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33 lines (30 loc) · 826 Bytes
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PlayerActions.cs
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33 lines (30 loc) · 826 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerActions : MonoBehaviour
{
// Input Manager
private InputManager _inputs;
// ActionBar
[SerializeField] private ActionBar _actionBar;
public System.Action<GameObject> TriggerAction;
public bool IsTriggeringAction { get; private set; }
public bool IsExecutingAction { get; set; }
void Start()
{
_inputs = FindObjectOfType<InputManager>();
}
// Update is called once per frame
void Update()
{
if (!IsTriggeringAction && _inputs.Fire)
{
IsTriggeringAction = true;
TriggerAction.Invoke(gameObject);
}
else if(IsTriggeringAction && !_inputs.Fire)
{
IsTriggeringAction = false;
}
}
}