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Releases: DavidKinder/Windows-Inform7

Inform 10.1.2, 2026.2 update

15 Feb 13:21

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Inform 10.1.2 for Windows, February 2026.2 update.

Note that this is only an update to the Windows front-end, the 10.1.2 compiler is the same as the original 2022 release.

Changes to the Windows front-end since the release of Inform 10.1.2 for Windows, 2026.1 update:

  • If Windows' dark mode is enabled, HTML pages generated by the Inform compiler (such as the Results page and the Index pages) are adjusted to have a more suitable background colour.

Inform 10.1.2, 2026.1 update

10 Feb 21:02

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Inform 10.1.2 for Windows, February 2026.1 update.

Note that this is only an update to the Windows front-end, the 10.1.2 compiler is the same as the original 2022 release.

Changes to the Windows front-end since the release of Inform 10.1.2 for Windows:

  • The front-end has a dark UI if the default Windows app colour mode is set to dark.
  • The preferences dialog matches that on macOS, and includes a new "Colours" tab, from which colour schemes can be defined.
  • In the skein, test nodes (those with a command starting "test ") are handled as a special case, so that the test node and the nodes beneath it generated by the test command are treated as a single unit.
  • In the skein, nodes can be moved by drag and drop, and copied by drag and drop with the Ctrl key held down.
  • The Story tab now implements Glk 0.7.6 for Glulx games.

Inform 10.1.2

31 Aug 19:06

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Inform 10.1.2 for Windows was released in August 2022. This requires a 64-bit version of Windows 10.

Changes to the Windows front-end since the release of Inform 10.1.1 for Windows:

  • Links in extension documentation that show examples now work.
  • The input cursor in the Source tab is now the same as the main text colour, so will be visible even on a dark background. This is I7-2188 in the Inform bug database.

Inform 10.1.1

21 Aug 21:56

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Inform 10.1.1 for Windows was released in August 2022. This requires a 64-bit version of Windows 10.

Changes to the Windows front-end since the previous beta release of Inform 6M62 for Win64:

  • The Skein and Transcript tabs have been replaced by a new Testing tab, matching the macOS front-end.
  • Revised the launcher dialog to match the macOS front-end, including news from the IFTF.
  • Basic Inform is supported on the Settings tab.
  • The Definitions panel of the Extensions tab has been removed.

Inform7 6M62 Win64 beta 5

01 Dec 09:52

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Pre-release

Fifth beta of 64-bit Windows Inform 7, including versions 6L02, 6L38 and 6M62 of the compiler. This requires a 64-bit version of Windows 10. Changes in this release:

  • The splash screen has been replaced by a "launcher" window, in order to match the Mac OSX front-end. When the front-end starts it will attempt to open the previously opened projects, and then show the launcher if there are no such projects.
  • The order of the main tabs now matches the Mac OSX front-end.
  • The button which pastes code examples from extension documentation works now.
  • Several front-end crashes have been fixed.

Inform7 6M62 Win64 beta 4

08 Sep 08:39

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Pre-release

Fourth beta of 64-bit Windows Inform 7, including versions 6L02, 6L38 and 6M62 of the compiler. This requires a 64-bit version of Windows 10. Changes in this release:

  • The Find and Replace dialogs for the source panel now have a "Find All" button that shows all matches in the source code.
  • The buttons for choosing which panels to view in the front-end are now, by default, vertical down the right-hand side, in order to match the Mac OSX front-end. There is an option in preferences (under "Advanced") to go back to the old way of having them horizontally along the top.
  • Support for changing the DPI display resolution: if the DPI is changed (from the Display settings app, or by moving the window from one monitor to another with a different DPI) then the front-end rescales itself appropriately.
  • A problem with the Chromium Extension Framework (which is used to display HTML in the front-end) worker Inform7 processes remaining running after the front-end has exited should now be properly fixed.

Inform7 6M62 Win64 beta 3

18 Nov 19:01

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Pre-release

Third beta of 64-bit Windows Inform 7, including versions 6L02, 6L38 and 6M62 of the compiler. This requires a 64-bit version of Windows 10. Changes in this release:

  • Projects can be compiled with earlier versions of Inform 7, specifically 6L02 and 6L38 are included.
  • The Find and Replace dialogs have been updated to match the capabilities of the Find in Files dialog, including support for regular expressions.
  • Glk hyperlinks in the story tab now work for link id values greater than 65,535.

Inform7 6M62 Win64 beta 2

13 Jul 19:17
f84c7d4

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Pre-release

Second beta of 64-bit Windows Inform 7, including version 6M62 of the compiler. This requires a 64-bit version of Windows 10.

The old documentation and source searching functionality has been replaced with a “Find in Files” dialog that matches the OSX front-end.

Inform7 6M62 Win64 beta 1

08 Mar 12:06

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Pre-release

First beta of 64-bit Windows Inform 7, including version 6M62 of the compiler. This requires a 64-bit version of Windows 10. Changes in this release:

  • The HTML renderer is now based on the Chromium Embedded Framework, rather than Internet Explorer. This should not lead to any functional differences, but there may be some.
  • The preferences dialog has been redesigned and expanded to match the OSX front-end, with much more control over the layout of the formatting in the source tab.

Inform7 6M62

05 Oct 04:41

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Inform 7 6M62 for Windows, February 2018 update. The first release of 6M62 for Windows was in December 2015.

This is the last release of Windows Inform 7 for 32-bit Windows, and the last release that is tested on Windows versions prior to Windows 10.

Changes to the Windows front-end since the release of Windows Inform 7 6L38:

  • Extension projects are now supported.
  • Auto-numbering of sections can now be turned on in the preferences dialog.
  • The skein tab now has some of the improvements from the OSX version: the appearance of knots and the layout of the context menu has been updated, layout algorithm is less wasteful of space, and there is an optional help page shown below.
  • If compilation is very slow, a warning is shown mentioning that Windows Defender might be the cause.
  • The game will only be compiled if needed: if you click “Go!” without changing anything, then the previously compiled game file is simply used.
  • Long operations (such as running a “Test All” in an extension project, or downloading lots of extensions from the Public Library) can be aborted part-way through, by clicking on the “x” to the right of the progress bar.
  • The compiler is now built with a much more recent version of GCC. This seems to make it slightly faster, but reports from the field are welcome.
  • If the compiler hits an internal error (that is, stops with error code 10 or 11) then a proper stack back-trace is written to the console (on the Report tab). If you’re reporting a bug, adding the stack back-trace will help diagnose the problem.
  • The indexes used to search documentation are now generated when the front-end starts, rather than when the documentation is first searched, making the first search faster.
  • The Glulx story interpreters now support version 0.7.5 of the Glk specification.
  • The story interpreters now handle PNG images with a gamma chunk.
  • The progress bar shown when compiling a story (or downloading extensions) is now rather more prominent, and shown in the middle of the window.
  • The toolbar icons have been updated to match the OS X front-end. This has also involved removing the "Stop" button from the main toolbar. Instead this can now be found as a button on the "Story" tab.