fix: Fixed entities accidentally having a z scale of 0 #144
Annotations
80 errors and 10 warnings
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Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
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Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
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Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
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Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
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Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
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Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
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Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
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Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
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Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
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Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
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Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
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Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
|
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
|
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
|
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
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Build-StandaloneWindows-2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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Build-StandaloneWindows-2021.3.45f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-StandaloneWindows-2020.3.48f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-StandaloneWindows-6000.0.23f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-StandaloneWindows-2019.4.40f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-StandaloneWindows-2019.3.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-StandaloneWindows-2022.3.43f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
|
Build-StandaloneWindows-2022.3.43f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-WebGL-2019.3.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build-WebGL-6000.0.23f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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Build-StandaloneWindows-2019.3.15f1
Expired
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18.2 MB |
sha256:a99eec83fa61762094d5637dfdf52490a157617ed5545e97e23c7687b9b27858
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Build-StandaloneWindows-2019.4.40f1
Expired
|
18.3 MB |
sha256:30cae64bd578075b05fda076f6e1325ffd54b3c995f291de7b7775f84830c53d
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Build-StandaloneWindows-2020.3.48f1
Expired
|
20 MB |
sha256:a90527f151abc487b133000961d4228612067433093721d07074e7c0dd4e77b9
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Build-StandaloneWindows-2021.3.45f1
Expired
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22.3 MB |
sha256:d4886369a735f5c46819d9f7c2dcda3e987e8577812ea1a8677c3f47816c678f
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Build-StandaloneWindows-2022.3.43f1
Expired
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22.2 MB |
sha256:c89cc390237677d333f01923cfd96d08551a4f47dbe7fa935e641a084599044c
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Build-StandaloneWindows-6000.0.23f1
Expired
|
25.8 MB |
sha256:46f8addc06f7ceb45fe408f9c5d685888aefb728d63287c307550809364578b6
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Build-WebGL-2019.3.15f1
Expired
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3.62 MB |
sha256:f89565876ead6dd993b8462ee941d7cdb203031a2031512c788d0a9577ca2dac
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Build-WebGL-6000.0.23f1
Expired
|
3.92 MB |
sha256:a618c98eba500a1404fc6ab6bf989e57fc049abca27a30b6037f5557fdd5e5b9
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