Skip to content

Commit fbb26c4

Browse files
committed
Revert example effect to its original state
1 parent 2d5089c commit fbb26c4

File tree

2 files changed

+14
-18
lines changed

2 files changed

+14
-18
lines changed

demosys_test/cube/shaders/cube/cube_texture_light.glsl

Lines changed: 13 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,6 @@ in vec3 normal;
2222
in vec2 uv;
2323
in vec3 lightdir;
2424
in vec3 eyepos;
25-
in vec3 color;
2625

2726
void main()
2827
{
@@ -46,7 +45,7 @@ void main()
4645
}
4746
float att = clamp(1.0 - length(eyepos)/200.0, 0.0, 1.0);
4847
att *= att;
49-
fragColor = c * max(intensity * diffuse + spec, ambient) * vec4(color, 1.0) * att;
48+
fragColor = c * max(intensity * diffuse + spec, ambient) * att;
5049
}
5150

5251

@@ -65,7 +64,6 @@ out vec2 uv;
6564
out vec3 normal;
6665
out vec3 lightdir;
6766
out vec3 eyepos;
68-
out vec3 color;
6967

7068
// Define the 8 corners of a cube (back plane, front plane (counter clockwise))
7169
vec3 cube_corners[8] = vec3[] (
@@ -79,20 +77,19 @@ vec3 cube_corners[8] = vec3[] (
7977
vec3( 1.0, -1.0, 1.0) // right bottom near
8078
);
8179

82-
#define EMIT_V(POS, UV, NORMAL, COL) \
80+
#define EMIT_V(POS, UV, NORMAL) \
8381
uv = UV; \
8482
normal = normalize(m_normal * NORMAL); \
8583
lightdir = lightpos - POS.xyz; \
8684
eyepos = -POS.xyz; \
87-
color = COL; \
8885
gl_Position = m_proj * vec4(POS, 1.0); \
8986
EmitVertex()
9087

91-
#define EMIT_QUAD(P1, P2, P3, P4, NORMAL, COL) \
92-
EMIT_V(corners[P1], vec2(0.0, 0.0), NORMAL, COL); \
93-
EMIT_V(corners[P2], vec2(1.0, 0.0), NORMAL, COL); \
94-
EMIT_V(corners[P3], vec2(0.0, 1.0), NORMAL, COL); \
95-
EMIT_V(corners[P4], vec2(1.0, 1.0), NORMAL, COL); \
88+
#define EMIT_QUAD(P1, P2, P3, P4, NORMAL) \
89+
EMIT_V(corners[P1], vec2(0.0, 0.0), NORMAL); \
90+
EMIT_V(corners[P2], vec2(1.0, 0.0), NORMAL); \
91+
EMIT_V(corners[P3], vec2(0.0, 1.0), NORMAL); \
92+
EMIT_V(corners[P4], vec2(1.0, 1.0), NORMAL); \
9693
EndPrimitive()
9794

9895
void main()
@@ -110,13 +107,12 @@ void main()
110107

111108
corners[i] = (m_mv * vec4(pos, 1.0)).xyz;
112109
}
113-
vec3 col = normalize(gl_in[0].gl_Position.xyz);
114-
EMIT_QUAD(3, 2, 0, 1, vec3( 0.0, 0.0, -1.0), col); // back
115-
EMIT_QUAD(6, 7, 5, 4, vec3( 0.0, 0.0, 1.0), col); // front
116-
EMIT_QUAD(7, 3, 4, 0, vec3( 1.0, 0.0, 0.0), col); // right
117-
EMIT_QUAD(2, 6, 1, 5, vec3(-1.0, 0.0, 0.0), col); // left
118-
EMIT_QUAD(5, 4, 1, 0, vec3( 0.0, 1.0, 0.0), col); // top
119-
EMIT_QUAD(2, 3, 6, 7, vec3( 0.0, -1.0, 0.0), col); // bottom
110+
EMIT_QUAD(3, 2, 0, 1, vec3( 0.0, 0.0, -1.0)); // back
111+
EMIT_QUAD(6, 7, 5, 4, vec3( 0.0, 0.0, 1.0)); // front
112+
EMIT_QUAD(7, 3, 4, 0, vec3( 1.0, 0.0, 0.0)); // right
113+
EMIT_QUAD(2, 6, 1, 5, vec3(-1.0, 0.0, 0.0)); // left
114+
EMIT_QUAD(5, 4, 1, 0, vec3( 0.0, 1.0, 0.0)); // top
115+
EMIT_QUAD(2, 3, 6, 7, vec3( 0.0, -1.0, 0.0)); // bottom
120116
EndPrimitive();
121117
}
122118

demosys_test/settings.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,7 @@
2424
"cursor": False,
2525
}
2626

27-
MUSIC = os.path.join(PROJECT_DIR, 'resources/music/tg2035.mp3')
27+
# MUSIC = os.path.join(PROJECT_DIR, 'resources/music/tg2035.mp3')
2828

2929
# What effects to load
3030
EFFECTS = (

0 commit comments

Comments
 (0)