clone().sort(NEW._ASCENDING_I_ARG_VALS);
return `
const args = Array.from(arguments);
${ascIArgVals.map(NEW._ARGS_CONTENTS).join("\n")}
return ${origScriptCallFullName}${NEW._ARG_PRE(context)}...args);
`;
}; // NEW._FUNC_CONTENTS
})(Game_System.prototype, DoubleX_RMMZ.Enhanced_Codebase,
DoubleX_RMMZ.Custom_Script_Calls);
/*============================================================================*/
const curMZECVer = DoubleX_RMMZ.Enhanced_Codebase.VERSIONS.plugin;
const minMZECVer = "v0.02b";
if (curMZECVer < minMZECVer) {
console.warn(`The version of DoubleX RMMZ Enhanced Codebase is
${curMZECVer} but should be at least ${minMZECVer}`);
}
} else {
console.warn(`DoubleX RMMZ Enhanced Codebase should be placed above
${DoubleX_RMMZ.Custom_Script_Calls.PLUGIN_NAME}`);
} // if (DoubleX_RMMZ.Enhanced_Codebase)