From 9716013dd302239a54d111bd85238a694b3fbf6b Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Sat, 5 Apr 2025 16:59:27 +0800 Subject: [PATCH 01/18] =?UTF-8?q?=E6=80=BB=E7=AE=97=E6=95=B4=E5=AE=8C?= =?UTF-8?q?=E4=BA=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../evilcraft/evilcraft/lang/en_us.json | 764 ++++++++++++++++++ .../evilcraft/evilcraft/lang/zh_cn.json | 764 ++++++++++++++++++ 2 files changed, 1528 insertions(+) create mode 100644 projects/1.21/assets/evilcraft/evilcraft/lang/en_us.json create mode 100644 projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/en_us.json b/projects/1.21/assets/evilcraft/evilcraft/lang/en_us.json new file mode 100644 index 000000000000..93f35cb89444 --- /dev/null +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/en_us.json @@ -0,0 +1,764 @@ +{ + "_comment": "General", + "itemGroup.evilcraft": "EvilCraft", + "general.evilcraft.info.empty": "Empty", + "general.evilcraft.description": "An evil mod for Minecraft.", + + "_comment": "Sound names", + "subtitles.evilcraft.effect.vengeancebeam.base": "Vengeance Beam", + "subtitles.evilcraft.effect.vengeancebeam.start": "Vengeance Beam Initiated", + "subtitles.evilcraft.effect.vengeancebeam.stop": "Vengeance Beam Stopped", + "subtitles.evilcraft.mob.vengeancespirit.ambient": "Vengeance Spirit Growl", + "subtitles.evilcraft.mob.vengeancespirit.death": "Vengeance Spirit Death", + "subtitles.evilcraft.effect.box.beam": "Box of Eternal Closure Beam", + "subtitles.evilcraft.effect.page.flipsingle": "Flip Page", + "subtitles.evilcraft.effect.page.flipmultiple": "Flip Pages", + + "_comment": "Blocks", + "block.evilcraft.inner_block.info": "Block: %s", + "block.evilcraft.blood": "Blood", + "block.evilcraft.poison": "Poison", + "block.evilcraft.blood_chest": "Blood Chest", + "block.evilcraft.blood_chest.info": "Item repairing.", + "block.evilcraft.blood_infuser": "Blood Infuser", + "block.evilcraft.dark_ore": "Dark Ore", + "block.evilcraft.dark_ore_deepslate": "Deepslate Dark Ore", + "block.evilcraft.dark_block": "Dark Block", + "block.evilcraft.blood_stain": "Blood Stain", + "block.evilcraft.blood_stain.info": "A splash of Blood created when an entity falls to death.", + "block.evilcraft.lightning_bomb": "Lightning Bomb", + "block.evilcraft.bloody_cobblestone": "Bloody Cobblestone", + "block.evilcraft.nether_monster_block": "Nether Monster Egg", + "block.evilcraft.excrement_pile": "Excrement Pile", + "block.evilcraft.excrement_pile.info": "Will form below animals.", + "block.evilcraft.hardened_blood": "Hardened Blood", + "block.evilcraft.hardened_blood.info": "Dried Blood. Liquidifies with rain or by breaking it.", + "block.evilcraft.obscured_glass": "Obscured Glass", + "block.evilcraft.environmental_accumulator": "Environmental Accumulator", + "block.evilcraft.environmental_accumulator.info": "Found at Dark Temples, not craftable.", + "block.evilcraft.undead_leaves": "Undead Leaves", + "block.evilcraft.undead_log": "Undead Log", + "block.evilcraft.undead_log_stripped": "Stripped Undead Log", + "block.evilcraft.undead_wood": "Undead Wood", + "block.evilcraft.undead_wood_stripped": "Stripped Undead Wood", + "block.evilcraft.undead_slab": "Undead Slab", + "block.evilcraft.undead_fence": "Undead Fence", + "block.evilcraft.undead_fence_gate": "Undead Fence Gate", + "block.evilcraft.undead_sapling": "Undead Sapling", + "block.evilcraft.undead_sapling.info": "Grows an Undead Tree.", + "block.evilcraft.undead_planks": "Undead Plank", + "block.evilcraft.invisible_redstone_block": "Invisible Redstone Block", + "block.evilcraft.purifier": "Purifier", + "block.evilcraft.purifier.info": "Disenchanter", + "block.evilcraft.dark_brick": "Dark Brick", + "block.evilcraft.dark_blood_brick": "Dark Blood Brick", + "block.evilcraft.spirit_furnace": "Spirit Furnace", + "block.evilcraft.spirit_furnace.info": "Cook Vengeance Spirits to obtain their drops.", + "block.evilcraft.spirit_furnace.help.invalid": "Unable to cook", + "block.evilcraft.spirit_furnace.help.invalid.no_entity": "Empty or no box", + "block.evilcraft.spirit_furnace.help.invalid.content_size": "Content size: %s", + "block.evilcraft.spirit_furnace.help.invalid.required_size": "Required size: %s", + "block.evilcraft.spirit_furnace.help.invalid.force_halt": "No more space for drops", + "block.evilcraft.spirit_furnace.help.invalid.caught_error": "Invalid mob spirit. Contact mod dev(s).", + "block.evilcraft.box_of_eternal_closure": "Box of Eternal Closure", + "block.evilcraft.box_of_eternal_closure.info.content": "Contents: ", + "block.evilcraft.dark_tank": "Dark Tank", + "block.evilcraft.dark_tank.info": "Place in crafting grid with other tanks to increase capacity. Shift + Right click to auto-supply.", + "block.evilcraft.dark_tank.info.auto_supply": "Auto-supply: %s", + "block.evilcraft.sanguinary_pedestal_0": "Sanguinary Pedestal", + "block.evilcraft.sanguinary_pedestal_0.info": "Drains blood from blood stains in the area.", + "block.evilcraft.sanguinary_pedestal_1": "Powered Sanguinary Pedestal", + "block.evilcraft.sanguinary_pedestal_1.info": "Drains more blood from blood stains in the area.", + "block.evilcraft.spiked_plate": "Spiked Plate", + "block.evilcraft.spiked_plate.info": "Damages mobs, place on Pedestal to drain blood.", + "block.evilcraft.spirit_reanimator": "Spirit Reanimator", + "block.evilcraft.spirit_reanimator.info": "Revive Vengeance Spirits.", + "block.evilcraft.spirit_reanimator.help.invalid": "Unable to reanimate", + "block.evilcraft.spirit_reanimator.help.invalid.no_entity": "Invalid, empty or no box", + "block.evilcraft.spirit_reanimator.help.invalid.invalid_entity": "No spawn egg available for mob", + "block.evilcraft.spirit_reanimator.help.invalid.different_egg": "Remove the different mob eggs", + "block.evilcraft.entangled_chalice": "Entangled Chalice", + "block.evilcraft.entangled_chalice.info": "Contents of entangled chalices are omnipresent.\\nShift + Right click to omni-supply.", + "block.evilcraft.entangled_chalice.info.auto_supply": "Omni-supply: %s", + "block.evilcraft.entangled_chalice.info.id": "Group: %s", + "block.evilcraft.dark_power_gem_block": "Dark Power Gem Block", + "block.evilcraft.gem_stone_torch": "Gemstone Torch", + "block.evilcraft.gem_stone_torch.info": "Blocks Vengeance Spirit spawning in a radius of 15 blocks.", + "block.evilcraft.eternal_water": "Eternal Water Block", + "block.evilcraft.eternal_water.info": "An infinite source of water.", + "block.evilcraft.blood_waxed_coal_block": "Block of Blood-Waxed Coal", + "block.evilcraft.spirit_portal": "Spirit Portal", + "block.evilcraft.reinforced_undead_planks": "Reinforced Undead Plank", + "block.evilcraft.colossal_blood_chest": "Colossal Blood Chest", + "block.evilcraft.colossal_blood_chest.info": "An industry-sized Blood Chest.", + "block.evilcraft.sanguinary_environmental_accumulator": "Sanguinary Environmental Acc.", + "block.evilcraft.sanguinary_environmental_accumulator.info": "Craftable Environmental Accumulator", + "block.evilcraft.sanguinary_environmental_accumulator.help.invalid": "Unable to work", + "block.evilcraft.sanguinary_environmental_accumulator.help.invalid.invalid_locations": "Tanks with Blood required at:", + "block.evilcraft.display_stand": "Display Stand", + "block.evilcraft.undead_planks_stairs": "Undead Plank Stairs", + "block.evilcraft.reinforced_undead_planks_stairs": "Reinforced Undead Plank Stairs", + "block.evilcraft.dark_brick_stairs": "Dark Brick Stairs", + "block.evilcraft.dark_blood_brick_stairs": "Dark Blood Brick Stairs", + "block.evilcraft.infested_nether_netherrack": "Infested Netherrack", + "block.evilcraft.infested_nether_nether_bricks": "Infested Nether Bricks", + "block.evilcraft.infested_nether_soul_sand": "Infested Soul Sand", + + "_comment": "Multiblock", + "multiblock.evilcraft.colossalbloodchest.error.prefix": "EvilCraft", + "multiblock.evilcraft.colossalbloodchest.error.prefix.info": "Colossal Blood Chest multiblock structure error", + "multiblock.evilcraft.colossalbloodchest.error.unexpected": "Unexpected Colossal Blood Chest structure error.", + + "_comment": "Items", + "item.evilcraft.werewolf_bone": "Werewolf Bone", + "item.evilcraft.flesh_werewolf": "Werewolf Flesh", + "item.evilcraft.flesh_humanoid": "Humanoid Flesh", + "item.evilcraft.flesh_rejuvenated": "Rejuvenated Flesh", + "item.evilcraft.flesh_rejuvenated.info": "Infinite source of food", + "item.evilcraft.lightning_grenade": "Lightning Grenade", + "item.evilcraft.redstone_grenade": "Redstone Grenade", + "item.evilcraft.bucket_blood": "Blood Bucket", + "item.evilcraft.bucket_poison": "Poison Bucket", + "item.evilcraft.blood_extractor": "Blood Extractor", + "item.evilcraft.blood_extractor.info": "Hold in inventory when slaying mobs.\\nShift + Right click to extract or auto-supply.", + "item.evilcraft.blood_extractor.info.auto_supply": "Auto-supply: %s", + "item.evilcraft.dark_gem": "Dark Gem", + "item.evilcraft.dark_stick": "Dark Stick", + "item.evilcraft.weather_container": "Weather Container", + "item.evilcraft.blood_pearl_of_teleportation": "Blood Pearl of Teleportation", + "item.evilcraft.broom": "Broom", + "item.evilcraft.broom.info": "I can fly!", + "item.evilcraft.broom_part": "Broom Part", + "item.evilcraft.hardened_blood_shard": "Hardened Blood Shard", + "item.evilcraft.hardened_blood_shard.info": "Break Hardened Blood with Flint and Steel.", + "item.evilcraft.blood_infusion_core": "Blood Infusion Core", + "item.evilcraft.dark_power_gem": "Dark Power Gem", + "item.evilcraft.dark_power_gem.info": "Throw a Dark Gem in the middle of a pool with at least five non-hardened Blood blocks. Or infuse a Dark Gem with blood.", + "item.evilcraft.blood_container.bloodCell": "Blood Cell", + "item.evilcraft.blood_container.bloodCan": "Blood Can", + "item.evilcraft.blood_container.bloodBasin": "Blood Basin", + "item.evilcraft.blood_container.creativeBloodContainer": "Creative Blood Container", + "item.evilcraft.blood_container.info": "DEPRECATED! Place in crafting grid to convert to a Dark Tank.", + "item.evilcraft.blood_container.info.autoSupply": "Auto-supply: %s", + "item.evilcraft.poison_sac": "Poison Sac", + "item.evilcraft.werewolf_fur": "Werewolf Fur", + "item.evilcraft.blook": "Blook", + "item.evilcraft.blook.info": "Can absorb item enchants when placed in the Purifier.", + "item.evilcraft.potentia_sphere": "Potentia Sphere", + "item.evilcraft.potentia_sphere.info": "Infuse with blood to make an Ender Pearl.", + "item.evilcraft.inverted_potentia": "Inverted Potentia", + "item.evilcraft.inverted_potentia.info": "Strike with lightning to empower.", + "item.evilcraft.inverted_potentia_empowered": "Empowered Inverted Potentia", + "item.evilcraft.inverted_potentia_empowered.info": "Struck by lightning.", + "item.evilcraft.mace_of_distortion": "Mace of Distortion", + "item.evilcraft.kineticator": "Kineticator", + "item.evilcraft.kineticator.info": "Shift + Right click to toggle attraction.