diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..0109199 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,10 @@ +root = true + +[*] +end_of_line = lf +insert_final_newline = true + +[*.{hjson,md}] +charset = utf-8 +indent_style = space +indent_size = 4 \ No newline at end of file diff --git a/Documentation/Changelog.md b/Documentation/Changelog.md new file mode 100644 index 0000000..a38304d --- /dev/null +++ b/Documentation/Changelog.md @@ -0,0 +1,58 @@ + +# Changelog + +
+ +## 1.3     Coming Soon™   + +- Yamato rework + +- New Mech + +- New Ship + +
+
+ +## 1.2 + +- Mech weapon now in the database + +- Reaver ship was re-textured + +- Minor balance tweaks + +
+
+ +## 1.1 + +- Mod updated to the newest build `100` + +- Added Russian localisation + + *Добавлена русская локализация.* + +- Buffed Sister attack-speed, raising her
+ combat and healing capabilities while
+ not making them over-powered. + +- Lowered build cost for Sister Ship Pad + +- Updated sprites for Yamato Construction
+ Facility (Meltdown Ship Pad) and Reaver bullets. + +- Reaver weapon rework. + + Raised bullet velocity, no
+ longer keeps ship velocity. + +- Yamato weapon rework. + + Behaves like real meltdown beam, holding itself. + + When ship is idle, beam will start sweeping in an arc. + +- I finally figured out how GitHub works. + +
diff --git a/Documentation/Ships & Mechs/Reaver.md b/Documentation/Ships & Mechs/Reaver.md new file mode 100644 index 0000000..48ac3f1 --- /dev/null +++ b/Documentation/Ships & Mechs/Reaver.md @@ -0,0 +1,30 @@ + +# Reaver Ship + +Heavy assault gunship, designed
+for air-ground support actions. + +Armed with heavy A100 minigun
+at the cost of weak construction
+and mining projectors. + +While ***Reaver*** is gunship's official
+name, people often call it ***Black***
+***Pearl*** or ***Flying Dutchman***. + +Now this ship is literally associated
+with legends of space pirates. + +
+ +| Stat | Value +|:----:|:-----: +| Weapon | `A100` +| Weapon Damage | `14` +| Health | `1250` +| Mine Speed | `150%` +| Drill Power | `100%` +| Build Power | `50%` +| Storage | `120` + +
diff --git a/Documentation/Ships & Mechs/Sister.md b/Documentation/Ships & Mechs/Sister.md new file mode 100644 index 0000000..71ed8a3 --- /dev/null +++ b/Documentation/Ships & Mechs/Sister.md @@ -0,0 +1,25 @@ + +# Sister Ship + +Alternative construction ship model
+which trades damage for ability to
+heal buildings. + +Unlike Tau Class Mech, Sister Class Ship
+has advantage in mobility, although
+lacks durability and battle capabilities. + +
+ +| Stat | Value +|:----:|:-----: +| Weapon | `Structural`
`Projector` +| Weapon Damage | `7` +| Weapon Healing | `2%` +| Health | `175` +| Mine Speed | `125%` +| Drill Power | `100%` +| Build Power | `100%` +| Storage | `26` + +
diff --git a/Documentation/Ships & Mechs/Stalker.md b/Documentation/Ships & Mechs/Stalker.md new file mode 100644 index 0000000..29ab60b --- /dev/null +++ b/Documentation/Ships & Mechs/Stalker.md @@ -0,0 +1,30 @@ + +# Stalker Mech + +Heavily armored close combat specialized mech. + +The Stalker is equipped with dual proton pulsators
+that shoot in bursts with protonic charges, dealing
+massive damage at close range. + +Stalkers cannot be manufactured on the surface,
+so they are constructed on mother-ship and are
+sent to the drop points on request. + +Please do not toss them at enemies' meltdowns
+and specters, Stalkers are quite expensive. + +
+ +| Stat | Value +|:----:|:-----: +| Weapon | `Proton`
`Pulsators` +| Weapon Damage | `16` +| Weapon Shots | `14` *Shotgun
Based Weapon* +| Health | `600` +| Mine Speed | `150%` +| Drill Power | `100%` +| Build Power | `90%` +| Storage | `48` + +
diff --git a/Documentation/Ships & Mechs/Yamato.md b/Documentation/Ships & Mechs/Yamato.md new file mode 100644 index 0000000..f4412dd --- /dev/null +++ b/Documentation/Ships & Mechs/Yamato.md @@ -0,0 +1,32 @@ + +# Yamato Battlecruiser + +510 years of inhuman experiments on a
+Meltdown turrets led us to this pinnacle
+of spacecraft. + +Armed with an amplified version of Meltdown,
+that does not overheat and has a pre-installed
+internal impact reactor that provides fuel. + +The best part about this abomination
+is that it is actually able to move! + +
+ +| Stat | Value +|:----:|:-----: +| Weapon | `Meltdown` +| Health | `5000` +| Mine Speed | `0%` +| Drill Power | `0%` +| Build Power | `100%` +| Storage | `600` + +
+ +*In the near future will be either removed from*
+*the mod or fully reworked in favor of a unique*
+*weapon and ability, rather then meltdown.* + +
