forked from LeagueSharp/LeagueSharp.Common
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathHeroManager.cs
More file actions
55 lines (45 loc) · 1.68 KB
/
HeroManager.cs
File metadata and controls
55 lines (45 loc) · 1.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
#region LICENSE
/*
Copyright 2014 - 2015 LeagueSharp
HeroManager.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LeagueSharp.Common is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LeagueSharp.Common. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
#region
using System.Collections.Generic;
using System.Linq;
using LeagueSharp;
#endregion
namespace LeagueSharp.Common
{
public class HeroManager
{
/// <summary>
/// A list containing all heroes in the current match
/// </summary>
public static List<Obj_AI_Hero> AllHeroes { get; private set; }
/// <summary>
/// A list containing only ally heroes in the current match
/// </summary>
public static List<Obj_AI_Hero> Allies { get; private set; }
/// <summary>
/// A list containing only enemy heroes in the current match
/// </summary>
public static List<Obj_AI_Hero> Enemies { get; private set; }
static HeroManager()
{
AllHeroes = ObjectManager.Get<Obj_AI_Hero>().ToList();
Allies = AllHeroes.FindAll(o => o.IsAlly);
Enemies = AllHeroes.FindAll(o => o.IsEnemy);
}
}
}