\\nRight click to change area.", + "item.evilcraft.kineticator.info.attraction": "Attraction: %s", + "item.evilcraft.kineticator.info.area": "Attraction Area: %s", + "item.evilcraft.kineticator_repelling": "Repelling Kineticator", + "item.evilcraft.kineticator_repelling.info": "Shift + Right click to toggle repelling.\\nRight click to change area.", + "item.evilcraft.kineticator_repelling.info.attraction": "Repelling: %s", + "item.evilcraft.kineticator_repelling.info.area": "Repelling Area: %s", + "item.evilcraft.vengeance_ring": "Vengeance Ring", + "item.evilcraft.vengeance_ring.info": "Might attract or summon Vengeance Spirits.\\nShift + Right click to toggle boost.", + "item.evilcraft.vengeance_ring.info.status": "Status: %s", + "item.evilcraft.vengeance_focus": "Vengeance Focus", + "item.evilcraft.vengeance_focus.info": "Right click to enable Vengeance Spirit-freezing beam.", + "item.evilcraft.vengeance_pickaxe": "Vengeance Pickaxe", + "item.evilcraft.vengeance_pickaxe.info": "Might summon Vengeance Spirits.", + "item.evilcraft.burning_gem_stone": "Burning GemStone", + "item.evilcraft.burning_gem_stone.info": "Passively converts Vengeance Spirit damage to hunger.", + "item.evilcraft.dark_gem_crushed": "Crushed Dark Gem", + "item.evilcraft.vein_sword": "Vein Sword", + "item.evilcraft.creative_blood_drop": "Creative Blood Drop", + "item.evilcraft.creative_blood_drop.info": "Creative mode only item to drain and fill infinite amounts of Blood.", + "item.evilcraft.creative_blood_drop.info.auto_supply": "Auto-supply: %s", + "item.evilcraft.dark_spike": "Spike", + "item.evilcraft.exalted_crafter": "Exalted Crafter", + "item.evilcraft.exalted_crafter_wooden": "Wooden Exalted Crafter", + "item.evilcraft.exalted_crafter_empowered": "Empowered Exalted Crafter", + "item.evilcraft.exalted_crafter_wooden_empowered": "Empowered Wooden Exalted Crafter", + "item.evilcraft.necromancer_staff": "Necromancer Staff", + "item.evilcraft.necromancer_staff.info": "Summon hordes of zombies.", + "item.evilcraft.invigorating_pendant": "Invigorating Pendant", + "item.evilcraft.invigorating_pendant.info": "Removes bad potion effects.", + "item.evilcraft.bound_blood_drop": "Bound Blood Drop", + "item.evilcraft.bound_blood_drop.info": "Right click to bind with your Blood Magic soul network.", + "item.evilcraft.bound_blood_drop.info.auto_supply": "Auto-supply: %s", + "item.evilcraft.bound_blood_drop.info.current_owner": "Current owner: %s", + "item.evilcraft.bound_blood_drop.info.current_owner.none": "None", + "item.evilcraft.resurgence_egg": "Resurgence Egg", + "item.evilcraft.resurgence_egg.info.content": "Contents: %s", + "item.evilcraft.corrupted_tear": "Corrupted Tear", + "item.evilcraft.promise.use_in": "Usable in:", + "item.evilcraft.promise_tier_1": "Promise of Tenacity I", + "item.evilcraft.promise_tier_1.info": "Machine tier upgrade, also usable for lower tier recipes. Tank capacity x2.", + "item.evilcraft.promise_tier_2": "Promise of Tenacity II", + "item.evilcraft.promise_tier_2.info": "Machine tier upgrade, also usable for lower tier recipes. Tank capacity x4.", + "item.evilcraft.promise_tier_3": "Promise of Tenacity III", + "item.evilcraft.promise_tier_3.info": "Machine tier upgrade, also usable for lower tier recipes. Tank capacity x8.", + "item.evilcraft.promise_speed_0": "Promise of Velocity", + "item.evilcraft.promise_speed_0.info": "Machine speed x2", + "item.evilcraft.promise_efficiency_0": "Promise of Productivity", + "item.evilcraft.promise_efficiency_0.info": "Machine Blood efficiency x1.5", + "item.evilcraft.bowl_of_promises_empty": "Bowl of Empty Promises", + "item.evilcraft.bowl_of_promises_dusted": "Dusted Bowl of Promises", + "item.evilcraft.bowl_of_promises_tier0": "Bowl of Promises: Tier 0", + "item.evilcraft.bowl_of_promises_tier0.info": "Not used up in crafting.", + "item.evilcraft.bowl_of_promises_tier1": "Bowl of Promises: Tier 1", + "item.evilcraft.bowl_of_promises_tier1.info": "Not used up in crafting.", + "item.evilcraft.bowl_of_promises_tier2": "Bowl of Promises: Tier 2", + "item.evilcraft.bowl_of_promises_tier2.info": "Not used up in crafting.", + "item.evilcraft.bowl_of_promises_tier3": "Bowl of Promises: Tier 3", + "item.evilcraft.bowl_of_promises_tier3.info": "Not used up in crafting.", + "item.evilcraft.dull_dust": "Dull Dust", + "item.evilcraft.dull_dust.info": "Quite boring dust... Or is it?", + "item.evilcraft.blood_waxed_coal": "Blood-Waxed Coal", + "item.evilcraft.blood_waxed_coal.info": "Double your coal efficiency.", + "item.evilcraft.ender_tear": "Ender Tear", + "item.evilcraft.ender_tear.info": "Rare drop from Endermen.", + "item.evilcraft.blood_potash": "Blood Potash", + "item.evilcraft.blood_potash.info": "Double your bonemealing efficiency.", + "item.evilcraft.bucket_eternal_water": "Eternal Water Bucket", + "item.evilcraft.bucket_eternal_water.info": "An infinite source of water.", + "item.evilcraft.promise_acceptor_iron": "Iron Promise Acceptor", + "item.evilcraft.promise_acceptor_gold": "Gold Promise Acceptor", + "item.evilcraft.promise_acceptor_diamond": "Diamond Promise Acceptor", + "item.evilcraft.sceptre_of_thunder": "Sceptre of Thunder", + "item.evilcraft.sceptre_of_thunder.info": "Spawns thunder when activated, single-use.", + "item.evilcraft.blood_orb": "Blood Orb", + "item.evilcraft.blood_orb_empty": "Empty Orb", + "item.evilcraft.blood_orb_filled": "Blood Orb", + "item.evilcraft.origins_of_darkness": "Origins of Darkness", + "item.evilcraft.origins_of_darkness.info": "Obtain by feeding a Darkened Apple to a mob and quickly throwing a Book at the resulting anomaly.", + "item.evilcraft.darkened_apple": "Darkened Apple", + "item.evilcraft.darkened_apple.info": "I wouldn't eat this, maybe feed it to some animal.", + "item.evilcraft.veined_scribing_tools": "Veined Scribing Tools", + "item.evilcraft.blood_wand_cap": "Blood Cap", + "item.Wand.blood.cap": "Blood Banded", + "item.evilcraft.effortless_ring": "Effortless Ring", + "item.evilcraft.effortless_ring.info": "Walk faster and more efficient.", + "item.evilcraft.condensed_blood": "Condensed Blood", + "item.evilcraft.condensed_blood.info": "Insert into any machine for extra Blood.", + "item.evilcraft.primed_pendant": "Primed Pendant", + "item.evilcraft.primed_pendant.info": "Applies the chosen potion effect.", + "item.evilcraft.primed_pendant.potion": "§7Effect: %s (%s)", + "item.evilcraft.golden_string": "Golden String", + "item.evilcraft.biome_extract": "Biome Extract", + "item.evilcraft.biome_extract.empty": "Biome Extract Bottle", + "item.evilcraft.biome_extract.info": "Transforms the target area to the contained biome. Crafted in Environmental Accumulator at desired biome.", + "item.evilcraft.biome_extract.info.content": "Contents: %s", + "item.evilcraft.environmental_accumulation_core": "Environmental Accumulation Core", + "item.evilcraft.environmental_accumulation_core.info": "Obtained when breaking a regular Environmental Accumulator.", + "item.evilcraft.mace_of_destruction": "Mace of Destruction", + "item.evilcraft.garmonbozia": "Garmonbozia", + "item.evilcraft.garmonbozia.info": "\"Pain and Sorrow\"", + "item.evilcraft.poison_bottle": "Poison Bottle", + "item.evilcraft.vengeance_essence": "Vengeance Essence", + "item.evilcraft.vengeance_essence.info": "Drops when killing a Vengeance Spirit", + "item.evilcraft.vengeance_essence_materialized": "Materialized Vengeance Essence", + "item.evilcraft.piercing_vengeance_focus": "Piercing Vengeance Focus", + "item.evilcraft.piercing_vengeance_focus.info": "Right click to enable Vengeance Spirit-killing beam.", + "item.evilcraft.spikey_claws": "Spikey Claws", + "item.evilcraft.spikey_claws.info": "Effective against soft materials", + "item.evilcraft.spectral_glasses": "Spectral Glasses", + "item.evilcraft.spectral_glasses.info": "Look into the spirit world", + "item.evilcraft.werewolf_spawn_egg": "Werewolf Spawn Egg", + "item.evilcraft.netherfish_spawn_egg": "Nether Fish Spawn Egg", + "item.evilcraft.poisonous_libelle_spawn_egg": "Poisonous Libelle Spawn Egg", + "item.evilcraft.vengeance_spirit_spawn_egg": "Vengeance Spirit Spawn Egg", + "item.evilcraft.controlled_zombie_spawn_egg": "Controlled Zombie Spawn Egg", + + "item.evilcraft.powerable.set_power": "Set power to %s", + "item.evilcraft.powerable.info.power": "Power: %s", + "item.evilcraft.powerable.info": "Shift + Right click to change power level.", + + "_comment": "Fluids", + "fluid_type.evilcraft.blood": "Blood", + "fluid_type.evilcraft.poison": "Poison", + + "_comment": "Weather container info", + "weather_container.evilcraft.empty": "Empty", + "weather_container.evilcraft.clear": "My only sunshine", + "weather_container.evilcraft.rain": "When the rain begins to fall", + "weather_container.evilcraft.lightning": "Thunderstruck", + + "_comment": "Controls", + "key.categories.evilcraft": "Evil Craft", + "key.evilcraft.fart": "Toggle Farting", + "key.evilcraft.exaltedCrafting": "Open Exalted Crafter", + + "_comment": "Entities", + "entity.evilcraft.werewolf": "Werewolf", + "entity.evilcraft.poisonous_libelle": "Poisonous Libelle", + "entity.evilcraft.netherfish": "Nether Fish", + "entity.evilcraft.vengeance_spirit": "Vengeance Spirit", + "entity.evilcraft.controlled_zombie": "Controlled Zombie", + "entity.evilcraft.broom_entity": "Broom", + "entity.minecraft.villager.evilcraft.werewolf": "Werewolvian", + + "_comment": "Enchantments", + "enchantment.evilcraft.breaking": "Curse of Breaking", + "enchantment.evilcraft.breaking.desc": "Your tools break faster", + "enchantment.evilcraft.life_stealing": "Life Stealing", + "enchantment.evilcraft.life_stealing.desc": "Steal health from attacked mobs", + "enchantment.evilcraft.unusing": "Unusing", + "enchantment.evilcraft.unusing.desc": "Tools become unusable when having one durability left", + "enchantment.evilcraft.poison_tip": "Poison Tip", + "enchantment.evilcraft.poison_tip.desc": "Damaged mobs get poisoned", + "enchantment.evilcraft.vengeance": "Curse of Vengeance", + "enchantment.evilcraft.vengeance.desc": "Using a tool will spawn