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How Rails Engines Solve the Modular Monolith Problem

A talk on using Rails Engines to decompose monoliths without reaching for microservices. Based on Modular Rails: Architecture for the Long Game.

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Building a Roguelike from Scratch: What Game Development Taught Me About Software Architecture

A talk on ECS architecture, procedural generation, and the 5-year journey of building a complete roguelike game in pure Ruby. Based on Building Your Own Roguelike: A Practical Guide.

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