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Makefile
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29 lines (21 loc) · 1 KB
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#OBJS specifies which files to compile as part of the project
OBJS = gomoku.cpp gameWindow.cpp texture.cpp button.cpp
#CC specifies which compiler we're using
CC = g++
#INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -Isdl2_32\include\SDL2
#LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -Lsdl2_32\lib
#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
# -Wl,-subsystem,windows gets rid of the console window
COMPILER_FLAGS = -w -Wl,-subsystem,windows
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = gomoku
#RES_NAME specifies the resources associated with our executable
RES_NAME = gomoku.res
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME) $(RES_NAME)