Vengeance Spirits", + + "_comment": "Chat messages", + "chat.evilcraft.command.farting_enabled": "Farting enabled", + "chat.evilcraft.command.farting_disabled": "Farting disabled", + "chat.evilcraft.boss_display.charge": "Charge", + + "_comment": "Death messages", + "death.attack.evilcraft.die_without_any_reason": "%1$s dies without any apparent reason!", + "death.attack.evilcraft.distorted": "%1$s couldn't handle the amount of distortion anymore.", + "death.attack.evilcraft.spiked": "%1$s was killed by spikes.", + "death.attack.evilcraft.paling": "%1$s faded away.", + "death.attack.evilcraft.broom": "%1$s was run over by a broom.", + "death.attack.evilcraft.broom.player": "%1$s was run over by %s on a broom.", + "death.attack.evilcraft.vengeance_beam": "%1$s was evaporated by a Vengeance Beam.", + + "_comment": "Biomes", + "biome.evilcraft.degraded": "Degraded", + + "_comment": "Potion Effects", + "effect.evilcraft.paling": "Paling", + "effect.evilcraft.paling.postfix": "Potion of Paling", + "potion.potency.2": "III", + "potion.potency.3": "IV", + "potion.potency.4": "V", + + "_comment": "Achievements", + "advancement.evilcraft.evil_source": "A True Source of Evil", + "advancement.evilcraft.evil_source.desc": "Obtain a copy of the Origins of Darkness by throwing a book into the anomaly resulting from feeding a Darkened Apple to an animal.", + "advancement.evilcraft.fart": "Learn to Fart", + "advancement.evilcraft.fart.desc": "Finally release all of those nasty gases.", + "advancement.evilcraft.first_age": "First Age", + "advancement.evilcraft.first_age.desc": "Discover the origins of the first evil age by mining some Dark Gems.", + "advancement.evilcraft.second_age": "Second Age", + "advancement.evilcraft.second_age.desc": "Initiate the second evil age by crafting a Blood Extractor.", + "advancement.evilcraft.master_distorter": "Master Distorter", + "advancement.evilcraft.master_distorter.desc": "Distort over ten mobs at once with the Mace of Distortion.", + "advancement.evilcraft.spirit_cooker": "Mob Chef", + "advancement.evilcraft.spirit_cooker.desc": "Make a spirit furnace.", + "advancement.evilcraft.closure": "Eternal Closure", + "advancement.evilcraft.closure.desc": "Use a Vengeance Focus to capture a Vengeance Spirit in a Box of Eternal Closure.", + "advancement.evilcraft.player_distorter": "Player Distorter", + "advancement.evilcraft.player_distorter.desc": "Distort a player with the Mace of Distortion.", + "advancement.evilcraft.player_devastator": "Player Devastator", + "advancement.evilcraft.player_devastator.desc": "Attack a player using zombies spawned from a Necromancer Staff.", + "advancement.evilcraft.power_crafting": "Power Crafting", + "advancement.evilcraft.power_crafting.desc": "Craft an Exalted Crafter, craft-ception!", + "advancement.evilcraft.cannibal": "Cannibal", + "advancement.evilcraft.cannibal.desc": "Eat some Humanoid Flesh.", + + "_comment": "Gui", + "gui.exalted_crafting": "Exalted Crafting", + "gui.exalted_crafting.clear": "Clear", + "gui.exalted_crafting.balance": "Balance", + "gui.exalted_crafting.toggle_return": "Toggle Return Target", + "gui.waila.tank_config": "Tank contents", + "gui.waila.inner_blocks_config": "Actual inner blocks", + "gui.waila.box_of_eternal_closure_config": "Box of Eternal Closure contents", + "gui.waila.block_info_config": "Shift-info for blocks", + "gui.waila.broom_info_config": "Broom info", + "gui.nei.fluids": "Fluids", + + "_comment": "Broom parts", + "broom.evilcraft.shiftinfo": "", + "broom.parts.evilcraft.shiftinfo": "", + "broom.parts.evilcraft.rod_bare": "Bare Rod", + "broom.parts.evilcraft.rod_wood": "Wooden Rod", + "broom.parts.evilcraft.rod_stone": "Stone Rod", + "broom.parts.evilcraft.rod_bone": "Bone Rod", + "broom.parts.evilcraft.rod_blaze": "Blaze Rod", + "broom.parts.evilcraft.rod_reed": "Reed Rod", + "broom.parts.evilcraft.rod_netherrack": "Netherrack Rod", + "broom.parts.evilcraft.rod_obsidian": "Obsidian Rod", + "broom.parts.evilcraft.rod_undead": "Undead Rod", + "broom.parts.evilcraft.rod_prismarine": "Prismarine Rod", + "broom.parts.evilcraft.rod_ice": "Ice Rod", + "broom.parts.evilcraft.rod_sponge": "Sponge Rod", + "broom.parts.evilcraft.rod_endstone": "End Stone Rod", + "broom.parts.evilcraft.rod_purpur": "Purpur Rod", + "broom.parts.evilcraft.rod_bamboo": "Bamboo Rod", + "broom.parts.evilcraft.brush_bare": "Bare Brush", + "broom.parts.evilcraft.brush_wheat": "Wheat Brush", + "broom.parts.evilcraft.brush_wool": "Wool Brush", + "broom.parts.evilcraft.brush_feather": "Feather Brush", + "broom.parts.evilcraft.brush_twig": "Twig Brush", + "broom.parts.evilcraft.brush_leaves": "Leaves Brush", + "broom.parts.evilcraft.brush_honey": "Honey Brush", + "broom.parts.evilcraft.cap_bare": "Bare Cap", + "broom.parts.evilcraft.cap_gem_dark": "Dark Gem Cap", + "broom.parts.evilcraft.cap_gem_dark_power": "Dark Power Gem Cap", + "broom.parts.evilcraft.cap_gem_diamond": "Diamond Gem Cap", + "broom.parts.evilcraft.cap_gem_emerald": "Emerald Gem Cap", + "broom.parts.evilcraft.cap_gem_quartz": "Quartz Gem Cap", + "broom.parts.evilcraft.cap_gem_lapis": "Lapis Gem Cap", + "broom.parts.evilcraft.cap_head_skeleton": "Skeleton Skull Cap", + "broom.parts.evilcraft.cap_head_witherskeleton": "Wither Skeleton Skull Cap", + "broom.parts.evilcraft.cap_head_zombie": "Zombie Skull Cap", + "broom.parts.evilcraft.cap_head_player": "Player Skull Cap", + "broom.parts.evilcraft.cap_head_creeper": "Creeper Skull Cap", + "broom.parts.evilcraft.cap_head_wither": "Wither Skull Cap", + "broom.parts.evilcraft.cap_metal_iron": "Iron Metal Cap", + "broom.parts.evilcraft.cap_metal_gold": "Gold Metal Cap", + "broom.parts.evilcraft.cap_metal_thaumium": "Thaumium Metal Cap", + "broom.parts.evilcraft.cap_metal_copper": "Copper Metal Cap", + "broom.parts.evilcraft.cap_metal_silver": "Silver Metal Cap", + "broom.parts.evilcraft.cap_metal_alubrass": "Aluminum Brass Metal Cap", + "broom.parts.evilcraft.cap_metal_ardite": "Ardite Metal Cap", + "broom.parts.evilcraft.cap_metal_cobalt": "Cobalt Metal Cap", + "broom.parts.evilcraft.cap_metal_manyullyn": "Manyullyn Metal Cap", + "broom.parts.evilcraft.cap_slime": "Slime Cap", + + "_comment": "Broom part types", + "broom.parts.evilcraft.type": "Type: %s", + "broom.parts.evilcraft.types": "Parts:", + "broom.parts.evilcraft.type.rod": "Rod", + "broom.parts.evilcraft.type.brush": "Brush", + "broom.parts.evilcraft.type.cap": "Cap", + + "_comment": "Broom modifiers", + "broom.modifiers.evilcraft.shiftinfo": "", + "broom.modifiers.evilcraft.type": "Modifier", + "broom.modifiers.evilcraft.types": "Modifiers:", + "broom.modifiers.evilcraft.types.nameparam": "Modifiers (%s/%s):", + "broom.modifiers.evilcraft.type.modifier_count": "Max Modifiers", + "broom.modifiers.evilcraft.type.speed": "Speed", + "broom.modifiers.evilcraft.type.acceleration": "Acceleration", + "broom.modifiers.evilcraft.type.maneuverability": "Maneuverability", + "broom.modifiers.evilcraft.type.levitation": "Levitation", + "broom.modifiers.evilcraft.type.damage": "Collision Damage", + "broom.modifiers.evilcraft.type.particles": "Particles", + "broom.modifiers.evilcraft.type.flame": "Flame", + "broom.modifiers.evilcraft.type.smash": "Smash", + "broom.modifiers.evilcraft.type.bouncy": "Bouncy", + "broom.modifiers.evilcraft.type.witherer": "Witherer", + "broom.modifiers.evilcraft.type.hungerer": "Hungerer", + "broom.modifiers.evilcraft.type.kamikaze": "Kamikaze", + "broom.modifiers.evilcraft.type.withershield": "Wither Shield", + "broom.modifiers.evilcraft.type.sturdyness": "Sturdyness", + "broom.modifiers.evilcraft.type.luck": "Luck", + "broom.modifiers.evilcraft.type.efficiency": "Efficiency", + "broom.modifiers.evilcraft.type.swimming": "Swimming", + "broom.modifiers.evilcraft.type.icy": "Icy", + "broom.modifiers.evilcraft.type.sticky": "Sticky", + + "_comment": "Subtitles", + "subtitles.evilcraft.effect.vengeancebeam.base": "Vengeance Beam", + "subtitles.evilcraft.effect.vengeancebeam.start": "Vengeance Beam Start", + "subtitles.evilcraft.effect.vengeancebeam.stop": "Vengeance Beam Stop", + "subtitles.evilcraft.mob.vengeancespirit.ambient": "Vengeance Spirit Growl", + "subtitles.evilcraft.mob.vengeancespirit.death": "Vengeance Spirit Death", + "subtitles.evilcraft.effect.box.beam": "Box of Eternal Closure Beam", + "subtitles.evilcraft.effect.page.flipsingle": "Flip Page", + "subtitles.evilcraft.effect.page.flipmultiple": "Flip Pages", + + "_comment": "------ Origins of Darkness contents ------", + "info_book.evilcraft.section.main": "Origins of Darkness", + "info_book.evilcraft.tag_index": "&oIndex&r", + + "info_book.evilcraft.preface": "Preface", + "info_book.evilcraft.preface.text1": "It would seem this world holds more than meets the eye. There are things I will conclude in this book, my writings of acquired knowledge of the obscurity that resides here. I have discovered a dark way of living with the creatures of this world. “&oWhat evil will come of this&r”, I ask myself? “&oEvil lurks in every corner&r”, I hear a dark voice within me reply. I have discovered a few secrets within this vast world of silly villagers and zombies, something their puny minds will never comprehend.", + "info_book.evilcraft.preface.text2": "Many kinds of magic exist in this world, but the kind you can achieve with &4Blood&0 seems different. I've noticed people cutting themselves for obtaining &4Blood&0, I prefer to spare my strength for some other things...", + + "info_book.evilcraft.structure": "&oStructure&r", + "info_book.evilcraft.structure.text1": "This book is split into two major parts, for the two ages of evilness I like to classify everything in. I consider everything before my coming to this world as the &1First Age&0, and my life's work the &1Second Age&0.", + "info_book.evilcraft.structure.text2": "You can navigate through this book by clicking on the arrows at the bottom, shift clicking will flip through whole sections instead of single pages. At the start of large sections you will see a content table which will contain hyperlinks to its subsections for faster browsing. When you come across recipes, the items that are explained in this book are clickable as a fast reference to the section they are explained in. You will also notice a button at the top left of this book, which will take you to the section above your current one. The button at the top right corner will go back to the previously visited page each time when clicked.", + + "_comment": "--- First Age ---", + "info_book.evilcraft.first_age": "First Age", + + "_comment": "- A Strange New World -", + "info_book.evilcraft.first_age.new_world": "A Strange New World", + "info_book.evilcraft.first_age.new_world.introduction": "Introduction", + "info_book.evilcraft.first_age.new_world.introduction.text": "I have discovered several strange new things lately. They all give off some eerie vibe, the longer I am around those things, the more I feel accustomed to it... Not all of these things might be very useful right away, but I might have some ideas to use them for something else.", + + "info_book.evilcraft.first_age.new_world.dark_ore": "Dark Ore", + "info_book.evilcraft.first_age.new_world.dark_ore.text": "This world is filled with all sorts of resources, this I have known for a long time... But today I have made a new discovery, there is an ore in this world, with a somewhat dark shine to it, it makes me think of precious gems, but I sense a very obscure presence within them. I seem to find them mostly around the same places as &lRedstone Ore&r, but sometimes also much higher. Hitting them with an iron pick axe seems to be the minimal requirement to get some of these gems. There also seems to appear some kind of rather strange dust, but only when I mine them while experiencing Fortune. I’m sure I will find a use for this dust soon enough. It appears that higher Fortune levels increase the chance of getting these dusts.", + + "info_book.evilcraft.first_age.new_world.darkened_apple": "Darkened Apple", + "info_book.evilcraft.first_age.new_world.darkened_apple.text": "As you are reading this book, you might have already come across this item. Combining an &1Apple&0 and a &1Dark Gem&0 results in a special &1Apple&0 that when eaten inflicts large amounts of damage for a certain time. If the entity dies because of this effect, it will leave behind some kind of anomaly. I have yet to discover any uses for this phenomenon...", + + "info_book.evilcraft.first_age.new_world.evil_dungeon": "Evil Dungeon", + "info_book.evilcraft.first_age.new_world.evil_dungeon.text": "While caving, I occasionally encounter these grim rooms with &4Blood&0 spread all over the floor. These &4Blood&0 traces are probably caused by the battles of previous explorers with the countless mobs inhabiting these dungeons.", + + "info_book.evilcraft.first_age.new_world.dark_temple": "Dark Temple", + "info_book.evilcraft.first_age.new_world.dark_temple.text1": "There seem to be certain structures in this world that were built by some kind of ancient civilization that was able to infuse certain environmental powers into items. These processes however seem to degrade the natural balance of the environment the more this process is used. This is possibly the main reason why that civilization isn’t around anymore today...", + "info_book.evilcraft.first_age.new_world.dark_temple.text2": "Using &1Dark Gems&0 I was able to enhance existing &1Glass Bottles&0 to be able to contain environmental weather. Throwing such a &1Weather Container&0 inside the core of such a temple will absorb the current weather into the bottle.", + "info_book.evilcraft.first_age.new_world.dark_temple.text3": "I also discovered that certain items can be empowered using the special properties of thunderstorms. These items can also be empowered when they are directly struck by lightning, but it seems very unlikely to predict where lightning is going to strike, or is it...?", + "info_book.evilcraft.first_age.new_world.dark_temple.text4": "These temples seem emit some kind of energy, maybe I can find some way to detect this and discover new temples in the world?", + + "info_book.evilcraft.first_age.new_world.weather_container_benefits": "Weather Container Benefits", + "info_book.evilcraft.first_age.new_world.weather_container_benefits.text": "Weather that is contained in these bottles can be reactivated when the bottles are thrown against something. But instead of breaking them, it might be more interesting to use them to craft several other neat items.", + + "info_book.evilcraft.first_age.new_world.biome_extract": "Biome Extract", + "info_book.evilcraft.first_age.new_world.biome_extract.text1": "Our world is made up of &1Biomes&0, many different variantions exist. Unfortunately, we can not choose the location of these &1Biomes&0, or at least not always.", + "info_book.evilcraft.first_age.new_world.biome_extract.text2": "One of the abilities of the &1Environmental Accumulator&0 is that it can accept special &1Biome Extract Bottles&0 which it can fill with the &1Biome&0 the machine is currently placed in. These bottles can be thrown anywhere on the ground to transform that area to the given biome.", + "info_book.evilcraft.first_age.new_world.biome_extract.text3": "One major disadvantage of the &1Environmental Accumulator&0 is that it will degrade its biome over time, so the bottles coming out of it will become pretty useless. If only there was an alternative way to craft these &1Biome Extracts&0 without bad effects...", + + "info_book.evilcraft.first_age.new_world.libelle": "Poisonous Libelle", + "info_book.evilcraft.first_age.new_world.libelle.text": "It seems that there are some new creatures in this world. This creature appears to be a pretty large type of dragonfly. During the day time it is a rather peaceful creature, but do not be fooled, for if you would venture too close in proximity of this insect, it will try to poison you as though it being some kind of self defense. At night however, this beasty becomes subdued by an ancient evil and kills everything in its path. I deem myself lucky they have no other weapons besides actively looking me up at night to come and poison me. I managed to kill quite a few of these annoying things and carved some interesting poison sacs from their bodies. I have thrown them in a &1Bucket of Water&0 and the water really absorbs the poison well when I throw in four of these. I have long done the same with &lPoisonous Potato’s&r as well. It can be useful in a pinch for defending my evil lair... Ehm, I mean house... I named this creature after the dutch word for it’s kind, because I did not want to let it be confused with ordinary dragon flies, for obvious reasons...", + + "info_book.evilcraft.first_age.new_world.werewolf": "Werewolf", + "info_book.evilcraft.first_age.new_world.werewolf.text": "Whilest I was exploring this world, I have taken rest in many villages. One of the towns I rested in had a strange looking fellow in it. I started talking to him and it soon struck me he was not as interested in emeralds as the other people in his town. In fact he started asking more and more questions about the dark ore I had discovered, we talked away hours and hours. He was so keen about getting his hands on them and other objects I have discovered that we ended up trading things for most of the rest of the day. When night had fallen, he took me to his house in the village and he said I was most welcome to spend the night in his spare bedroom. I said I already rented a room at the local inn but thanked him for his kindness anyway. As I crawled into bed in the inn, I took a last glance at the moon, as I usually do before going to sleep and I saw it was a nice full moon. As I closed my eyes, all of a sudden, I heard a loud distressed shout and after that a wolf-like growl. The whole village was looking through their windows and we saw a tall wolf, walking on its hindlegs. Everyone cowered in fear, but I, without fear nor doubt, took up my trusty dagger and gave it a pretty good beating. It was a very strong creature, his fur will make a nice memento to his great fight...When I woke up the next morning to conclude my trading session of the day before, my strange trading friend had taken a leave. There where claw marks all over his house and there was &4Blood&0 on the floor, I still wonder if the strange wolve ate him... Or if perhaps he was a werewolf, as the villagers gossip on... It looks like I can convert his drops to regular items when just placing them inside a &1Crafting Table&0.", + + "info_book.evilcraft.first_age.new_world.nether_fish": "Nether Fish", + "info_book.evilcraft.first_age.new_world.nether_fish.text": "Once upon a time while I was visiting hell, I discovered a block of &1Netherrack&0 that was a bit harder to break than normally. But after breaking the block, I noticed a little creature popping out and it started to attack me. It lit me on fire and I took some mild damage, luckily I was able to kill it without much trouble.", + + "_comment": "- Relics -", + "info_book.evilcraft.first_age.relics": "Relics", + + "info_book.evilcraft.first_age.relics.humanoid_flesh": "Humanoid Flesh", + "info_book.evilcraft.first_age.relics.humanoid_flesh.text": "You might never have noticed before, but when players die they seem to drop a part of their flesh. Eating it seems to be dangerous, maybe eating it at night-time might be more safe. I wouldn’t recommend eating your own flesh though, that’s just nasty, try eating one of your friends instead!", + + "info_book.evilcraft.first_age.relics.enchantments": "Enchantments", + "info_book.evilcraft.first_age.relics.enchantments.breaking.text": "&l&nCurse of Breaking&r&NThis enchantment exists in three stages, it looks like it does exactly the opposite of the Unbreaking enchant. This doesn’t seem very useful, does it? Maybe I should find a way to get rid of this.", + "info_book.evilcraft.first_age.relics.enchantments.life_stealing.text": "&l&nLife Stealing&r&NThe three stages of this enchant on offensive weapons allows you to steal parts of the life you take from others.", + "info_book.evilcraft.first_age.relics.enchantments.poison_tip.text": "&l&nPoison Tip&r&NWhen applying some poison to your weapons, you have a chance of poisoning your victims.This enchantment exists in three stages. It looks like you can make a basic version of this enchantment by adding a poisonous material to a regular book.", + "info_book.evilcraft.first_age.relics.enchantments.unusing.text": "&l&nUnusing&r&NI was getting tired of my favorite tools breaking everytime I wasn’t paying attention to them. This I why I devised a new enchantment that makes tools unusable when they are about to break, giving myself enough time to repair it to its former glory.", + "info_book.evilcraft.first_age.relics.enchantments.vengeance.text": "&l&nCurse of Vengeance&r&NTools with this enchanment will spawn Vengeance Spirits when used.", + + "_comment": "- Items -", + "info_book.evilcraft.first_age.items": "Items", + + "info_book.evilcraft.first_age.items.dark_tank": "Dark Tank", + "info_book.evilcraft.first_age.items.dark_tank.text1": "Using some &1Iron&0, &1Dark Gems&0 and a piece of &1Glass&0, it is possible to construct a strong container that is able to hold fluids. It is possible to place these tanks somewhere, or hold them in your inventory.", + "info_book.evilcraft.first_age.items.dark_tank.text2": "When it is placed somewhere, you can right-click which gives it a purple-ish glow, and it seems to open up a hole at the bottom of the tank which is able to automatically fill tanks, item containers and players carrying containers underneath it.", + "info_book.evilcraft.first_age.items.dark_tank.text3": "Shift + right-clicking with the tank in your hand and not aiming at a block (because you know you will just place the tank down if you would do so) will enable a special mode to make it automatically try to fill any container you are currently holding if it can accept that fluid.", + "info_book.evilcraft.first_age.items.dark_tank.text4": "It looks like it can hold about sixteen buckets. If that is too limiting for you, these tanks seem to be expandable by placing multiple ones inside a crafting table, no fluids seem to go lost in this process.", + + "info_book.evilcraft.first_age.items.dark_spike": "Spikes", + "info_book.evilcraft.first_age.items.dark_spike.text": "Using a &1Dark Gem&0 and a piece of &1Iron&0, I was able to create very sharp and durable &1Spikes&0. Mobs don't seem to like them very much...", + + "info_book.evilcraft.first_age.items.spiked_plate": "Spiked Plate", + "info_book.evilcraft.first_age.items.spiked_plate.text1": "Some &1Spikes&0 and a &1Plate&0 will result in a plate which will damage any mob walking over it, me and my peers don’t seem to take any damage though. The powers of the &1Dark Gem&0 seems to ensure killing mobs in this process to drop the same things when killed by any player.", + "info_book.evilcraft.first_age.items.spiked_plate.text2": "For your convenience, they also give off a redstone signal when a mob is taking damage.", + + "info_book.evilcraft.first_age.items.spikey_claws": "Spikey Claws", + "info_book.evilcraft.first_age.items.spikey_claws.text1": "Nothing is more annoying than swapping tools around when trying to break blocks, and the suddenly having to fight incoming mobs.", + "info_book.evilcraft.first_age.items.spikey_claws.text2": "Combining some &1Spikes&0 allows you to break almost all soft materials very quickly. At the same time, any mobs that come creeping by can also be attacked with sufficient power.", + + "info_book.evilcraft.first_age.items.potentia_sphere": "Potentia Sphere", + "info_book.evilcraft.first_age.items.potentia_sphere.text": "Combining several shiny mundane items will result in a sphere that seems to possess some awesome powers, I might discover a way to harness these powers in the near future. It looks like the power can be inverted by using some &1Dark Gems&0.", + + "info_book.evilcraft.first_age.items.dull_dust": "Dull Dust", + "info_book.evilcraft.first_age.items.dull_dust.text": "Combining some &1Sugar&0 and &1Gunpowder&0 will result in a weird dust that doesn’t seem to be very useful at the moment, hence the name. Although this might change one day.", + + "info_book.evilcraft.first_age.items.obscured_glass": "Obscured Glass", + "info_book.evilcraft.first_age.items.obscured_glass.text": "Some people might find regular &1Glass&0 too bright. Combining some glass with a &1Dark Gem&0 seems to make a special type of glass that almost completely reduces the amount of light that gets through. I am still able to look through the glass though, very strange...", + + "info_book.evilcraft.first_age.items.exalted_crafter": "Exalted Crafter", + "info_book.evilcraft.first_age.items.exalted_crafter.text1": "Crafting tables can be inconvenient sometimes when at remote locations. It looks like the &1Crushed Dark Gems&0 give the power to craft things from within your inventory! Attaching some kind of chest to it gives an easy internal inventory, even your &1Ender Chest&0 seems to work. Power users might be happy with this item, since it can be bound to a hotkey. Using that same hotkey when the gui is open will clear your inventory, and using the hotkey with shift will balance all the items currently inside the grid. There is a toggle button available that allows you to switch between the return targets when shift-removing items from the crafting grid, you can choose between either the inner item inventory or your player inventory.", + "info_book.evilcraft.first_age.items.exalted_crafter.text2": "Striking it with lightning seems to make it bound to reality so that it can’t be destroyed or disappear when dropped.", + + "info_book.evilcraft.first_age.items.display_stand": "Display Stand", + "info_book.evilcraft.first_age.items.display_stand.text1": "This small block can showcase your favorite items and blocks. It seems to support any wood type, and it can be placed with any rotation you want. You can pipe items in and out from the bottom or the top.", + "info_book.evilcraft.first_age.items.display_stand.text2": "Interaction from all other sides of the block will be delegated to the item itself, so you can interact with its inventory, fluids, energy, ...", + + "_comment": "- Items -", + "info_book.evilcraft.first_age.vengeance_spirits": "Vengeance Spirits", + + "info_book.evilcraft.first_age.vengeance_spirits.introduction": "After Monsters Die", + "info_book.evilcraft.first_age.vengeance_spirits.introduction.text1": "Other people find it strange, but I always watch closely when beasts die. I noticed that they mostly give off some strange dark-purple aura which quickly fades again.", + "info_book.evilcraft.first_age.vengeance_spirits.introduction.text2": "I noticed that I can use some of the &1Crushed Dark Gem&0 to construct a ring which allows me to fully see those auras of the mobs I kill, though it looks like they can see me as well. They always try to follow me and when they touch me they do some minor damage after which they dissolve into thin air.", + "info_book.evilcraft.first_age.vengeance_spirits.introduction.text3": "Activating the ring gives me some amazing powers but this seems to attract and anger some spirits, although most of these spirits are unrecognisable for some reason...", + + "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits": "Catching Spirits", + "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits.text1": "On some of my adventures I discovered some strange purple boxes which contained some distorted spirits. It looks like these spirits were captured a long time ago and have since been degrading, I don’t think they can be restored to their original state though.", + "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits.text2": "I was able to reverse-engineer these boxes to be able to craft them myself. In this process, I also discovered how to freeze spirits so that they can be absorbed by these boxes. I enhanced the &1Vengeance Ring&0 with this technology to make a &1Vengeance Focus&0 that can be used to target spirits and catch them. Maybe I can use these contained spirits for something later...", + + "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection": "Spirit Protection", + "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text1": "These spirits can do some nasty damage if you’re not careful. I noticed that these spirits seem to be annoyed by &1Dark Gems&0, but they still ignore feeling that if they see you. The power of fire and a larger amount of &1Dark Gems&0 seems to change the way the spirits attack you though. Instead of taking damage, you will now only be a bit more hungry, which might be better than the alternative.", + "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text2": "A completely different alternative to spirit protection, is to simply make yourself invisible to these spirits. It looks like the &1Spectral Glasses&0 allow you to see any spirit without them being able to see you, unless they were already out for your soul. This does however require some otherwordly material to craft, maybe I'll come across it later.", + + "_comment": "--- Second Age ---", + "info_book.evilcraft.second_age": "Second Age", + + "_comment": "- Blood Extraction -", + "info_book.evilcraft.second_age.blood_extraction": "Blood Extraction", + "info_book.evilcraft.second_age.blood_extraction.text1": "Using some &1Spikes&0, I was able to make a simple utility to obtain some &4Blood&0 from various places. When killing certain beasts, this item will fill up with &4Blood&0 when it is somewhere within your inventory. Sometimes you might come across some &4Blood&0 stains on the ground, a simple shift + right click will put some of the &4Blood&0 in your extractor. These &4Blood&0 stains seem to form when something falls to death from a great height, this might come in handy one day...", + "info_book.evilcraft.second_age.blood_extraction.text2": "A simple right click with this item will place one bucket of &4Blood&0 on the ground.", + "info_book.evilcraft.second_age.blood_extraction.text3": "This will be useful until I find some less manual ways to get my hands on some &4Blood&0.", + "info_book.evilcraft.second_age.blood_extraction.text4": "By default, the size of these extractors are a bit limited. But it looks like I can just combine multiple &1Blood Extractors&0 inside a crafting grid to increase the capacity, it can even be combined with &1Dark Tanks&0 for even more storage capacity.", + + "_comment": "- Powers of Blood -", + "info_book.evilcraft.second_age.powers_of_blood": "The Powers of Blood", + "info_book.evilcraft.second_age.powers_of_blood.text1": "Everyone knows that &4Blood&0 is a key element of every living being. Combining the magical properties of &1Dark Gems&0 and the vitalizing &4Blood&0 allowed me to come up with some really amazing new tools and machines. Some of my peers say I’m a bit too enthusiastic about this discovery, I guess they’re not open-minded enough.", + "info_book.evilcraft.second_age.powers_of_blood.text2": "&1Dark Gems&0 seem to be very open to accept &4Blood&0. Tossing one in a pool of &4Blood&0 results in a &1Dark Power Gem&0. Note that you will need at least five source &4Blood&0 blocks in the world, you will need to do this at least once, in the next chapter I will explain how to more cheaply craft &1Dark Power