From fbb83329b1afff896dc50af8512371ed42390d35 Mon Sep 17 00:00:00 2001
From: ElectronicsArchiver
<85485984+ElectronicsArchiver@users.noreply.github.com>
Date: Fri, 22 Jul 2022 12:22:54 -0400
Subject: [PATCH 1/4] Formatted Manifest
---
mod.hjson | 15 +++++++++++++++
mod.json | 6 ------
2 files changed, 15 insertions(+), 6 deletions(-)
create mode 100644 mod.hjson
delete mode 100644 mod.json
diff --git a/mod.hjson b/mod.hjson
new file mode 100644
index 0000000..880df7b
--- /dev/null
+++ b/mod.hjson
@@ -0,0 +1,15 @@
+{
+ version : 1.2
+ author : DemonX3
+ name : Extended Rebuilding Modules
+
+ description :
+
+ '''
+
+ You were given licenses for [accent]new types of ships and mechs[].
+
+ Current quantity: 3 Ships | 1 Mech.
+
+ '''
+}
diff --git a/mod.json b/mod.json
deleted file mode 100644
index 632fc98..0000000
--- a/mod.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Extended Rebuilding Modules",
- "author": "DemonX3",
- "description": "You were given licenses for [accent]new types of ships and mechs[]. Current quantity: 3 Ships | 1 Mech.",
- "version": 1.2
-}
From 4bb120654c2c2aceb7f1975e84caf1f50cdb1e18 Mon Sep 17 00:00:00 2001
From: ElectronicsArchiver
<85485984+ElectronicsArchiver@users.noreply.github.com>
Date: Fri, 22 Jul 2022 12:23:04 -0400
Subject: [PATCH 2/4] Added EditorConfig
---
.editorconfig | 10 ++++++++++
1 file changed, 10 insertions(+)
create mode 100644 .editorconfig
diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..0109199
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,10 @@
+root = true
+
+[*]
+end_of_line = lf
+insert_final_newline = true
+
+[*.{hjson,md}]
+charset = utf-8
+indent_style = space
+indent_size = 4
\ No newline at end of file
From f2c2b03c65e199900d1fb84ac8a8b15f11dfd9eb Mon Sep 17 00:00:00 2001
From: ElectronicsArchiver
<85485984+ElectronicsArchiver@users.noreply.github.com>
Date: Fri, 22 Jul 2022 13:19:38 -0400
Subject: [PATCH 3/4] Formatted README
---
Documentation/Changelog.md | 58 ++++++++++
Documentation/Ships & Mechs/Reaver.md | 30 ++++++
Documentation/Ships & Mechs/Sister.md | 25 +++++
Documentation/Ships & Mechs/Stalker.md | 30 ++++++
Documentation/Ships & Mechs/Yamato.md | 32 ++++++
README.md | 141 +++++++++++--------------
6 files changed, 238 insertions(+), 78 deletions(-)
create mode 100644 Documentation/Changelog.md
create mode 100644 Documentation/Ships & Mechs/Reaver.md
create mode 100644 Documentation/Ships & Mechs/Sister.md
create mode 100644 Documentation/Ships & Mechs/Stalker.md
create mode 100644 Documentation/Ships & Mechs/Yamato.md
diff --git a/Documentation/Changelog.md b/Documentation/Changelog.md
new file mode 100644
index 0000000..a38304d
--- /dev/null
+++ b/Documentation/Changelog.md
@@ -0,0 +1,58 @@
+
+# Changelog
+
+
+
+## 1.3 Coming Soon™
+
+- Yamato rework
+
+- New Mech
+
+- New Ship
+
+
+
+
+## 1.2
+
+- Mech weapon now in the database
+
+- Reaver ship was re-textured
+
+- Minor balance tweaks
+
+
+
+
+## 1.1
+
+- Mod updated to the newest build `100`
+
+- Added Russian localisation
+
+ *Добавлена русская локализация.*
+
+- Buffed Sister attack-speed, raising her
+ combat and healing capabilities while
+ not making them over-powered.
