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barrier.py
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56 lines (51 loc) · 1.88 KB
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import pygame
import abc
import random
import flywight
class Barrier:
__metaclass__= abc.ABCMeta #抽象类
@abc.abstractmethod
def move(self):
pass
def reset(self):
pass
@abc.abstractmethod
def drawBarrier(self, screen, clientPlane):
pass
#陨石
class Aerolite_Barrier(Barrier, pygame.sprite.Sprite):
def __init__(self, bg_size):
Barrier.__init__(self)
pygame.sprite.Sprite.__init__(self)
self.flyWight = flywight.Aerolite_Barrier_FlyWight()
self.image = self.flyWight.aerolite_barrier_image
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.bottom = \
random.randint(0, self.width - self.rect.width), 0
self.speed = 2
self.active = False
self.mask = pygame.mask.from_surface(self.image)
self.is_move_left = random.choice([True, False])
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
if self.is_move_left:
self.rect.left += (self.speed / 2)
else:
self.rect.left -= (self.speed / 2)
else:
self.active = False
def reset(self):
self.active = True
self.is_move_left = random.choice([True, False])
self.rect.left, self.rect.bottom = \
random.randint(0, self.width - self.rect.width), 0
def drawBarrier(self, screen, clientPlane):
if self.active:
self.move()
screen.blit(self.image, self.rect)
if pygame.sprite.collide_mask(self, clientPlane):
clientPlane.active = False
pygame.time.set_timer(self.flyWight.BARRIER_TIME, 10 * 1000)
self.active = False