Gems&0. When tossing your gems in the pool of &4Blood&0, make sure you aim at the source blocks.", + "info_book.evilcraft.second_age.powers_of_blood.text3": "As we all know, &4Blood&0 will dry out after a while when it is in a dry area. Breaking the &1Hardened Blood&0 with a pickaxe or your fists will turn it into regular &4Blood&0 again. Breaking such &1Hardened Blood&0 with &1Flint and Steel&0 will give some &1Hardened Blood Shards&0 which might come in handy later on. It looks like these shards can also be obtained when cooking such a &1Hardened Blood&0 block, if you can obtain it in some way ... maybe a soft touch can help?", + "info_book.evilcraft.second_age.powers_of_blood.text4": "It appears that &1Condensed Blood&0 can be found in some rare places. These can be inserted into any &4Blood&0-accepting machines to gain half a bucket of extra &4Blood&0 for your pleasure.", + + "_comment": "- Blood Infusion -", + "info_book.evilcraft.second_age.blood_infusion": "Blood Infusion", + + "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core": "Blood Infusion Core", + "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core.text": "This is one of the most profound discoveries based on &4Blood&0. Mundane items can be infused with &4Blood&0 to give the very special and interesting properties. The possibilities are endless, as long as you are not afraid to think a bit out of the box.", + + "info_book.evilcraft.second_age.blood_infusion.blood_chest": "Blood Chest", + "info_book.evilcraft.second_age.blood_infusion.blood_chest.text": "My first simple attempt to infuse items with &4Blood&0 resulted in a simple chest in which tools can bathe in. This bathing causes damage to the tools to slowly disappear. There is however a minor issue which causes tools to rarely attain bad effects, like the &1Curse of Breaking&0 enchant. I’ll certainly discover another way to purify these tools to get rid of these bad effects.", + + "info_book.evilcraft.second_age.blood_infusion.blood_infuser": "Blood Infuser", + "info_book.evilcraft.second_age.blood_infusion.blood_infuser.text1": "After repairing items, I was sure I could take things to the next level. Items that can accept &4Blood&0, like the &1Dark Tanks&0 I introduced before, will be filled with &4Blood&0 when placed in this machine. Other specific items seem to transform in a special way when filled with &4Blood&0, here is a non-exhaustive list of items which can be infused. Giving this machine a redstone signal will pause any running process.", + "info_book.evilcraft.second_age.blood_infusion.blood_infuser.text2": "This machine finally allows you to make &1Dark Power Gems&0 more easily and at a much lower cost.", + + "info_book.evilcraft.second_age.blood_infusion.undead_tree": "Undead Tree", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text1": "I was able to reanimate dead saplings, the trees that grow from this process are remarkable to say the least. They seem to give off some of Blood if grown naturally, but the saplings that drop still seem to be dead somehow. Combining the wood with a Dark Gem will result in some sticks which will be useful some day.", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text2": "Killing a sapling is as simple as shearing a living one in a crafting grid. &oIs that tree growing in a desert?&r", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text3": "Dropping sticks made from this wood always seems to rotate their lighter side in a certain direction. Could it be pointing to somewhere?", + + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion": "Advanced Blood Infusion", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text1": "Soon after my first &1Blood Infuser&0 was built, I started to think of some optimizations to make the machine faster and more efficient. Using the &1Crushed Dark Gems&0 I was able to construct materialized &1Promises&0 which the &1Blood Infuser&0 actually seems to adhere to, it looks like the machine is actually alive in some way...", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text2": "Filling a &1Bowl of Empty Promises&0 with this purple powder and infusing it with &4Blood&0 will result in a &1Bowl of Promises&0 of a certain strength. Combining this with a reactant and a mineral promise acceptor which can be created with a significant amount of &4Blood&0, will result in a &1Promise&0 of a certain type. &1Promises of Tenacity&0 can be created by utilizing organic reactants, this will allow the machine (and maybe others as well) to allow for more &1Promises&0 and &4Blood&0 to hold, furthermore, it increases the possible infusion recipes. &1Promises of Velocity&0 can be used to increase the speed of the machine, while the &1Productivity Promise&0 will reduce the amount of &4Blood&0 required to process an item.", + + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes": "More Blood Infusion Recipes", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes.text": "Because of these new &1Promises of Tenacity&0, it looks like a whole new world opened to infuse items.", + + "_comment": "- Evolved Blood Machinery -", + "info_book.evilcraft.second_age.evolved_blood_machinery": "Evolved Blood Machinery", + + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal": "Sanguinary Pedestal", + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text1": "I was getting tired of pushing mobs off of cliffs and extracting the &4Blood&0, that is why I constructed a device which is able to extract &4Blood&0 from nearby &1Blood Stains&0 and place it in any nearby tanks. Using some &1Dark Power Gems&0, the &4Blood&0 efficiency of this &4Blood&0 extraction can be increased.", + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text2": "Placing a &1Spiked Plate&0 on top of it will enhance the capabilities of this plate to also absorb the &4Blood&0 of the beasts it kills and redirect it to the pedestal.", + + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier": "Purifier", + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text1": "After the unfortunate side-effects of the &1Blood Chest&0, I decided to design a new machine that is able to remove these bad effects from your tools. Simply by placing a tool with a bad effect inside of this block together with at least one bucket worth of &4Blood&0 will remove this effect from the item.", + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text2": "An unintended benefit of this machine is that when filling it completely with &4Blood&0 and placing an enchanted item together with a &1Blook&0 (which is just a &1Book&0 infused with &1Blood&0), will move a random enchantment from the item to the book, at the cost of three &1Buckets of Blood&0.", + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text3": "Recently, I noticed that this machine also allows you to remove &1Potion Effects&0 from living creatures sitting inside of it by filling the &1Purifier&0 completely with &4Blood&0 and giving it an &1Empty Bottle&0. After a few seconds, the effect will be contained inside the bottle and the creature will be freed of it.", + + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice": "Entangled Chalice", + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text1": "When you have as much experience as I have with infusing items with &4Blood&0, you will notice that by enhancing a tear of the fearsome &1Ghast&0 will result in a very special kind of tear. It seems to share all properties when split in half. This gave me the idea to build &lEntangled Chalices&r with this tear with the goal of sharing the fluid contents of the chalice with all other chalices that are constructed from the same tear.", + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text2": "Normally, you will get two chalices sharing contents from the crafting recipe, but when replacing the center &4Gold Ingot&0 in the recipe with an existing chalice, it will expand the tear network to include another chalice.", + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text3": "These chalices can be placed in the world or held in your inventory. Shift + right-click with it in your hand to enable the Omni-Supply mode which will continuously try to fill all containers in your inventory with &4Blood&0.", + + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest": "Colossal Blood Chest", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text1": "&1Blood Chests&0 are great, throw in your damaged stuff, and they come out repaired. One downside of using that machine is the occasional bad effect your items can get, and it can be quite annoying to continuously clear that effect with your &1Purifier&0.", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "Actually, the disadvantes don't stop there. The &1Blood Chests&0 has a very small inventory to put your items in, it is slow, has a small tank size and is really slow. Worst of all, my &1Promises&0 can't even be used to boost the machine!", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text3": "That is why I created the &1Colossal Blood Chest&0! It solves all of the problems I have mentioned As a logical consequence, this machine is quite a bit bigger than its regular variant. Because of this massive size, I had to make use the strange powers of &1Undead Planks&0 to be able to hold the structure together.", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text4": "This &1Colossal Blood Chest&0 should only be used if you have a lot of items you need to repair at once. The reason for this is that its base &4Blood&0 usage is higher than the usage of the &1Blood Chests&0, but the more items that are being repaired simultaneously, the more efficient this &4Blood&0 usage becomes.", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text5": "To build this, make a &1hollow&0 3x3x3 structure of &1Reinforced Undead Planks&0. For the structure to form, your need exactly one &1Colossal Blood Chest&0 block somewhere in the structure wall, make sure not to place it in the middle of the structure, as it must remain hollow.", + + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator": "Sanguinary Environmental Acc.", + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text1": "I was getting tired of running to &1Dark Temples&0 every time I had to accumulate some environment to craft new items. One day, I was so tired of it that I just broke one the machines standing in there, and to my suprise it dropped a strange new