Skip to content

Commit 7ce6842

Browse files
committed
Fixes and New bar.
1 parent 08c7996 commit 7ce6842

9 files changed

Lines changed: 63 additions & 13 deletions

File tree

Assets/BaseFiles/Page/Footer.html

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.08.28 - 01:36</b></h5>
1+
<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.08.28 - 18:51</b></h5>

MediaLibraries/Coffee/Coffee_Library.html

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -26,6 +26,7 @@
2626
</p>
2727

2828
<div id="ImageLibrary">
29+
<script type="text/javascript">WriteImageBody("DATA/38.jpg", "Cat looking.", "He is kinda scary sometimes. Image made by my husband.", "2025.08.28");</script>
2930
<script type="text/javascript">WriteImageBody("DATA/37.jpg", "Cat tap.", "Older image. He was always so needy at the beginning. Jumping on chair railings and tapping us with his paws like he wanted to say: \“Hey, what are you doing?\".", "2025.08.12");</script>
3031
<script type="text/javascript">WriteImageBody("DATA/36.jpg", "Cat tongue.", "Tasty.", "2025.08.12");</script>
3132
<script type="text/javascript">WriteImageBody("DATA/35.jpg", "Cat looking.", "!2. Image made by my husband.", "2025.08.12");</script>

MediaLibraries/Coffee/DATA/38.jpg

60.4 KB
Loading

SUB_DOMAINS/REPOSSESSED/Assets/styles.css

Lines changed: 40 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -265,7 +265,7 @@ a {
265265
}
266266

267267
/* Header: */
268-
.header-area {
268+
.header-area, footer-area{
269269
/* Position: */
270270
position: fixed; /* Fix the text in the top left corner. */
271271
z-index: 3; /* Ensure it is above the everthing. */
@@ -284,7 +284,27 @@ a {
284284
padding-right: 2%;
285285
}
286286

287-
/* Text in header: */
287+
/* Footer: */
288+
.footer-area {
289+
/* Position: */
290+
position: fixed; /* Fix the text in the top left corner. */
291+
z-index: 3; /* Ensure it is above the everthing. */
292+
293+
/* Styling: */
294+
background-color: black;
295+
/* clip-path: polygon(20% 0%, 100% 0%, 80% 100%, 0% 100%); */
296+
transform: skew(45deg);
297+
298+
/* Padding: */
299+
bottom: 1vh;
300+
right: 5vh;
301+
302+
/* Safe Space: */
303+
padding-left: 2%;
304+
padding-right: 2%;
305+
}
306+
307+
/* Text in headerBar: */
288308
.header-area p {
289309
/* For all Text in Header: */
290310
/* Reverse Transform: */
@@ -297,6 +317,24 @@ a {
297317
color: var(--foreground);
298318
}
299319

320+
/* Text in footerBar: */
321+
.footer-area p {
322+
/* For all Text in Header: */
323+
/* Reverse Transform: */
324+
transform: skew(-45deg);
325+
326+
/* Font: */
327+
font-size: 3vw;
328+
329+
/* Only for Text: */
330+
color: var(--foreground);
331+
}
332+
333+
/* Overwrite for Links in FooterBar so the lines are gone: */
334+
.footer-area a {
335+
color: black;
336+
}
337+
300338
/* Background Image - Makes the Wallpaper fixed, full and relativ:
301339
SET IN DIV ITSELF!
302340

SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,9 @@
1111
<!-- Header: -->
1212
<div class="header-area"><p>&nbsp;<a href="/index.html">RE//POSSESSED</a>&nbsp;&nbsp;|&nbsp;&nbsp;&gt;&gt; Dev Log &lt;&lt;&nbsp;&nbsp;</p></div>
1313

