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New DevLog!
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Assets/BaseFiles/Page/Footer.html

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<h5 id="Fooder_Border"><a href="/privacy.html">PRIVACY</a>&nbsp;&nbsp;<a href="/license.html">LICENSE</a><br>###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2026.02.04 - 19:52</b></h5>
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<h5 id="Fooder_Border"><a href="/privacy.html">PRIVACY</a>&nbsp;&nbsp;<a href="/license.html">LICENSE</a><br>###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2026.02.04 - 22:23</b></h5>

Assets/MainFunctions.js

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// ### HARD_CODE_TRIGGER ###
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// footer
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// Assets/BaseFiles/Page/Footer.html
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const footer_STATIC_HTML_INSERT = '<h5 id="Fooder_Border"><a href="/privacy.html">PRIVACY</a>&nbsp;&nbsp;<a href="/license.html">LICENSE</a><br>###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2026.02.04 - 19:52</b></h5>';
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const footer_STATIC_HTML_INSERT = '<h5 id="Fooder_Border"><a href="/privacy.html">PRIVACY</a>&nbsp;&nbsp;<a href="/license.html">LICENSE</a><br>###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2026.02.04 - 22:23</b></h5>';
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// >>> SUB <<<
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// ### HARD_CODE_TRIGGER ###
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SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html

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<!-- NEW_ENTRY_HERE: -->
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<br>&nbsp;
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<br>&nbsp;
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<div>
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<hr>
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<br>&nbsp;
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<h2><u>2025.02.04</u> - Making progress fast! A other Area has been finished</h2>
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<br>&nbsp;
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<h3>I'm currently able to work a lot and really fast on Level 3. An other complete area has been finished, 3 new module additions (The game framework I made for modules lets me just define property's I want, add some modular code if needed and it works with all systems in the game just like that :D) The plan for the next few hours in development are planed to be used to fix a few Bugs and add a few missing interaction to the car including a better music handling system when on the move. The car and some augments changed the time music has to breath at some points enough that overlaps are possible with ambiance that actually need's to wait until the music finished. I hope I get this done before the weekend (an other game-testing round planed). Then I will most likely start with some smaller things all over the map before presiding with an other main area. The final thing to create for level 3 before I can add the dialogs and story assets is THE TOWER. Very exited! But now the important part, VIBES (Images)!</h3>
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<br>&nbsp;
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<div class="image-container">
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<a href="/Dev_Log/DATA/2026_02_04/01.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2026_02_04/01.jpg" alt="I can taste the sand.">
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</a>
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<a href="/Dev_Log/DATA/2026_02_04/02.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2026_02_04/02.jpg" alt="Walkway.">
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</a>
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<a href="/Dev_Log/DATA/2026_02_04/03.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2026_02_04/03.jpg" alt="Machines above us.">
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</a>
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<a href="/Dev_Log/DATA/2026_02_04/04.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2026_02_04/04.jpg" alt="The fast way down.">
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</a>
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</div>
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<br>&nbsp;
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<hr>
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</div>
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<br>&nbsp;
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<br>&nbsp;
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<div>
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<br>&nbsp;
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<a href="/OutgoingLinks.html">Outgoing Links</a>
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</div>
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<br>
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<h6>Last Updated:&nbsp;<b>2026.02.04 - 19:52</b></h6>
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<h6>Last Updated:&nbsp;<b>2026.02.04 - 22:23</b></h6>
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<h6>All Rights reserved. RE//POSSESSED is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game.</h6>
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</div>
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</footer>

SUB_DOMAINS/REPOSSESSED/Feed/RSS.xml

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<title>REPOSSESSED - Development Log</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html</link>
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<description>Development Log for there upcoming Immersiv Sim REPOSSESSED.</description>
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<item>
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<title>RE//POSSESSED - 2025.02.04 - Making progress fast! A other Area has been finished</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html?item=42</link>
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<description>I'm currently able to work a lot and really fast on Level 3. An other complete area has been finished, 3 new module additions (The game framework I made for modules lets me just define property's I want, add some modular code if needed and it works with all systems in the game just like that :D) The plan for the next few hours in development are planed to be used to fix a few Bugs and add a few missing interaction to the car including a better music handling system when on the move. The car and some augments changed the time music has to breath at some points enough that overlaps are possible with ambiance that actually need's to wait until the music finished. I hope I get this done before the weekend (an other game-testing round planed). Then I will most likely start with some smaller things all over the map before presiding with an other main area. The final thing to create for level 3 before I can add the dialogs and story assets is THE TOWER. Very exited! But now the important part, VIBES (Images)!</description>
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<pubDate>Tue, 04 Feb 2025 00:00:00 GMT</pubDate>
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</item>
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<item>
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<title>RE//POSSESSED - 2025.01.31 - Parts of Level 3 done, music progresses greate, more artworks</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html?item=41</link>

SUB_DOMAINS/REPOSSESSED/License_and_Privacy.html

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<li><a href="https://github.com/BesignLab">https://github.com/BesignLab</a></li>
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</ul>
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<hr>
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<h6>Last Updated:&nbsp;<b>2026.02.04 - 19:52</b></h6>
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<h6>Last Updated:&nbsp;<b>2026.02.04 - 22:23</b></h6>
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<p>All Rights reserved. RE//POSSESSED is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game.</p>
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</body>
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</html>

SUB_DOMAINS/REPOSSESSED/OutgoingLinks.html

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<li><a href="https://steamcommunity.com/id/catwithcode/">https://steamcommunity.com/id/catwithcode/</a></li>
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</ul>
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<hr>
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<h6>Last Updated:&nbsp;<b>2026.02.04 - 19:52</b></h6>
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<h6>Last Updated:&nbsp;<b>2026.02.04 - 22:23</b></h6>
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<p>All Rights reserved. RE//POSSESSED is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game.</p>
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</body>
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</html>

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