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Single Pass Instanced Rendering #411

@BrennanCrowder

Description

@BrennanCrowder

First of all, thank you and all the other contributors for offering up your free time and skills to bridge WebXR and Unity WebGL.

You may already be implementing this feature and/or may be blocked by Unity / WebXR, but I can't find discussion on the subject which is why I made this issue.

Is your feature request related to a problem? Please describe.

Describe the solution you'd like
Provide support for single pass instanced rendering, and allow the user to select between multipass and single.

Additional context
I think WebXR supports it: immersive-web/webxr#101
Single Pass Instanced is the default rendering mode for the OpenXR plugin.
The WebXRDisplayProvider appears to already be setup to provide this.

OpenXR plugin's setting
image

WebXRDisplayProvider.cpp area of interest 1
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WebXRDisplayProvider.cpp area of interest 2
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