14+
<!-- FooterBar: -->
15+
<div class="footer-area"><p>&nbsp;<a href="https://bsky.app/profile/catwithcode.bsky.social">🦋</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="https://www.youtube.com/@CatWithCode">📺</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="/Feed/RSS.xml">📡</a>&nbsp;&nbsp;</p></div>
16+
1417
<!-- C: -->
1518
<div class="fixed-image" style="background-image: url('/Assets/Images/Transparent/J0715.png');"></div>
1619
<div class="fixed-image" style="background-image: url('/Assets/Images/Transparent/C_Holding.png');"></div>
@@ -27,9 +30,9 @@ <h1>&nbsp;&nbsp;&nbsp;DEVELOPMENT - LOG:</h1>
2730
<div>
2831
<hr>
2932
<br>&nbsp;
30-
<h2><u>2025.08.29</u> - Work on the streets goes along very well, Complete rework of the Culling system, adding new detection framework and fixing Jolt issues.</h2>
33+
<h2><u>2025.08.28</u> - Work on the streets goes along very well, Complete rework of the Culling system, adding new detection framework and fixing Jolt issues.</h2>
3134
<br>&nbsp;
32-
<h3>Important stuff first: The work on the streets goes forward extremely great! And in not too much more time level 2 will be finished and is ready for full on play-testing. I am also working in the background on a Trailer. And now some extremely technical stuff for those interested: I noticed the performance near many single objects got lower the expected. There was definitely something wrong. After some debugging I found the cause, StaticBody3Ds. Jolt dose not recommend using detection of them at all and is disabled by default. Now I see why. Then I disabled it and refactored my culling system to work again. I used layer detection up to this point to keep it as broad as possible but this backfired. I used Area3Ds for detection (A mistake if I think about it now, now that I know groups with a simple node can be used with distance calculation in an extra thread. I am still sure from a calculation perspective the Area3D with overlap detection approach should work better but the Physics engine can not handle this many Areas at once). That worked but then Jolt just started not processing many objects... reason: Jolt can only handle a limited amount of Area3Ds... . Then I created a new detection system that can just be plugged-in into Scenes so they just have it after that (That is the "groups" stuff just mentioned). That worked BUT then the SaveSystem got mad at me again because it dose not like the references needed to get from the Culling-Node to the Instanced-Scene-Root or Sub-Roots depending on the Scene. After removing the problem causing part many aspects reset between seasons... that meant painstakingly debugging every issue noticed while playing and building a passer for that type or information having issues... again. The old stuff used methods not compatible with the Culling References. Then I had to fix a few Bugs that were created thanks to all the changes just mentioned. And now I can add the last few things in the streets and I can start on the outposts. After that I can finish the gov-building and finally the cooperation building('s). A cool side-effect of the new-new culling system is it puts a little more usage onto the CPU, but that seems to be more efficient from a main thread perspective so GPU can now run way faster thanks to that. The FPS improvements are conditional (not all places in the Levels had the issues with StaticBody3Ds) but when it helps it helps a good amount. Very happy about that. To say that the last 5 days were technical and very intensive thinking hours is an understatement. The last time this project needed this much concentration from me, was while creating the Bone Systems of the Player and NPC models.</h3>
35+
<h3>Important stuff first: The work on the streets goes forward extremely great! And in not to much more time level 2 will be finished and is ready for full on play-testing. I am also working in the background on a Trailer. And now some extremely technical stuff for those interested: I noticed the performance near many single objects got lower the expected. There was definitely something wrong. After some debugging I found the cause, StaticBody3Ds. Jolt dose not recommend using detection of them at all and is disabled by default. Now I see why. Then I disabled it and refactored my culling system to work again. I used layer detection up to this point to keep it as broad as possible but this backfired. I used Area3Ds for detection (A mistake if I think about it now, now that I know groups with a simple node can be used with distance calculation in an extra thread. I am still sure from a calculation perspective the Area3D with overlap detection approach should work better but the Physics engine can not handle this many Areas at once). That worked but then Jolt just started not processing many objects... reason: Jolt can only handle a limited amount of Area3Ds... . Then I created a new detection system that can just be plugged-in into Scenes so they just have it after that (That is the "groups" stuff just mentioned). That worked BUT then the SaveSystem got mad at me again because it dose not like the references needed to get from the Culling-Node to the Instanced-Scene-Root or Sub-Roots depending on the Scene. After removing the problem causing part many aspects reset between seasons... that meant painstakingly debugging every issue noticed while playing and building a passer for that type or information having issues... again. The old stuff used methods not compatible with the Culling References. Then I had to fix a few Bugs that were created thanks to all the changes just mentioned. And now I can add the last few things in the streets and I can start on the outposts. After that I can finish the gov-building and finally the cooperation building('s). A cool side-effect of the new-new culling system is it puts a little more usage onto the CPU, but that seems to be more efficient from a main thread perspective so GPU can now run way faster thanks to that. The FPS improvements are conditional (not all places in the Levels had the issues with StaticBody3Ds) but when it helps it helps a good amount. Very happy about that. To say that the last 5 days were technical and very intensive thinking hours is an understatement. The last time this project needed this much concentration from me, was while creating the Bone Systems of the Player and NPC models.</h3>
3336
<br>&nbsp;
3437
<!-- <div class="image-container">
3538
<a href="PATH" target="_blank">

