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options.gd
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68 lines (55 loc) · 2.02 KB
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extends Node
func _ready():
$Name.text = Global.playername
var data = ResourceLoader.load("user://savefile.tres") as SaveData
var muVol = data.musicvol
var maVol = data.mastervol
var fulSc = data.fullscreen
$Master.value = maVol
$Music.value = muVol
$Fullscreen.button_pressed = fulSc
func _on_master_value_changed(value: float) -> void :
AudioServer.set_bus_volume_db(0, value)
func _on_music_value_changed(value: float) -> void :
AudioServer.set_bus_volume_db(1, value)
func _on_fullscreen_toggled(toggled_on: bool) -> void :
if toggled_on == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if toggled_on == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func _on_name_text_changed(new_text: String) -> void :
Global.playername = new_text
func _on_save_pressed() -> void :
$Uirelease.play()
var data = SaveData.new()
data.mastervol = $Master.value
data.musicvol = $Music.value
data.fullscreen = $Fullscreen.button_pressed
data.savename = Global.playername
data.saveunlockedlevels = Global.unlockedlevels
data.beatenlevels = Global.beatenlevels
ResourceSaver.save(data, "user://savefile.tres")
print("Saved")
get_tree().change_scene_to_file("res://menu.tscn")
func _on_save_2_pressed() -> void :
$Uirelease.play()
var data = SaveData.new()
Global.unlockedlevels = 1
data.beatenlevels = 0
Global.beatenlevels = 0
data.saveunlockedlevels = Global.unlockedlevels
$Baa.pitch_scale = randf_range(0.7, 1.3)
$Baa.play()
ResourceSaver.save(data, "user://savefile.tres")
print("Progress Erased.")
func _on_master_drag_ended(value_changed: bool) -> void :
$Baa.pitch_scale = randf_range(0.7, 1.3)
$Baa.play()
func _on_save_button_down() -> void :
$Uipress.play()
func _on_save_2_button_down() -> void :
$Uipress.play()
func _on_save_2_mouse_entered() -> void :
$Uihover.play()
func _on_save_mouse_entered() -> void :
$Uihover.play()