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script.js
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93 lines (82 loc) · 2.71 KB
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'use strict';
//selecting elements
const player0EL = document.querySelector('.player--0');
const player1EL = document.querySelector('.player--1');
const score0EL = document.querySelector('#score--0');
const score1EL = document.getElementById('score--1');
const diceEL = document.querySelector('.dice');
const current0EL = document.getElementById('current--0');
const current1EL = document.getElementById('current--1');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
let currentscore, activeplayer, playing, scores;
//starting conditions
const init = function () {
score0EL.textContent = 0;
score1EL.textContent = 0;
current0EL.textContent = 0;
current1EL.textContent = 0;
player0EL.classList.remove('player--winner');
player1EL.classList.remove('player--winner');
player0EL.classList.add('player--active');
player1EL.classList.remove('player--active');
diceEL.classList.add('hidden');
scores = [0, 0];
currentscore = 0;
activeplayer = 0;
playing = true;
};
init();
const switchPlayer = function () {
document.getElementById(`current--${activeplayer}`).textContent = 0;
activeplayer = activeplayer === 0 ? 1 : 0;
currentscore = 0;
player0EL.classList.toggle('player--active');
player1EL.classList.toggle('player--active');
};
//console.log('hello');
//rolling dice funtionlity
btnRoll.addEventListener('click', function () {
//1).generate
const dice = Math.trunc(Math.random() * 6) + 1;
//2) dispaly dice
diceEL.classList.remove('hidden');
diceEL.src = `dice-${dice}.png`;
//3 )check for rolled if it true switvh a next player
if (dice !== 1) {
//add dice to current score
currentscore += dice;
document.getElementById(`current--${activeplayer}`).textContent =
currentscore;
} else {
switchPlayer();
//switch player
}
});
btnHold.addEventListener('click', function () {
if (playing) {
//1. Add current score to active players score
scores[activeplayer] += currentscore;
// console.log(scores[activeplayer]);
//score[1]=score[1] + currentscore;
document.getElementById(`score--${activeplayer}`).textContent =
scores[activeplayer];
//2. check if players score is >=100
if (scores[activeplayer] >= 20) {
//finish the game
playing = false;
diceEL.classList.add('hidden');
document
.querySelector(`.player--${activeplayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activeplayer}`)
.classList.remove('player--active');
} else {
//3.switch to the next player
switchPlayer();
}
}
});
btnNew.addEventListener('click', init());