We've gotten surprisingly far in Cesium Native without support time-dynamic data, but I wanted to start thinking about it with time-dynamic 3D Tiles on the mid-term roadmap.
Supporting time in Cesium Native would allow us to support:
At a high level this might look like:
- A
CesiumTime library with core classes like Clock and JulianDate ported from CesiumJS
- A mechanism for converting game engine / system time to Cesium time
- Passing time to
Cesium3DTilesSelection::Tileset::updateView
- Game engine-specific widgets like clock and timeline
@kring I'm curious to hear your thoughts. I'm sure it's been in the back of your mind since the start of Cesium Native and Cesium for Unreal.
We've gotten surprisingly far in Cesium Native without support time-dynamic data, but I wanted to start thinking about it with time-dynamic 3D Tiles on the mid-term roadmap.
Supporting time in Cesium Native would allow us to support:
At a high level this might look like:
CesiumTimelibrary with core classes likeClockandJulianDateported from CesiumJSCesium3DTilesSelection::Tileset::updateView@kring I'm curious to hear your thoughts. I'm sure it's been in the back of your mind since the start of Cesium Native and Cesium for Unreal.