Trading award experience in vanilla game. We need to add it.
Baseline
There should be one master config node allowing to specify range of experience points awarded for completing a trade.
Experience:
Basic: 3,6
Willing: 8,11
The second one is used when the villagers are willing to breed (Willing NBT being 1). I think we should have this for free in TC because this also influences if villager want to breed. Wiki explains it as
Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those which would cause offers to be refreshed), and false after mating.
Type
There should be an option to restrict experience only for selling, buying or both. Selling happens when result is defined as currency. Everything else is defined as buying.
Experience:
…
AwardForBuying: true
AwardForSelling: true
Per-trade tweaks
And finally we can change experience on per-trade basis. Those nodes always overwrite aforementioned config values.
So if global experience for trades is 0 and a trade defines it as 3,4 points, it takes precedence. Same if it’s globally defined as 3,6 and trade defines it as 0.
Same, if experience for selling items is disabled globally, it can be enabled in a specific selling trade by adding a node.
Tiers: yaml
Farmer:
'0':
- trade:
comment: buying wheat
itemA:
item: wheat
amount: 18,22
result:
currency: 1
experience:
basic: 1
willing: 2
Please support single values (0 included) and ranges. Negative values are invalid.
Trading award experience in vanilla game. We need to add it.
Baseline
There should be one master config node allowing to specify range of experience points awarded for completing a trade.
The second one is used when the villagers are willing to breed (
WillingNBT being1). I think we should have this for free in TC because this also influences if villager want to breed. Wiki explains it asType
There should be an option to restrict experience only for selling, buying or both. Selling happens when result is defined as
currency. Everything else is defined as buying.Per-trade tweaks
And finally we can change experience on per-trade basis. Those nodes always overwrite aforementioned config values.
So if global experience for trades is
0and a trade defines it as3,4points, it takes precedence. Same if it’s globally defined as3,6and trade defines it as0.Same, if experience for selling items is disabled globally, it can be enabled in a specific selling trade by adding a node.
Please support single values (
0included) and ranges. Negative values are invalid.