SUB_DOMAINS/REPOSSESSED/index.html

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,9 @@
1111
<!-- Header: -->
1212
<div class="header-area"><p>&nbsp;&gt;&gt; RE//POSSESSED &lt;&lt;&nbsp;&nbsp;|&nbsp;&nbsp;<a href="/Dev_Log/Dev_Log.html">Dev Log</a>&nbsp;&nbsp;</p></div>
1313

14+
<!-- FooterBar: -->
15+
<div class="footer-area"><p>&nbsp;<a href="https://bsky.app/profile/catwithcode.bsky.social">🦋</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="https://www.youtube.com/@CatWithCode">📺</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="/Feed/RSS.xml">📡</a>&nbsp;&nbsp;</p></div>
16+
1417
<!-- C: -->
1518
<div class="fixed-image" style="background-image: url('/Assets/Images/Transparent/C.png');"></div>
1619

SUB_DOMAINS/REPOSSESSED/sitemap.xml

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
33
<url>
44
<loc>https://repossessed.catwithcode.moe/index.html</loc>
5-
<lastmod>2025-08-27</lastmod>
5+
<lastmod>2025-08-28</lastmod>
66
</url>
77
<url>
88
<loc>https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_01_14/01.gif</loc>
@@ -226,7 +226,7 @@
226226
</url>
227227
<url>
228228
<loc>https://repossessed.catwithcode.moe/Dev_Log/Dev_Log.html</loc>
229-
<lastmod>2025-08-27</lastmod>
229+
<lastmod>2025-08-28</lastmod>
230230
</url>
231231
<url>
232232
<loc>https://repossessed.catwithcode.moe/Assets/Videos/GamePlayTeaser1/GamePlayTeaser1.mp4</loc>