item.", + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text2": "After some research, I was able to use this new item in a new kind of &1Environmental Accumulator&0 that is able to run on &4Blood&0. I was also able to make this machine completely bad-effect proof, so no more biome degradation or random deaths by walking near those temples.", + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text3": "This machine requires a hefty amount of &4Blood&0 to work, that is why you will need &18&0 &4Blood&0 tanks of any type spread around the machine as can be seen in the following image. This machine will not work without those tanks, smoke effects can be seen at the locations where the tanks are supposed to be placed.", + + "_comment": "- Tools -", + "info_book.evilcraft.second_age.tools": "Tools", + + "info_book.evilcraft.second_age.tools.broom": "Broom", + + "info_book.evilcraft.second_age.tools.broom.introduction": "Broom Basics", + "info_book.evilcraft.second_age.tools.broom.introduction.text1": "&1Brooms&0 are typically used to clean the floor. I noticed however, that by creating them using &1Crushed Dark Gems&0 and &1Dark Sticks&0, and infusing them with a constant stream of &4Blood&0, they seem to gain some very interesting qualities. When handling a &1Broom&0 in a certain way, it seems to float. After practicing with it for a while, I was able to control it enough to be able to fly in any direction I wanted while sitting on it.", + "info_book.evilcraft.second_age.tools.broom.introduction.text2": "&1Brooms&0 are made of three main parts. The &1Rod&0 is the basis of your broom, this will influence its main properties. A &1Brush&0 is needed to make the Broom maneuvarable. Finally, a &1Cap&0 is needed to balance your &1Broom&0.", + "info_book.evilcraft.second_age.tools.broom.introduction.text3": "All possible &1Broom&0 parts must be created using the &1Bare Rod, Brush&0 and &1Cap&0, this can be done by combining these three parts of any material in any crafting grid. Parts made from different materials seem to have different properties. All possible properties will be explained in the following section after that I will give an overview of all &1Broom&0 parts.", + "info_book.evilcraft.second_age.tools.broom.introduction.text4": "When flying with the &1Broom&0, make sure that it has enough &4Blood&0 at all times, otherwise the &1Broom&0 will slow down significantly.", + + "info_book.evilcraft.second_age.tools.broom.modifiers": "Broom Modifiers", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.intro": "In this section, I will list all modifier effects I have discovered during my adventures. They can be applied to an existing &1Broom&0 by combining it in any crafting grid. Once the modifier is applied, there is no way to remove it again from the &1Broom&0.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.modifier_count": "&l&nModifier Count&r&NThe maximum amount of modifiers a &1Broom&0 can have.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.speed": "&l&nSpeed&r&NThe top speed of a &1Broom&0.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.acceleration": "&l&nAcceleration&r&NThe higher this value, the faster the &1Broom&0 will accelerate.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.maneuverability": "&l&nManeuverability&r&NHow fast a &1Broom&0 can rotate.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.levitation": "&l&nLevitation&r&NThe higher this value, the faster the &1Broom&0 can fly up.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.damage": "&l&nDamage&r&NThe damage that will be afflicted onto colliding mobs. The faster the &1Broom&0 is flying, the higher this damage will be.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.particles": "&l&nParticles&r&NHow much particles should be emitted from the &1Broom&0 when flying.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.flame": "&l&nFlame&r&NAny colliding entity will be lit on fire.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.smash": "&l&nSmash&r&NThis is used to enable the &1Broom&0 to break blocks when flying. Higher values can break harder blocks.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.bouncy": "&l&nBouncy&r&NColliding entities will be bounced away, depending on this modifier value.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.witherer": "&l&nWitherer&r&NThe wither effect will be applied to colliding entities.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.hungerer": "&l&nHungerer&r&NColliding entities will experience sudden hunger.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.kamikaze": "&l&nKamikaze&r&NWhen colliding with an entity the &1Broom&0 will explode. It is very unlikely that a mounted player would survive something like this.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.withershield": "&l&nWither Shield&r&NThe higher the modifier value, the larger the chance that the mounted player will be protected from incoming projectiles.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.sturdyness": "&l&nThoughness&r&NHigher modifier values will make the &1Broom&0 less influencable by external factors during movement, such as colliding with entities", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.luck": "&l&nLuck&r&NThis ability makes the mounted player more lucky when killing mobs and breaking blocks.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.efficiency": "&l&nEfficiency&r&NA higher modifier value will result in a higher chance that nood &4Blood&0 needs to be consumed.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.swimming": "&l&nSwimming&r&NThis makes the &1Broom&0 better maneuverable in liquids.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.icy": "&l&nIcy&r&NSlows down colliding entities.", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.sticky": "&l&nSticky&r&NOther entities can stick to you. The higher the modifier, the more entities can stick. Make sure to have a sufficient level of Thoughness to carry all those entities!", + + "info_book.evilcraft.second_age.tools.broom.parts": "Broom Parts", + "info_book.evilcraft.second_age.tools.broom.parts.text1": "Various materials can be used to make broom parts. Their tooltip shows what base modifiers will be present on the resulting &1Broom&0 after crafting.", + + "info_book.evilcraft.second_age.tools.introduction": "Introduction", + "info_book.evilcraft.second_age.tools.introduction.text": "Items that use &4Blood&0 mostly have an internal container that can hold some &4Blood&0 which can be filled using the &1Blood Infuser&0 or by activating auto-supply mode on other tools and holding the item to fill in your hand. When using these items, it will drain some &4Blood&0. When that item has ran out of &4Blood&0, it will try to drain &4Blood&0 from other containers in your inventory, or it will stop functioning if no such item can be found.", + + "info_book.evilcraft.second_age.tools.blood_pearl_of_teleportation": "Blood Pearl of Teleportation", + "info_book.evilcraft.second_age.tools.blood_pearl_of_teleportation.text": "Regular &1Ender Pearls&0 are fun for teleporting around, but this can get quite expensive. Using the powers of &4Blood&0, I was able to construct a special &1Ender Pearl&0 that is completely reusable at the cost of some &4Blood&0. It also seems much more potent than regular &1Ender Pearls&0, which can only be good.", + + "info_book.evilcraft.second_age.tools.invigorating_pendant": "Invigorating Pendant", + "info_book.evilcraft.second_age.tools.invigorating_pendant.text": "Getting rid of bad potion effects can be a pain. This pendant is able to remove any bad effect at the cost of some &4Blood&0. Worse effects cost more &4Blood&0. It even seems to extinguish fire, but I wouldn’t recommend swimming in lava just yet. You will need a special kind of string to craft this, which can be created by combining regular string with a small fragment of gold.", + + "info_book.evilcraft.second_age.tools.primed_pendant": "Primed Pendant", + "info_book.evilcraft.second_age.tools.primed_pendant.text": "After making the &1Invigorating Pendant&0, I started thinking. What if it would be possible to not only remove, but also apply effects? This new pendant is able to hold one &1Potion&0, and by using &4Blood&0 it will continuously apply its effect to you. I noticed that some effects cost more &4Blood&0 than the others. You can insert new &1Potions&0 by simply right-clicking with the item.", + + "info_book.evilcraft.second_age.tools.effortless_ring": "Effortless Ring", + "info_book.evilcraft.second_age.tools.effortless_ring.text": "I was able to construct a special ring that can apply the &1Promises&0 of &Productivity&0 and &1Velocity&0 which allows you to walk faster, jump higher and step more easily on blocks. Just hold this item anywhere inside your inventory to gain its effects. Note that this step assist can be avoided by holding &oShift&r.", + + "info_book.evilcraft.second_age.tools.kineticator": "Kineticator", + "info_book.evilcraft.second_age.tools.kineticator.text1": "This item is able to attract items and experience orbs in a certain area. This area can be changed by right-clicking it, enabling or disabling it is done with a simple shift + right-click. Items that are attracted from nearby consumes little to no &4Blood&0, but items from further away will require some more &4Blood&0. Sneaking will avoid kineticating items.", + "info_book.evilcraft.second_age.tools.kineticator.text2": "Reversing the recipe will give the opposite version of this item which is able to repel items and experience orbs.", + + "info_book.evilcraft.second_age.tools.sceptre_of_thunder": "Sceptre of Thunder", + "info_book.evilcraft.second_age.tools.sceptre_of_thunder.text": "I feel oddly at peace when there are thunderstorms. That is why I made a simple tool that can spawn such storms. This item can however be used only once, making this a rather expensive process.", + + "info_book.evilcraft.second_age.tools.vengeance_pickaxe": "Vengeance Pickaxe", + "info_book.evilcraft.second_age.tools.vengeance_pickaxe.text": "I’ve discovered a way to reuse the technology from the &1Vengeance Ring&0 into a pickaxe. This seems to drastically reduce the durability of the pickaxe though. But it has an interesting side-effect that when crafted will have the ability to trigger an enormous &1Fortune&0.", + + "info_book.evilcraft.second_age.tools.gemstone_torch": "Gemstone Torch", + "info_book.evilcraft.second_age.tools.gemstone_torch.text": "I