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/**
* The Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop
* Author: Atropos
* Software License: GNU GPLv3
* Content License: https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf
* Repository: https://gitlab.com/foundrynet/dnd5e
* Issue Tracker: https://gitlab.com/foundrynet/dnd5e/issues
*/
// Import Modules
import { DND5E } from "./module/config.js";
import { registerSystemSettings } from "./module/settings.js";
import { preloadHandlebarsTemplates } from "./module/templates.js";
import { _getInitiativeFormula } from "./module/combat.js";
import { measureDistance, getBarAttribute } from "./module/canvas.js";
import { Actor5e } from "./module/actor/entity.js";
import { ActorSheet5eCharacter } from "./module/actor/sheets/character.js";
import { Item5e } from "./module/item/entity.js";
import { ItemSheet5e } from "./module/item/sheet.js";
import { ActorSheet5eNPC } from "./module/actor/sheets/npc.js";
import { Dice5e } from "./module/dice.js";
import * as chat from "./module/chat.js";
import * as migrations from "./module/migration.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", function() {
console.log(`D&D5e | Initializing Dungeons & Dragons 5th Edition System\n${DND5E.ASCII}`);
// Create a D&D5E namespace within the game global
game.dnd5e = {
Actor5e,
Dice5e,
Item5e,
migrations,
rollItemMacro
};
// Record Configuration Values
CONFIG.DND5E = DND5E;
CONFIG.Actor.entityClass = Actor5e;
CONFIG.Item.entityClass = Item5e;
// Register System Settings
registerSystemSettings();
// Patch Core Functions
Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("dnd5e", ActorSheet5eCharacter, { types: ["character"], makeDefault: true });
Actors.registerSheet("dnd5e", ActorSheet5eNPC, { types: ["npc"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("dnd5e", ItemSheet5e, {makeDefault: true});
// Preload Handlebars Templates
preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Foundry VTT Setup */
/* -------------------------------------------- */
/**
* This function runs after game data has been requested and loaded from the servers, so entities exist
*/
Hooks.once("setup", function() {
// Localize CONFIG objects once up-front
const toLocalize = [
"abilities", "alignments", "conditionTypes", "consumableTypes", "currencies", "damageTypes", "distanceUnits", "equipmentTypes",
"healingTypes", "itemActionTypes", "limitedUsePeriods", "senses", "skills", "spellComponents", "spellLevels", "spellPreparationModes",
"spellSchools", "spellScalingModes", "targetTypes", "timePeriods", "weaponProperties", "weaponTypes", "languages", "polymorphSettings",
"armorProficiencies", "weaponProficiencies", "toolProficiencies", "abilityActivationTypes", "actorSizes", "proficiencyLevels"
];
for ( let o of toLocalize ) {
CONFIG.DND5E[o] = Object.entries(CONFIG.DND5E[o]).reduce((obj, e) => {
obj[e[0]] = game.i18n.localize(e[1]);
return obj;
}, {});
}
});
/* -------------------------------------------- */
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function() {
// Determine whether a system migration is required and feasible
const currentVersion = game.settings.get("dnd5e", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = 0.84;
const COMPATIBLE_MIGRATION_VERSION = 0.80;
let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);
const canMigrate = currentVersion >= COMPATIBLE_MIGRATION_VERSION;
// Perform the migration
if ( needMigration && game.user.isGM ) {
if ( currentVersion && (currentVersion < COMPATIBLE_MIGRATION_VERSION) ) {
ui.notifications.error(`Your D&D5E system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`, {permanent: true});
}
migrations.migrateWorld();
}
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => create5eMacro(data, slot));
});
/* -------------------------------------------- */
/* Canvas Initialization */
/* -------------------------------------------- */
Hooks.on("canvasInit", function() {
// Extend Diagonal Measurement
canvas.grid.diagonalRule = game.settings.get("dnd5e", "diagonalMovement");
SquareGrid.prototype.measureDistance = measureDistance;
// Extend Token Resource Bars
Token.prototype.getBarAttribute = getBarAttribute;
});
/* -------------------------------------------- */
/* Other Hooks */
/* -------------------------------------------- */
Hooks.on("renderChatMessage", (app, html, data) => {
// Display action buttons
chat.displayChatActionButtons(app, html, data);
// Highlight critical success or failure die
chat.highlightCriticalSuccessFailure(app, html, data);
// Optionally collapse the content
if (game.settings.get("dnd5e", "autoCollapseItemCards")) html.find(".card-content").hide();
});
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
/* -------------------------------------------- */
/* Hotbar Macros */
/* -------------------------------------------- */
/**
* Create a Macro from an Item drop.
* Get an existing item macro if one exists, otherwise create a new one.
* @param {Object} data The dropped data
* @param {number} slot The hotbar slot to use
* @returns {Promise}
*/
async function create5eMacro(data, slot) {
if ( data.type !== "Item" ) return;
if (!( "data" in data ) ) return ui.notifications.warn("You can only create macro buttons for owned Items");
const item = data.data;
// Create the macro command
const command = `game.dnd5e.rollItemMacro("${item.name}");`;
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
if ( !macro ) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command,
flags: {"dnd5e.itemMacro": true}
});
}
game.user.assignHotbarMacro(macro, slot);
return false;
}
/* -------------------------------------------- */
/**
* Create a Macro from an Item drop.
* Get an existing item macro if one exists, otherwise create a new one.
* @param {string} itemName
* @return {Promise}
*/
function rollItemMacro(itemName) {
const speaker = ChatMessage.getSpeaker();
let actor;
if ( speaker.token ) actor = game.actors.tokens[speaker.token];
if ( !actor ) actor = game.actors.get(speaker.actor);
// Get matching items
const items = actor ? actor.items.filter(i => i.name === itemName) : [];
if ( items.length > 1 ) {
ui.notifications.warn(`Your controlled Actor ${actor.name} has more than one Item with name ${itemName}. The first matched item will be chosen.`);
} else if ( items.length === 0 ) {
return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
}
const item = items[0];
// Trigger the item roll
if ( item.data.type === "spell" ) return actor.useSpell(item);
return item.roll();
}