archive.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ <h3><b><u>How to Update Archive / Update Website</u>:</b></h3>
1919
<p>My website is FULLY path-relative and uses JS in a very unconventional way for the Header and Footer. Great for static hosting, bad for web crawlers. This page is a collection of all the links and files on my website, statically linked, as little code as possible and fully without relative links or js-code for easier crawling, archiving and viewing without any JS-Code. This SHOULD(TM) be always up-to-date and working(TM).</p>
2020
<p>Also: The footer contains the licence for each page! If you block JS or are viewing an JS-INCOMPATIBLE-Archive, you may not be able to see the licence text. It is still in the HTML code!</p>
2121
<!-- TIMESTAMP - START -->
22-
<p>2025.08.28 - 01:36 | CC BY-NC-ND 4.0</p>
22+
<p>2025.08.28 - 18:51 | CC BY-NC-ND 4.0</p>
2323
<!-- TIMESTAMP - END -->
2424
<hr>
2525
<!-- ARCHIVE - START -->
@@ -315,6 +315,7 @@ <h3><b><u>How to Update Archive / Update Website</u>:</b></h3>
315315
<a href="https://catwithcode.moe/MediaLibraries/Coffee/DATA/35.jpg">https://catwithcode.moe/MediaLibraries/Coffee/DATA/35.jpg</a> <br>
316316
<a href="https://catwithcode.moe/MediaLibraries/Coffee/DATA/36.jpg">https://catwithcode.moe/MediaLibraries/Coffee/DATA/36.jpg</a> <br>
317317
<a href="https://catwithcode.moe/MediaLibraries/Coffee/DATA/37.jpg">https://catwithcode.moe/MediaLibraries/Coffee/DATA/37.jpg</a> <br>
318+
<a href="https://catwithcode.moe/MediaLibraries/Coffee/DATA/38.jpg">https://catwithcode.moe/MediaLibraries/Coffee/DATA/38.jpg</a> <br>
318319
<a href="https://catwithcode.moe/MediaLibraries/Coffee/Preview.jpg">https://catwithcode.moe/MediaLibraries/Coffee/Preview.jpg</a> <br>
319320
<a href="https://catwithcode.moe/MediaLibraries/MediaLibraries.html">https://catwithcode.moe/MediaLibraries/MediaLibraries.html</a> <br>
320321
<a href="https://catwithcode.moe/MediaLibraries/REPOSSESSED/DATA/01.jpg">https://catwithcode.moe/MediaLibraries/REPOSSESSED/DATA/01.jpg</a> <br>

sitemap.xml

Lines changed: 9 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -642,7 +642,7 @@
642642
</url>
643643
<url>
644644
<loc>https://catwithcode.moe/archive.html</loc>
645-
<lastmod>2025-08-23</lastmod>
645+
<lastmod>2025-08-28</lastmod>
646646
</url>
647647
<url>
648648
<loc>index.html</loc>
@@ -654,7 +654,7 @@
654654
</url>
655655
<url>
656656
<loc>https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/index.html</loc>
657-
<lastmod>2025-08-27</lastmod>
657+
<lastmod>2025-08-28</lastmod>
658658
</url>
659659
<url>
660660
<loc>https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_01_14/01.gif</loc>
@@ -878,7 +878,7 @@
878878
</url>
879879
<url>
880880
<loc>https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html</loc>
881-
<lastmod>2025-08-27</lastmod>
881+
<lastmod>2025-08-28</lastmod>
882882
</url>
883883
<url>
884884
<loc>https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Assets/Videos/GamePlayTeaser1/GamePlayTeaser1.mp4</loc>
@@ -1160,6 +1160,10 @@
11601160
<loc>https://catwithcode.moe/MediaLibraries/Coffee/DATA/05.jpg</loc>
11611161
<lastmod>2024-09-25</lastmod>
11621162
</url>
1163+
<url>
1164+
<loc>https://catwithcode.moe/MediaLibraries/Coffee/DATA/38.jpg</loc>
1165+
<lastmod>2025-08-28</lastmod>
1166+
</url>
11631167
<url>
11641168
<loc>https://catwithcode.moe/MediaLibraries/Coffee/DATA/07.jpg</loc>
11651169
<lastmod>2024-09-25</lastmod>
@@ -1250,7 +1254,7 @@
12501254
</url>
12511255
<url>
12521256
<loc>https://catwithcode.moe/MediaLibraries/Coffee/Coffee_Library.html</loc>
1253-
<lastmod>2025-08-12</lastmod>
1257+
<lastmod>2025-08-28</lastmod>
12541258
</url>
12551259
<url>
12561260
<loc>https://catwithcode.moe/MediaLibraries/REPOSSESSED/DATA/02.jpg</loc>
@@ -1394,7 +1398,7 @@
13941398
</url>
13951399
<url>
13961400
<loc>https://catwithcode.moe/Assets/BaseFiles/Page/Footer.html</loc>
1397-
<lastmod>2025-08-23</lastmod>
1401+
<lastmod>2025-08-28</lastmod>
13981402
</url>
13991403
<url>
14001404
<loc>https://catwithcode.moe/Assets/BaseFiles/Page/Header.html</loc>

0 commit comments

Comments
 (0)