Currently BTA makes use of the bounds given by the shape itself.
This is not a problem for most animations since they typically use fills from the brush tool.
But for those who use strokes (even on smaller scales) can result on very innaccurate positionings of the sprite.
This is not an issue with the planned workflow of the BTA rewrite, but for whats currently public itd be a nice thing to figure out.

Currently BTA makes use of the bounds given by the shape itself.
This is not a problem for most animations since they typically use fills from the brush tool.
But for those who use strokes (even on smaller scales) can result on very innaccurate positionings of the sprite.
This is not an issue with the planned workflow of the BTA rewrite, but for whats currently public itd be a nice thing to figure out.