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Hi
I am having an issue with body parts not aligning in Unity like they do in Spriter and I am sure it is due to the pivot points. I have seen your information regarding pivot points that are set on the canvas causing issues so I have set my pivot points at the image.
The issue specifically is with eyes for example (these are seperate art pieces to the character head), all animations work great in Spriter, yet when imported into Unity, the eyes are floating off the face and if I move the pivot point in Spriter, there doesn't seem to be any logic to where Spriter2UnityDX will place the parts.
Can you provide any advice or is this likely a bug?
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