+
+- Lowered build cost for Sister Ship Pad
+
+- Updated sprites for Yamato Construction
+ Facility (Meltdown Ship Pad) and Reaver bullets.
+
+- Reaver weapon rework.
+
+ Raised bullet velocity, no
+ longer keeps ship velocity.
+
+- Yamato weapon rework.
+
+ Behaves like real meltdown beam, holding itself.
+
+ When ship is idle, beam will start sweeping in an arc.
+
+- I finally figured out how GitHub works.
+
+
diff --git a/Documentation/Ships & Mechs/Reaver.md b/Documentation/Ships & Mechs/Reaver.md
new file mode 100644
index 0000000..48ac3f1
--- /dev/null
+++ b/Documentation/Ships & Mechs/Reaver.md
@@ -0,0 +1,30 @@
+
+# Reaver Ship
+
+Heavy assault gunship, designed
+for air-ground support actions.
+
+Armed with heavy A100 minigun
+at the cost of weak construction
+and mining projectors.
+
+While ***Reaver*** is gunship's official
+name, people often call it ***Black***
+***Pearl*** or ***Flying Dutchman***.
+
+Now this ship is literally associated
+with legends of space pirates.
+
+
+
+| Stat | Value
+|:----:|:-----:
+| Weapon | `A100`
+| Weapon Damage | `14`
+| Health | `1250`
+| Mine Speed | `150%`
+| Drill Power | `100%`
+| Build Power | `50%`
+| Storage | `120`
+
+
diff --git a/Documentation/Ships & Mechs/Sister.md b/Documentation/Ships & Mechs/Sister.md
new file mode 100644
index 0000000..71ed8a3
--- /dev/null
+++ b/Documentation/Ships & Mechs/Sister.md
@@ -0,0 +1,25 @@
+
+# Sister Ship
+
+Alternative construction ship model
+which trades damage for ability to
+heal buildings.
+
+Unlike Tau Class Mech, Sister Class Ship
+has advantage in mobility, although
+lacks durability and battle capabilities.
+
+
+
+| Stat | Value
+|:----:|:-----:
+| Weapon | `Structural`
`Projector`
+| Weapon Damage | `7`
+| Weapon Healing | `2%`
+| Health | `175`
+| Mine Speed | `125%`
+| Drill Power | `100%`
+| Build Power | `100%`
+| Storage | `26`
+
+
diff --git a/Documentation/Ships & Mechs/Stalker.md b/Documentation/Ships & Mechs/Stalker.md
new file mode 100644
index 0000000..29ab60b
--- /dev/null
+++ b/Documentation/Ships & Mechs/Stalker.md
@@ -0,0 +1,30 @@
+
+# Stalker Mech
+
+Heavily armored close combat specialized mech.
+
+The Stalker is equipped with dual proton pulsators
+that shoot in bursts with protonic charges, dealing
+massive damage at close range.
+
+Stalkers cannot be manufactured on the surface,
+so they are constructed on mother-ship and are
+sent to the drop points on request.
+
+Please do not toss them at enemies' meltdowns
+and specters, Stalkers are quite expensive.
+
+
+
+| Stat | Value
+|:----:|:-----:
+| Weapon | `Proton`
`Pulsators`
+| Weapon Damage | `16`
+| Weapon Shots | `14` *Shotgun
Based Weapon*
+| Health | `600`
+| Mine Speed | `150%`
+| Drill Power | `100%`
+| Build Power | `90%`
+| Storage | `48`
+
+
diff --git a/Documentation/Ships & Mechs/Yamato.md b/Documentation/Ships & Mechs/Yamato.md
new file mode 100644
index 0000000..f4412dd
--- /dev/null
+++ b/Documentation/Ships & Mechs/Yamato.md
@@ -0,0 +1,32 @@
+
+# Yamato Battlecruiser
+
+510 years of inhuman experiments on a
+Meltdown turrets led us to this pinnacle
+of spacecraft.
+
+Armed with an amplified version of Meltdown,
+that does not overheat and has a pre-installed
+internal impact reactor that provides fuel.
+
+The best part about this abomination
+is that it is actually able to move!
