The Charset.utf8 file from from the SciAdvNet repository's sgvita-hack branch has an ElevenEyes folder, which has an instruction file and a charset file. this charset file originally has lots of unnecessary space characters in it which results in the file improperly decoding the SCR scripts from the Xbox 360 release of 11eyes Crossover.
On the left, the original, on the right, the spaces removed.
A recent experimentation with another tool (namely wetor's MagesTools, which itself is based on sc3ntist and SciAdvNet, among others) revealed that this charset file, with the unnecessary spaces removed, can be used to fully extract the scripts without any misaligned character in the script, returns the exact same script as the PC release from 2008.
ee-Charset-despace.utf8.txt
This charset file is the one that was being used in the experiment.
I think with this, support for the Xbox 360 release of 11eyes Crossover can also be added.
The Charset.utf8 file from from the SciAdvNet repository's
sgvita-hackbranch has anElevenEyesfolder, which has an instruction file and a charset file. this charset file originally has lots of unnecessary space characters in it which results in the file improperly decoding the SCR scripts from the Xbox 360 release of 11eyes Crossover.On the left, the original, on the right, the spaces removed.
A recent experimentation with another tool (namely wetor's MagesTools, which itself is based on sc3ntist and SciAdvNet, among others) revealed that this charset file, with the unnecessary spaces removed, can be used to fully extract the scripts without any misaligned character in the script, returns the exact same script as the PC release from 2008.
ee-Charset-despace.utf8.txt
This charset file is the one that was being used in the experiment.
I think with this, support for the Xbox 360 release of 11eyes Crossover can also be added.