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playback.py
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72 lines (66 loc) · 2.05 KB
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from pynput import *
from threading import Event
import pickle
inputs = []
settings = None
mouse_controller = None
keyboard_controller = None
sleep_event = None
stopped = False
# callback used to detect stop key
def callback_press_key(key,injected):
global stopped
global settings
if injected:
return
if key == settings["stop"]:
stopped = True
sleep_event.set()
# takes an input and performs the action
def handle_input(input_event):
global mouse_controller
global keyboard_controller
if input_event[1] == "key_down":
keyboard_controller.press(input_event[2])
elif input_event[1] == "key_up":
keyboard_controller.release(input_event[2])
elif input_event[1] == "move":
mouse_controller.position = (input_event[2],input_event[3])
elif input_event[1] == "button":
mouse_controller.position = (input_event[2],input_event[3])
if input_event[5]:
mouse_controller.press(input_event[4])
else:
mouse_controller.release(input_event[4])
elif input_event[1] == "scroll":
mouse_controller.position = (input_event[2],input_event[3])
mouse_controller.scroll(input_event[4],input_event[5])
# start playback
def begin(macro_settings):
# load settings
global inputs
global settings
global mouse_controller
global keyboard_controller
global sleep_event
global stopped
settings = macro_settings
read_inputs = open(settings["file"],"rb")
inputs = pickle.load(read_inputs)
read_inputs.close()
mouse_controller = mouse.Controller()
keyboard_controller = keyboard.Controller()
sleep_event = Event()
stopped = False
# setup callbacks
keyboard_listener = keyboard.Listener(on_press = callback_press_key)
keyboard_listener.start()
# begin playing
while not stopped:
for input_event in inputs:
sleep_event.wait(input_event[0])
if stopped:
return
handle_input(input_event)
if not settings["loop"]:
return