-
Notifications
You must be signed in to change notification settings - Fork 15
Expand file tree
/
Copy pathmain.c
More file actions
248 lines (212 loc) · 5.47 KB
/
Copy pathmain.c
File metadata and controls
248 lines (212 loc) · 5.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
#define _CRT_SECURE_NO_WARNINGS
#define SDL_MAIN_HANDLED
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(_WIN32)
#include <io.h>
#else
#include <unistd.h>
#endif
#if __GNUC__
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#define _EnterCriticalSection(x)
#define EnterCriticalSection(x)
#define ExitCriticalSection()
#endif
#include "psx/libetc.h"
#include "psx/libgte.h"
#include "psx/libgpu.h"
#include "psx/libspu.h"
#include "psx/libcd.h"
#include "psx/libapi.h"
#include "psx/strings.h"
#include "psx/inline_c.h"
#include "platform/native_assets.h"
#include "platform/native_log.h"
#include "platform/native_perf.h"
#include "platform/native_replay_scheduler.h"
#include "platform/native_savestate.h"
#ifndef __GNUC__
#define __attribute__(x)
#endif
#define RECT RECT16
typedef enum
{
PAD_ID_MOUSE = 0x1,
PAD_ID_NEGCON = 0x2,
PAD_ID_IRQ10_GUN = 0x3,
PAD_ID_DIGITAL = 0x4,
PAD_ID_ANALOG_STICK = 0x5,
PAD_ID_GUNCON = 0x6,
PAD_ID_ANALOG = 0x7,
PAD_ID_MULTITAP = 0x8,
PAD_ID_JOGCON = 0xe,
PAD_ID_CONFIG_MODE = 0xf,
PAD_ID_NONE = 0xf
} PadTypeID;
#include "platform.h"
#include "game_includes.h"
#include "game/zGlobal_RDATA.c"
#include "game/zGlobal_DATA.c"
#include "game/zGlobal_SDATA.c"
#undef RECT
#include "platform/native_assets.c"
#include "platform/native_audio.c"
#include "platform/native_memory.c"
#include "platform/native_checkpoint.c"
#include "platform/native_checkpoint_file.c"
#include "platform/native_cd.c"
#include "platform/native_gpu_links.c"
#include "platform/native_gpu.c"
#include "platform/native_gte_core.c"
#include "platform/native_glad.c"
#include "platform/native_input.c"
#include "platform/native_inline_c.c"
#include "platform/native_libapi.c"
#include "platform/native_libetc.c"
#include "platform/native_libgte.c"
#include "platform/native_libgpu.c"
#include "platform/native_libpad.c"
#include "platform/native_libspu.c"
#include "platform/native_log.c"
#include "platform/native_memcard.c"
#include "platform/native_perf.c"
#include "platform/native_platform.c"
#include "platform/native_replay_scheduler.c"
#include "platform/native_renderer.c"
#include "platform/native_savestate.c"
#include "platform/native_state.c"
#include "platform/native_str.c"
#ifndef CC
#if __GNUC__
#if _WIN32
#ifndef __clang__
#define CC "MINGW-GCC"
#else
#define CC "MINGW-CLANG"
#endif
#else
#ifndef __clang__
#define CC "GCC"
#else
#define CC "CLANG"
#endif
#endif
#elif defined(_MSC_VER)
#define CC "MSVC"
#else
#define CC "Unknown"
#endif
#endif
#ifndef CTR_NATIVE_VERSION
#define CTR_NATIVE_VERSION "0.0.0-dev"
#endif
#ifndef CTR_NATIVE_BUILD_ID
#define CTR_NATIVE_BUILD_ID "unknown"
#endif
static int NativeConsole_ShouldPauseOnError(void)
{
#if defined(_WIN32)
DWORD consoleProcesses[2];
DWORD consoleProcessCount;
if (GetConsoleWindow() == NULL)
return 0;
consoleProcessCount = GetConsoleProcessList(consoleProcesses, (DWORD)(sizeof(consoleProcesses) / sizeof(consoleProcesses[0])));
return (consoleProcessCount == 1) && (consoleProcesses[0] == GetCurrentProcessId());
#else
return 0;
#endif
}
static s32 NativeConsole_Return(const u32 result)
{
if ((result != 0) && NativeConsole_ShouldPauseOnError())
{
fflush(stdout);
fflush(stderr);
fprintf(stderr, "\n[CTR Native] Press Enter to close this window...");
fflush(stderr);
while (getchar() != '\n' && !feof(stdin))
{
}
}
return (s32)result;
}
// TODO(aalhendi): just make an argparser?
static int NativeArg_IsVersion(const char *arg)
{
return (arg != NULL) && ((strcmp(arg, "--version") == 0) || (strcmp(arg, "-v") == 0));
}
int main(int argc, char *argv[])
{
for (int argIndex = 1; argIndex < argc; argIndex++)
{
if (NativeArg_IsVersion(argv[argIndex]))
{
printf("CTR Native %s (%s)\n", CTR_NATIVE_VERSION, CTR_NATIVE_BUILD_ID);
return 0;
}
}
printf("[CTR Native] Starting...\n");
fflush(stdout);
const char *sdlBasePath = SDL_GetBasePath();
printf("[CTR Native] SDL base path: %s\n", sdlBasePath ? sdlBasePath : "(null)");
fflush(stdout);
if (!NativeAssets_Init(sdlBasePath))
{
fprintf(stderr, "[CTR Native] Failed to initialize asset paths.\n");
return NativeConsole_Return(1);
}
printf("[CTR Native] Version: %s (%s)\n", CTR_NATIVE_VERSION, CTR_NATIVE_BUILD_ID);
printf("[CTR Native] Built with: " CC "\n");
printf("[CTR Native] Base: %s\n", NativeAssets_GetBaseDir());
printf("[CTR Native] Assets: %s\n", NativeAssets_GetAssetDir());
fflush(stdout);
if (chdir(NativeAssets_GetBaseDir()) != 0)
{
fprintf(stderr, "[CTR Native] Failed to enter base directory: %s\n", NativeAssets_GetBaseDir());
return NativeConsole_Return(1);
}
if (!NativeAssets_Validate())
{
return NativeConsole_Return(1);
}
#if defined(CTR_INTERNAL)
if (NativeReplayScheduler_PrepareReportFromArgs(argc, argv) != 0)
{
return NativeConsole_Return(1);
}
#endif
#ifdef USE_16BY9
printf("[CTR Native] Widescreen\n");
Platform_Init("Crash Team Racing", 1280, 720);
#else
printf("[CTR Native] 4:3\n");
Platform_Init("Crash Team Racing", 800, 600);
#endif
#if defined(CTR_INTERNAL)
if (NativePerf_ConfigureFromArgs(argc, argv) != 0)
{
Platform_LogFlush();
Platform_Shutdown();
return NativeConsole_Return(1);
}
#endif
Platform_InitScratchpad();
Platform_RepairResidentPointers(0);
#if defined(CTR_INTERNAL)
if (NativeReplayScheduler_ConfigureFromArgs(argc, argv) != 0)
{
Platform_LogFlush();
Platform_Shutdown();
return NativeConsole_Return(1);
}
#else
(void)argc;
(void)argv;
#endif
const int result = CTR_Main();
Platform_Shutdown();
return NativeConsole_Return(result);
}