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generate-codes.js
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71 lines (61 loc) · 2.25 KB
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const fs = require('fs')
const uuid = require('uuid')
const redis = require('redis')
const COUNT = 10
const FILENAME = 'codes.txt'
const BASE_URL = 'https://game.districtcon.org/contact/'
const REDIS_URL = null // process.env.REDIS_URL
;(async () => {
const urls = []
const codes = []
for (let i=0; i<COUNT; ++i) {
const code = uuid.v7({ msecs: Math.floor(Math.random() * 159619437448) + 1577854800000 })
urls.push(`${BASE_URL}${code}`)
codes.push(code)
console.log(code)
}
console.log(`Generated ${urls.length} URLs with codes`)
fs.writeFileSync(FILENAME, urls.join('\n'))
console.log(`Wrote all URLs to ${FILENAME}`)
// For reading a big file of codes in order to write them to redis
// const codes = fs.readFileSync('disco_lobbycon_codes.txt').toString().split('\n').map((u) => {
// return u.split('/contact/')[1]
// })
if (REDIS_URL) {
console.log('REDIS_URL present, writing to data store...')
const client = redis.createClient({
url: REDIS_URL,
socket: {
tls: (REDIS_URL.match(/rediss:/) != null),
rejectUnauthorized: false,
}
})
client
.on('error', (err) => {
console.error(`ERROR from Redis: ${err.message || err}`)
process.exit(1)
})
.connect()
// const keys = await client.keys('*')
// if (keys.length) {
// for (let i=0; i<keys.length; ++i) {
// const result = await client.del(keys[i])
// if (result !== 1) {
// console.warn(`did not delete code ${i} from redis (${keys[i]}): ${result}`)
// }
// }
// }
let count = 0
console.log(`Attempting to write ${codes.length} codes to redis...`)
for (let i=0; i<codes.length; ++i) {
const result = await client.set(`disco_code_${codes[i]}`, "")
if (result !== 'OK') {
console.warn(`did not write code ${i} to redis (${codes[i]}): ${result}`)
} else {
count++
}
}
console.log(`Wrote ${count} codes to redis`)
client.quit()
}
})()