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| |  ________    | || |  _________   | || |  ____  ____  | |
| | |_   ___ `.  | || | |_   ___  |  | || | |_  _||_  _| | |
| |   | |   `. \ | || |   | |_  \_|  | || |   \ \  / /   | |
| |   | |    | | | || |   |  _|      | || |    > `' <    | |
| |  _| |___.' / | || |  _| |_       | || |  _/ /'`\ \_  | |
| | |________.'  | || | |_____|      | || | |____||____| | |
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       DarknessFX @ https://dfx.lv | X: @DrkFX

Unreal Engine CommonUI Minimal Menu Kit


About

Sample project for Unreal Engine 5.6 with CommonUI without EnhancedInput.

Note

It is easy to extend to support EnhancedInput, but for now this is for CommonUI basic foundation.

Project Settings requirements

Open Project Settings. (Menu Edit > Project Settings)
  Go to Game > Common Input Settings, Input Section:
    Input Data = IAD_Generic
  Expand Platform Input section > Windows > Default
  Controller Data > Add 4 Elements:
    IPC_Keyboard
    IPC_Gamepad
    IPC_Touch
    IPC_VR
  Go to Engine > General Settings, Default Classes section:
    Game Viewport Client Class = CommonGameViewportClient
Restart Editor.

Credits

Unreal Engine from Epic Games - https://www.unrealengine.com/

License

@MIT - Free for everyone and any use.

DarknessFX @ https://dfx.lv | X: @DrkFX
https://github.com/DarknessFX/UE_MinimalMenuKit