diff --git a/README.md b/README.md index 4d628f8..7999519 100644 --- a/README.md +++ b/README.md @@ -1,78 +1,64 @@ -# ExtendedRebuildingModules -Note: This mod is for V5 and utilizes outdated mechanic and building type, therefore will not be updated for V6+ ever. - -This mod aims to add more playable ships and mechs with different specializations. -Currently the mod supports 3 new ships and 1 new mech to chose from: - -Sister Ship -Alternative construction ship model which trades damage for ability to heal buildings. -Unlike Tau Class Mech, Sister Class Ship has advantage in mobility, although lacks durability and battle capabilities. -Weapon: Structural Projector -Weapon damage: 7 -*Weapon healing: 2% -*Heal Based Weapon -Health: 175 -Mine speed: 125% -Drillpower: 100% -Buildpower: 100% -Storage: 26 - -Stalker Mech -Heavily armored close combat specialised mech. Stalker is equipped with dual proton pulsators that shoot in bursts of protonic charges, -dealing massive damage at close range. Stalkers cannot be manufactured on the surface, -so they are constructed on mothership and are sent to the drop points on request. -Please do not toss them at enemies' meltdowns and spectres, Stalkers are quite expensive. -Weapon: Proton Pulsators -Weapon damage: 16 -*Weapon shots: 14 -*Shotgun Based Weapon -Health: 600 -Mine speed: 150% -Drillpower: 100% -Buildpower: 90% -Storage: 48 - -Reaver Ship -Heavy assault gunship, designed for air-ground support actions. -Armed with heavy A100 minigun at the cost of weak construction and mining projectors. -While 'Reaver' is gunship's official name, people often call it 'Black Pearl' or 'Flying Dutchman'. -And now this ship is literally associated with legends of space pirates. -Weapon: A100 -Weapon damage: 14 -Health: 1250 -Mine speed: 50% -Drillpower: 100% -Buildpower: 50% -Storage: 120 - -**Yamato Battlecruiser -510 years of inhuman experiments on a Meltdown turrets led us to this pinnacle of spacecraft. -Armed with amplified version of Meltdown, that does not overheat, comes with pre-installed internal impact reactor -that fuels the Meltdown onboard. And best part is that this abomination can actually move! -*Weapon: Meltdown -*Exactly -Health: 5000 -Mine speed: 0% -Drillpower: 0% -Buildpower: 100% -Storage: 600 -**In the near future will be either removed from the mod or fully reworked in favor of a unigue weapon and ability, rather then meltdown. - -V1.3 coming soon: -- New Mech -- New Ship -- Yamato rework - -V1.2 strikes: -- Reaver ship was resprited -- Minor balance tweaks -- Mech weapon is now specified in the database - -V1.1: -- Mod updated to the newest build 100 -- Added russian localisation | Добавлена русская локализация. -- Buffed Sister attackspeed, raising her combat and healing capabilities while not making them utter good. -- Lowered build cost for Sister Ship Pad - Updated sprites for Yamato Construction Facility(Meltdown Ship Pad) and Reaver bullets. -- Reaver weapon rework. Raised bullet velocity, no longer keeps ship velocity. -- Yamato weapon rework. Behaves like real meltdown beam, holding itself. When ship is idle, beam will start sweeping in an arc. -- I finally figured out how github works. + +# Extended Rebuilding Modules   [![Badge Mindustry]][Version 5] + +*A **[Mindustry]** mod that adds new specialized ships & mechs.* + +
+
+
+ +
+ +[![Button Changelog]][Changelog] + +
+
+
+ +## Ships & Mechs + +
+ +[![Button Stalker]][Stalker]    +[![Button Reaver]][Reaver]    +[![Button Sister]][Sister] + +[![Button Yamato]][Yamato] + +
+ +
+
+ +## Note + +*This mod was designed for **V5** of **Mindustry** and
+is built on outdated game / building mechanics,
+as such it will not be ported to **V6+**.* + +
+ + + +[Version 5]: https://github.com/Anuken/Mindustry/releases/tag/v104.6 +[Mindustry]: https://mindustrygame.github.io/ + +[Changelog]: Documentation/Changelog.md +[Stalker]: Documentation/Ships%20&%20Mechs/Stalker.md +[Reaver]: Documentation/Ships%20&%20Mechs/Reaver.md +[Sister]: Documentation/Ships%20&%20Mechs/Sister.md +[Yamato]: Documentation/Ships%20&%20Mechs/Yamato.md + + + + +[Badge Mindustry]: https://img.shields.io/badge/Mindustry-v5-d4816b.svg?style=for-the-badge&labelColor=d3a246 + + + + +[Button Changelog]: https://img.shields.io/badge/Changelog-0099E5?style=for-the-badge&logoColor=white&logo=GitBook +[Button Stalker]: https://img.shields.io/badge/Stalker-Mech-5940a3?style=for-the-badge&labelColor=7856db +[Button Reaver]: https://img.shields.io/badge/Reaver-Ship-9f3636?style=for-the-badge&labelColor=ce4646 +[Button Sister]: https://img.shields.io/badge/Sister-Ship-558966?style=for-the-badge&labelColor=79c191 +[Button Yamato]: https://img.shields.io/badge/Yamato-Battlecruiser-4d4e58?style=for-the-badge&labelColor=5b5b60 diff --git a/mod.hjson b/mod.hjson new file mode 100644 index 0000000..880df7b --- /dev/null +++ b/mod.hjson @@ -0,0 +1,15 @@ +{ + version : 1.2 + author : DemonX3 + name : Extended Rebuilding Modules + + description : + + ''' + + You were given licenses for [accent]new types of ships and mechs[]. + + Current quantity: 3 Ships | 1 Mech. + + ''' +} diff --git a/mod.json b/mod.json deleted file mode 100644 index 632fc98..0000000 --- a/mod.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Extended Rebuilding Modules", - "author": "DemonX3", - "description": "You were given licenses for [accent]new types of ships and mechs[]. Current quantity: 3 Ships | 1 Mech.", - "version": 1.2 -}