2D animated and navigable score progress #52
Replies: 4 comments 7 replies
-
|
This looks so cool! We were definitely not anticipating use-cases like this so it's a great surprise seeing such an idea actually working. A few thoughts:
|
Beta Was this translation helpful? Give feedback.
-
|
The updates have been very helpful! I'm well on the way to realizing my score-idea how I'd imagined it. (Please excuse my sloppy, non-optimized code!) |
Beta Was this translation helpful? Give feedback.
-
|
Things are coming together... |
Beta Was this translation helpful? Give feedback.
-
|
Awesome.
…Sent from my iPad
On 10 Jan 2023, at 17:40, Xavman42 ***@***.***> wrote:
Things are coming together...
I recently realized that I can use python multiprocessing to spawn multiple viewports. This way I don't have to waste any effort making the HUD glue to the viewport as it moves around!
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you are subscribed to this thread.
|
Beta Was this translation helpful? Give feedback.

Uh oh!
There was an error while loading. Please reload this page.
-
I've been working on developing an animated score where the performer navigates in 2-D space interactively by choosing different paths. A small sequence of paths along which the player navigates might end up looking something like this.
I've figured out a decent way to animate motion along the staff-path here. Only when objects are in the render area do they become visible, which cuts down quite a bit on the overhead. Using numpy for storage, I can fit quite a few objects in the world and still render at a smooth frame-rate (barring the Windows 10 leakage issues I've been dealing with). The only thing I can't figure out is how to do is restrict the window size and remove the ability for the user to zoom and scroll the window. Also, are the built in staves scalable? If not, I can just work with image files for now (I'll upgrade to svg's soon.)
Beta Was this translation helpful? Give feedback.
All reactions