+
+
+
+| Stat | Value
+|:----:|:-----:
+| Weapon | `Meltdown`
+| Health | `5000`
+| Mine Speed | `0%`
+| Drill Power | `0%`
+| Build Power | `100%`
+| Storage | `600`
+
+
+
+*In the near future will be either removed from*
+*the mod or fully reworked in favor of a unique*
+*weapon and ability, rather then meltdown.*
+
+
diff --git a/README.md b/README.md
index 4d628f8..fce2ff4 100644
--- a/README.md
+++ b/README.md
@@ -1,78 +1,63 @@
-# ExtendedRebuildingModules
-Note: This mod is for V5 and utilizes outdated mechanic and building type, therefore will not be updated for V6+ ever.
-
-This mod aims to add more playable ships and mechs with different specializations.
-Currently the mod supports 3 new ships and 1 new mech to chose from:
-
-Sister Ship
-Alternative construction ship model which trades damage for ability to heal buildings.
-Unlike Tau Class Mech, Sister Class Ship has advantage in mobility, although lacks durability and battle capabilities.
-Weapon: Structural Projector
-Weapon damage: 7
-*Weapon healing: 2%
-*Heal Based Weapon
-Health: 175
-Mine speed: 125%
-Drillpower: 100%
-Buildpower: 100%
-Storage: 26
-
-Stalker Mech
-Heavily armored close combat specialised mech. Stalker is equipped with dual proton pulsators that shoot in bursts of protonic charges,
-dealing massive damage at close range. Stalkers cannot be manufactured on the surface,
-so they are constructed on mothership and are sent to the drop points on request.
-Please do not toss them at enemies' meltdowns and spectres, Stalkers are quite expensive.
-Weapon: Proton Pulsators
-Weapon damage: 16
-*Weapon shots: 14
-*Shotgun Based Weapon
-Health: 600
-Mine speed: 150%
-Drillpower: 100%
-Buildpower: 90%
-Storage: 48
-
-Reaver Ship
-Heavy assault gunship, designed for air-ground support actions.
-Armed with heavy A100 minigun at the cost of weak construction and mining projectors.
-While 'Reaver' is gunship's official name, people often call it 'Black Pearl' or 'Flying Dutchman'.
-And now this ship is literally associated with legends of space pirates.
-Weapon: A100
-Weapon damage: 14
-Health: 1250
-Mine speed: 50%
-Drillpower: 100%
-Buildpower: 50%
-Storage: 120
-
-**Yamato Battlecruiser
-510 years of inhuman experiments on a Meltdown turrets led us to this pinnacle of spacecraft.
-Armed with amplified version of Meltdown, that does not overheat, comes with pre-installed internal impact reactor
-that fuels the Meltdown onboard. And best part is that this abomination can actually move!
-*Weapon: Meltdown
-*Exactly
-Health: 5000
-Mine speed: 0%
-Drillpower: 0%
-Buildpower: 100%
-Storage: 600
-**In the near future will be either removed from the mod or fully reworked in favor of a unigue weapon and ability, rather then meltdown.
-
-V1.3 coming soon:
-- New Mech
-- New Ship
-- Yamato rework
-
-V1.2 strikes:
-- Reaver ship was resprited
-- Minor balance tweaks
-- Mech weapon is now specified in the database
-
-V1.1:
-- Mod updated to the newest build 100
-- Added russian localisation | Добавлена русская локализация.
-- Buffed Sister attackspeed, raising her combat and healing capabilities while not making them utter good.
-- Lowered build cost for Sister Ship Pad - Updated sprites for Yamato Construction Facility(Meltdown Ship Pad) and Reaver bullets.
-- Reaver weapon rework. Raised bullet velocity, no longer keeps ship velocity.
-- Yamato weapon rework. Behaves like real meltdown beam, holding itself. When ship is idle, beam will start sweeping in an arc.
-- I finally figured out how github works.
+
+# Extended Rebuilding Modules [![Badge License]][License] [![Badge Mindustry]][Version 5]
+
+*A **[Mindustry]** mod that adds new ships & mechs with different specializations.*
+
+
+
+
+