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Important

This addon was made using the help of claude.ai.

TS4 Creator Tools v2.0 (12.28.2025)

Asset Importer:

  • Load Base Body: A directory of default bodies you can load. Includes: head, top, bottom, full body, and feet.
  • Load CAS items: A directory of EA CAS items you can load. Includes dresses, skirts, pants, and shirts.
  • Load Occult items: Loads occult specific items.

Anim Importer:

  • Load Rig: Loads base rigs (female and male rigs still have pp).
  • Link Rig: Will link a rig to your current mesh. Can Link multiple at once.
  • Load Animation: Will import and load animations to rig.
  • Clear Animation: Will remove action from currently selected rig and clear all pose transforms.

REF:

  • Rename Mesh: REF: Renames the mesh you've selected as REF. Addon will use this mesh to do weight and data transfer.
  • Subdivide REF Mesh: Subdivides the reference mesh for smoother weight and uv_1 transfer. Limit 10.
  • Delete REF Mesh: Deletes the reference mesh.

Mesh:

  • Rename Mesh S4S: Renames the mesh you've selected to s4studio_mesh_1. Addon will use this as your main mesh.
  • Merge By Distance: Remove doubles, merges vertices.
  • Set Cut Number: Sets the cut number for the currently selected mesh(es). Requires Sims 4 Studio's addon.
  • Tris To Quads: Turns triangulated faces to quads.
  • Triangulate Faces: Triangulates faces of a mesh.

UVs:

  • UV Checker: Checks to make sure your UV maps are present and named. Will rename UV maps to uv_0 and uv_1. Will also add them if they do not exist.
  • Data Transfer: Transfers uv_1 data from reference mesh to s4studio_mesh_1.

Weights:

  • Weight Transfer: Will transfer weights from the reference mesh to s4studio_mesh_1.
  • Smooth Weights: Will smooth weights by 4 iterations on the currently selected mesh. Smooths out rough transfers. Use sparingly.
  • Limit Weights: Will limit weights by 4 (default). Stops run away weights.

Auto Height:

  • Add Shoe Height Cut Plane: Adds and sizes the mesh plane needed when making shoes with auto height.
  • Rename Mesh: Add _ASH: Adds the suffix ASH to the currently selected object so the addon can find it during operations.
  • Calculate Z: Auto selects the lowest face on the mesh on the Z axis and pastes the coordinate in the Lowest Z box for ez copy & pasting.
  • Calculate Z from Selected Face: Using the selected face, it finds it’s Z axis and pastes the coordinate in the Lowest Z box for ez copy & pasting.

Transparency:

  • Mark Strip Boundary: In edit mode, it will mark the boundary used to determine what edge to split the mesh at.
  • Clear Strip Boundary: Will clear the boundary you marked.
  • Fix Transparency: Will triangulate the mesh, split the mesh into strip defined by the boundaries you marked then join them back together and merge the vertices.

LOD Creation:

  • Generate LOD Levels: Generates LODs of the s4studio_mesh_1 using the decimation modifier. Merge by distance before use. Adds them into their own collection. LOD1: 75% decimation, LOD2: 50% decimation, LOD3: 25% decimation.
  • Mark LOD Connection Boundary: Will mark the vertices you want to join to EA's body LODs.
  • Clear LOD Connection Boundary: Will clear boundaries you marked.
  • Connect LOD Vertices: Will connect your mesh to EA's body LODs. Will merge vertices that are close together.
  • Wireframe Mode: For when you're trying to connect mesh seams. It's easier to see the vertices and turn on snap tool.

Vertex Paints:

  • Skin Tight: Does what it says :3
  • Robe Morph: Does what it says :3
  • Hairline: Does what it says :3
  • Hair Acc: Does what it says :3
  • Black: Disables slider use on meshes it's applied to.
  • White: For lamp glows.

Shadow Map:

  • Create Bake Collection: Does what it says. Makes a collection to put the items you want to use to bake your shadow maps into a collection for import into blend files used for texture map bakes.
  • Shadow Map: Creates and opens a copy of a blend file you can use to bake shadow maps for your mesh.

Baking:

  • Create Bake Duplicate: Will make a duplicate of your mesh for baking. Good for making sure your original mesh's UVs remain untouched.
  • Setup Materials: Creates a new material with the nodes you need to bake new maps.
  • Setup UV Maps: Will set up the UV maps of your object for baking. Will remove all maps that aren't the very first one.
  • Start Baking: Starts the baking process. Will run through any meshes and images you have added in the queue automatically.
  • Output Folder: Where the addon will save any new textures it bakes.

TS4CT: Custom Importer

Setup:

  • Setup Folders: Creates asset folders in your determined path.

Asset Folder:

  • Open Assets Folder: Does what it says :3

CAS:

  • Load CAS Part: Loads the CAS parts you add to the assets folder.

Body:

  • Load Body: Loads the bodies you add to the assets folder.

Rig:

  • Load Rig: Loads the rigs you add to the assets folder.
  • Link Rig: Will link a rig to your current mesh. Can Link multiple at once.

Animations:

  • Load Animation:
  • Clear Animation: Will remove action from currently selected rig and clear all pose transforms.

Settings:

  • Folder Path Settings: Takes you to preferences to changes the asset folder location.