All notable changes to this project will be documented in this file.
Versioning follows calver with the YYYY-MM-MICRO scheme.
Inspired by keepachngelog.com.
π’ Added
π΅ Changed
βͺ Fixed
π Removed
π΄ Deprecated
PS: remember to add 2 trailing spaces at the end of each line (or a single \ symbol).
This is needed to trigger new line rendering for markdown.
...
π’ Added dispatch export. Thanks to vini-guerrero! #50
βͺ Fixed blurred render on HiDPI devices
βͺ Fixed #49
π΅ Removed resources/ top level folder, closes #12\
π’ Godot 3.3 support!
π’ CI scripts updated. Thanks to Andrea-Miele! #47 #48
π’ Added pause button for mobile in gameplay.tscn. Thanks to Andrea1141 #44
π’ menu.tscn: added Godot version label
π’ CI: support for automatic itch.io deploys. Thanks to Andrea-Miele #41
π’ CI: support for automatic Android debug build. Thanks to Andrea-Miele crystal-bit/godot-game-template#39
π Main.tscn: Removed splash_transition_on_start property
π΅ Transitions renamed to Transition
π΅ Transition: is_playing renamed to is_displayed
π΅ Transition: refactor animations name
π’ Added version number in main menu. Thanks to Fahien crystal-bit/godot-game-template#37
π΅ Game.change_scene hides the progress bar by default. If you want to show
loading progress, pass {show_progress_bar = true} as param
π΅ Scene tree not automatically paused anymore on scene change (input will still be captured to prevent messing with scenes during transitions)
βͺ Fixed issue #17: optimized multithread loading
βͺ Fixed issue #35: optimized single thread loading
βͺ Fixed issue #32: crash when playing a specific scene
βͺ Fixed issue #30: hide exit button on HTML5
βͺ Game.size correctly initialized also in _ready functions
π Gameplay.tscn: Removed Player class and scene
π’ Added Game.size to get current viewport game size
π’ Game.change_scene(): added support for show_progress_bar. Usage example:
Game.change_scene("res://myscene.tscn", {
'show_progress_bar': true
})π΅ Changed default renderer to GLES2 (better HTML5 compatibility)
π΅ Changed initial_fade_active to splash_transition_on_start
βͺ Fixed many gdlint errors (all scripts now follow official GDScript
code style)
βͺ Open Sans font filename is now lowercase
π Removed squarebit pixel art font
π’ Added changelog.md
βͺ Fixed error when loading a new scene
βͺ Fixed HTML5: crash on multithread loading #15
Initial version.