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Add timing comparison  #25

@fernandopalafox

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@fernandopalafox

Compare the following two approaches when finding a solution for the forward problem:

  1. Using hyperplanes from learned parameters
  2. With naive circular (non-convex) collision avoidance constraints.
    In theory, hyperplanes should be faster.

Plot showcasing comparison should have the following:

  • x-axis: number of players
  • y-axis: time to compute solution

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