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script.rpy
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59 lines (55 loc) · 3.45 KB
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# This is used for top-level game strucutre.
# Should not include any actual events or scripting; only logic and calling other labels.
label start:
call chaos from _call_chaos
#currently semi-broken scene selector
#screen scenechoice1:
# imagebutton idle "corridor_date" action [SetVariable('jumpLabel','chaos'), Jump(label="cleanJump")] xcenter .42 ycenter .217 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "Chaos" xcenter .42 ycenter .317 style "monika_text"
# imagebutton idle "corridor_date" xcenter .6 ycenter .217 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "Third floor" xcenter .6 ycenter .317 style "monika_text"
# imagebutton idle "class_date" xcenter .42 ycenter .471 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "2-A Classroom" xcenter .42 ycenter .571 style "monika_text"
# imagebutton idle "class_date" xcenter .6 ycenter .471 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "2-B Classroom" xcenter .6 ycenter .571 style "monika_text"
# imagebutton idle "class_date" xcenter .42 ycenter .726 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "2-C Classroom" xcenter .42 ycenter .826 style "monika_text"
# imagebutton idle "club_date" xcenter .6 ycenter .726 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "Literature Club" xcenter .6 ycenter .826 style "monika_text"
# textbutton "Next >>>" action Jump("Choice1") xcenter .64 ycenter .95 style "monika_text" hover_sound "gui/sfx/hover.ogg" activate_sound "sfx/pageflip.ogg"
#
#
#screen scenechoice2:
# imagebutton idle "corridor_date" xcenter .42 ycenter .217 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "First floor" xcenter .42 ycenter .317 style "monika_text"
# imagebutton idle "corridor_date" xcenter .6 ycenter .217 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "Third floor" xcenter .6 ycenter .317 style "monika_text"
# imagebutton idle "class_date" xcenter .42 ycenter .471 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "2-A Classroom" xcenter .42 ycenter .571 style "monika_text"
# imagebutton idle "class_date" xcenter .6 ycenter .471 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "2-B Classroom" xcenter .6 ycenter .571 style "monika_text"
# imagebutton idle "class_date" xcenter .42 ycenter .726 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "2-C Classroom" xcenter .42 ycenter .826 style "monika_text"
# imagebutton idle "club_date" xcenter .6 ycenter .726 hover_sound "gui/sfx/hover.ogg" activate_sound "gui/sfx/select.ogg"
# text "Literature Club" xcenter .6 ycenter .826 style "monika_text"
# textbutton "<<< Previous" action Jump("Choice2") xcenter .38 ycenter .95 style "monika_text" hover_sound "gui/sfx/hover.ogg" activate_sound "sfx/pageflip.ogg"
#
#label choose:
# scene bg notebook with Dissolve(0.5, alpha=True)
# play music t4
# label Choice2:
# hide screen scenechoice2
# show screen scenechoice1
# if False:
# label Choice1:
# hide screen scenechoice1
# show screen scenechoice2
# while True:
# pause 50.0
#
#label cleanJump:
# hide screen scenechoice1
# hide screen scenechoice2
# hide screen main_menu
# stop music fadeout 2.0
# jump expression jumpLabel