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Changelog

All notable changes to this project will be documented in this file.

Versioning follows calver with the YYYY-MM-MICRO scheme.

Inspired by keepachngelog.com.

Legend

🟒 Added
πŸ”΅ Changed
βšͺ Fixed
🟠 Removed
πŸ”΄ Deprecated

PS: remember to add 2 trailing spaces at the end of each line (or a single \ symbol).
This is needed to trigger new line rendering for markdown.


[dev branch / Unreleased]

...

v2021.06.0

🟒 Added dispatch export. Thanks to vini-guerrero! #50
βšͺ Fixed blurred render on HiDPI devices
βšͺ Fixed #49
πŸ”΅ Removed resources/ top level folder, closes #12\

v2021.05.0

🟒 Godot 3.3 support!
🟒 CI scripts updated. Thanks to Andrea-Miele! #47 #48
🟒 Added pause button for mobile in gameplay.tscn. Thanks to Andrea1141 #44
🟒 menu.tscn: added Godot version label

v2021.04.2

🟒 CI: support for automatic itch.io deploys. Thanks to Andrea-Miele #41

v2021.04.1

🟒 CI: support for automatic Android debug build. Thanks to Andrea-Miele crystal-bit/godot-game-template#39
🟠 Main.tscn: Removed splash_transition_on_start property
πŸ”΅ Transitions renamed to Transition
πŸ”΅ Transition: is_playing renamed to is_displayed
πŸ”΅ Transition: refactor animations name

v2021.04.0

🟒 Added version number in main menu. Thanks to Fahien crystal-bit/godot-game-template#37
πŸ”΅ Game.change_scene hides the progress bar by default. If you want to show loading progress, pass {show_progress_bar = true} as param
πŸ”΅ Scene tree not automatically paused anymore on scene change (input will still be captured to prevent messing with scenes during transitions)
βšͺ Fixed issue #17: optimized multithread loading
βšͺ Fixed issue #35: optimized single thread loading
βšͺ Fixed issue #32: crash when playing a specific scene
βšͺ Fixed issue #30: hide exit button on HTML5
βšͺ Game.size correctly initialized also in _ready functions
🟠 Gameplay.tscn: Removed Player class and scene

v2021.01.1

🟒 Added Game.size to get current viewport game size
🟒 Game.change_scene(): added support for show_progress_bar. Usage example:

Game.change_scene("res://myscene.tscn", {
    'show_progress_bar': true
})

πŸ”΅ Changed default renderer to GLES2 (better HTML5 compatibility)
πŸ”΅ Changed initial_fade_active to splash_transition_on_start
βšͺ Fixed many gdlint errors (all scripts now follow official GDScript
code style) βšͺ Open Sans font filename is now lowercase
🟠 Removed squarebit pixel art font

v2020.12.1

🟒 Added changelog.md
βšͺ Fixed error when loading a new scene
βšͺ Fixed HTML5: crash on multithread loading #15

v2020.12.0

Initial version.