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21点.py
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188 lines (149 loc) · 5.27 KB
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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
outcome2 = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos, back):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
if back :
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_BACK_SIZE)
else :
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
for card in self.cards :
print card[0]
def add_card(self, card, back=False):
self.cards.append([card,back])
def get_value(self):
val = 0
a = False
for card in self.cards :
if card[0].get_rank() == 'A' :
a = True
val += VALUES[card[0].get_rank()]
if a :
if val + 10 <= 21 :
return val + 10
return val
def draw(self, canvas, pos):
for card in self.cards :
card[0].draw(canvas, pos, card[1])
pos[0] += 70
class Deck:
def __init__(self):
self.cards = []
for s in SUITS :
for r in RANKS :
self.cards.append(Card(s, r))
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
return self.cards.pop()
def __str__(self):
print 'len Deck',len(self.cards)
def draw(self, canvas, pos):
for card in self.cards :
card.draw(canvas, pos, True)
pos[1] += 3
#define event handlers for buttons
def deal():
global outcome, outcome2, in_play, score, Player, Computer, Allcard
if in_play :
score -= 1
outcome2 = 'you lost the round'
else :
outcome2 = ''
if len(Allcard.cards) < 26 :
Allcard = Deck()
Allcard.shuffle()
Player = Hand()
Computer = Hand()
Computer.add_card(Allcard.deal_card(),True)
Player.add_card(Allcard.deal_card())
Computer.add_card(Allcard.deal_card())
Player.add_card(Allcard.deal_card())
outcome = 'Hit or stand?'
in_play = True
def hit():
global score, outcome, outcome2, in_play
if in_play :
if Player.get_value() <= 21 :
Player.add_card(Allcard.deal_card())
if Player.get_value() > 21 :
score -= 1
Computer.cards[0][1] = False
outcome = 'new deal?'
outcome2 = 'You have busted and lose'
in_play = False
def stand():
global score, in_play, outcome, outcome2
if in_play :
in_play = False
Computer.cards[0][1] = False
while Computer.get_value() < 17 :
Computer.add_card(Allcard.deal_card())
if Player.get_value() <= Computer.get_value() <= 21 :
score -= 1
outcome2 = 'you lose'
elif Computer.get_value() > 21 \
or Computer.get_value() < Player.get_value() :
score += 1
outcome2 = 'you win'
outcome = 'new deal?'
# draw handler
def draw(canvas):
Allcard.draw(canvas, [450,150])
Player.draw(canvas, [100,400])
Computer.draw(canvas, [100,200])
canvas.draw_text('Blackjack', (150, 100), 42, 'black')
canvas.draw_text('Dealer', (100, 179), 35, 'black')
canvas.draw_text(outcome2, (300, 179), 25, 'black')
canvas.draw_text('Player', (100, 380), 35, 'black')
canvas.draw_text(outcome, (300, 380), 25, 'black')
canvas.draw_text('score: ' + str(score), (400, 100), 35, 'white')
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
Allcard = Deck()
deal()
frame.start()