was able to combine the &1Burning Gemstone&0 with a &1Dark Stick&0 to make a special torch that seems to absorb any spawning &1Vengeance Spirits&0 in its light area. Note that any spirits spawned outside the area will still be able to wander in this area though, but a simple mundane wall should be able to solve that.", + + "info_book.second_age.tools.rejuvenated_flesh": "Rejuvenated Flesh", + "info_book.second_age.tools.rejuvenated_flesh.text": "&1Flesh&0 can be combined with &1Garmonbozia&0 to make it an infinite source of food. You will however need to supply it with &4Blood&0 to be able to eat from it.", + + "_comment": "- Weapons -", + "info_book.evilcraft.second_age.weapons": "Weapons", + + "info_book.evilcraft.second_age.weapons.vein_sword": "Vein Sword", + "info_book.evilcraft.second_age.weapons.vein_sword.text": "Short on &4Blood&0 and always out in the fields attacking mobs? Why not use this sword that will boost the &4Blood&0 you will get in your &1Blood Extractor&0 after killing mobs? As a bonus, this sword will provide a default &1Looting&0 bonus when crafted.", + + "info_book.evilcraft.second_age.weapons.mace_of_distortion": "Mace of Distortion", + "info_book.evilcraft.second_age.weapons.mace_of_distortion.text": "Holding right-click with this mace will build up a circular sphere around it that, when released, will trigger a force upon all other entities within that sphere knocking them back and causing some damage as long as the mace has enough &4Blood&0. Shift + right-clicking it will cycle through the different power levels, each higher level will cause more damage, but at the same time cost more &4Blood&0.", + + "info_book.evilcraft.second_age.weapons.necromancer_staff": "Necromancer Staff", + "info_book.evilcraft.second_age.weapons.necromancer_staff.text": "&1Zombies&0 seem to be controllable once you have a skull of some kind. After mounting such a skull on a staff I discovered that I can spawn zombies that will attack any entity I target for a limited amount of time.", + + "info_book.evilcraft.second_age.weapons.mace_of_destruction": "Mace of Destruction", + "info_book.evilcraft.second_age.weapons.mace_of_destruction.text": "This is a variant of the &1Mace of Distortion&0, the force that is released by this mace is actually a powerful explosion. The longer you charge the mace, the bigger the explosion will be. Increasing the power level of this mace will increase the starting power of the explosion, so you can charge even more.", + + "_comment": "- Abusing Spirits -", + "info_book.evilcraft.second_age.abusing_spirits": "Abusing Spirits", + + "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits": "Infusing Spirits", + "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits.text": "Having &1Vengeance Spirits&0 contained in boxes is not very useful by itself. I theorized that it might be possible to revive the spirits using some &4Blood&0...", + + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace": "Spirit Furnace", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text1": "I finally succeeded in reviving &1Vengeance Spirits&0, or at least partially. The revived spirits seem to be too weak to live in the real world, but they seem to have all the properties and materials of real mobs though. There is however a use for this discovery, when building a large machine that can contain the resulting mob it will, at the cost of a large amount of &4Blood&0, revive the spirit and immediately cook it alive. This will result in the drops of these mobs to be collected in the machine’s inventory. It looks like the &1Box of Eternal Closure&0 can indefinitely be reused without the spirit ever getting out of it.", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text2": "You will need a bunch of tough blocks, like &1Dark Bricks&0 infused with some &4Blood&0 to make sure the spirits can’t get out. You will need to build a cubic structure of these blocks so that the mob you wish to reanimate has room enough to fit in the inside of the structure. A zombie for example is one block wide and two blocks high, so you will need a structure of three blocks wide and four blocks high with a hollow space inside. If the mob you try to contain is very large you might even need to build a structure that is as large as a nine-by-nine, not too shabby!", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text3": "You will also need a single &1Spirit Furnace&0 block somewhere in the structure. This block can easily be connected to other inventories or tanks using the known means. You will see a distinct red glow when the structure has been successfully assembled.", + + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator": "Spirit Reanimator", + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text1": "After the discovery of the &1Spirit Furnace&0 I was still determined to revive those spirits. To solve the problem of unstable mobs I put them inside &1Eggs&0, as an attempt to stabilize them. This process still requires some substantial amount of &4Blood&0 and of course an empty &1Egg&0.", + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text2": "Because of this more advanced process, spirits will be completely used up, so only one &1Egg&0 can be created per &1spirit&0.", + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text3": "Some mobs however seem to refuse to enter the &1Egg&0, so their spirits will be lost forever.", + + "_comment": "- Killing Spirits -", + "info_book.evilcraft.second_age.after_death": "After Death", + + "info_book.evilcraft.second_age.after_death.spirit_killing101": "Spirit-Killing 101", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "After handling spirits one after the other, I became quite comfortable with being among them. Because of that, I was able to notice some of their specific traits, and even fears! They seem to dislike anything having to do with 'endings' in any form.", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "I was always annoyed by the fact that those nasty spirits could attack me, and there was nothing I could do against them. That is why I investigated a way to damage them. It looks like their fear of endings was grounded, because those things damage them. Using some 'end'-relics, I was able to transform my &1Vengeance Focus&0 to an improved version which is able to damage them.", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "This new focus appeared to be strong enough to completely 'kill' any spirit. But to my suprise, they drop some stuff. This includes some things that their old physical form carried and also some ghastly dust, which seems to carry the spirits' darkest parts and may prove useful in the future...", + + "info_book.evilcraft.second_age.after_death.garmonbozia": "Garmonbozia", + "info_book.evilcraft.second_age.after_death.garmonbozia.text1": "What if it was possible to imbue the darkest thoughts and emotions into this world. This could prove to be an immense source of unimaginable power. With the discovery of vengeance, darkness and blood, I think I may have the essential elements.", + "info_book.evilcraft.second_age.after_death.garmonbozia.text2": "Combining these elements resulted in a strange spiritual energy. It is so otherwordly, that it does not have its own material, which is why it is observed as some kind of creamed corn.", + "info_book.evilcraft.second_age.after_death.garmonbozia.text3": "My subjects say I have gone too far with this, the fools." + } \ No newline at end of file diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json new file mode 100644 index 000000000000..5ff778402f1d --- /dev/null +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -0,0 +1,764 @@ +{ + "_comment": "General", + "itemGroup.evilcraft": "邪恶工艺", + "general.evilcraft.info.empty": "空", + "general.evilcraft.description": "Minecraft的一个邪恶模组。", + + "_comment": "Sound names", + "subtitles.evilcraft.effect.vengeancebeam.base": "复仇光束", + "subtitles.evilcraft.effect.vengeancebeam.start": "复仇光束:开始", + "subtitles.evilcraft.effect.vengeancebeam.stop": "复仇光束:停止", + "subtitles.evilcraft.mob.vengeancespirit.ambient": "复仇之魂:低吼", + "subtitles.evilcraft.mob.vengeancespirit.death": "复仇之魂:死亡", + "subtitles.evilcraft.effect.box.beam": "永恒灵魂箱光束", + "subtitles.evilcraft.effect.page.flipsingle": "翻页声", + "subtitles.evilcraft.effect.page.flipmultiple": "连续翻页声", + + "_comment": "Blocks", + "block.evilcraft.inner_block.info": "方块:%s", + "block.evilcraft.blood": "血液", + "block.evilcraft.poison": "毒液", + "block.evilcraft.blood_chest": "血能箱", + "block.evilcraft.blood_chest.info": "用血液修复物品。", + "block.evilcraft.blood_infuser": "血能注入器", + "block.evilcraft.dark_ore": "暗黑宝石矿石", + "block.evilcraft.dark_ore_deepslate": "深层暗黑宝石矿石", + "block.evilcraft.dark_block": "暗黑宝石块", + "block.evilcraft.blood_stain": "血迹", + "block.evilcraft.blood_stain.info": "生物摔死后产生的血迹。", + "block.evilcraft.lightning_bomb": "雷击炸弹", + "block.evilcraft.bloody_cobblestone": "沾满血的圆石", + "block.evilcraft.nether_monster_block": "下界怪物蛋", + "block.evilcraft.excrement_pile": "粪便堆", + "block.evilcraft.excrement_pile.info": "会在动物下方形成", + "block.evilcraft.hardened_blood": "硬化血块", + "block.evilcraft.hardened_blood.info": "已经干了的血液。淋雨或被破坏会重新变为流体。", + "block.evilcraft.obscured_glass": "阻光玻璃", + "block.evilcraft.environmental_accumulator": "环境蓄积器", + "block.evilcraft.environmental_accumulator.info": "只能在暗黑神庙里被找到,无法制造。", + "block.evilcraft.undead_leaves": "亡灵树叶", + "block.evilcraft.undead_log": "亡灵原木", + "block.evilcraft.undead_log_stripped": "去皮亡灵原木", + "block.evilcraft.undead_wood": "亡灵木", + "block.evilcraft.undead_wood_stripped": "去皮亡灵木", + "block.evilcraft.undead_slab": "亡灵木台阶", + "block.evilcraft.undead_fence": "亡灵木栅栏", + "block.evilcraft.undead_fence_gate": "亡灵木栅栏门", + "block.evilcraft.undead_sapling": "亡灵树苗", + "block.evilcraft.undead_sapling.info": "长成一棵亡灵树。", + "block.evilcraft.undead_planks": "亡灵木板", + "block.evilcraft.invisible_redstone_block": "隐形红石块", + "block.evilcraft.purifier": "净化器", + "block.evilcraft.purifier.info": "祛魔台", + "block.evilcraft.dark_brick": "暗黑砖", + "block.evilcraft.dark_blood_brick": "暗黑血砖", + "block.evilcraft.spirit_furnace": "灵魂炉", + "block.evilcraft.spirit_furnace.info": "烹饪复仇之魂以获得其掉落物。", + "block.evilcraft.spirit_furnace.help.invalid": "无法开始烹饪", + "block.evilcraft.spirit_furnace.help.invalid.no_entity": "缺少灵魂箱/灵魂箱为空", + "block.evilcraft.spirit_furnace.help.invalid.content_size": "容量大小:%s", + "block.evilcraft.spirit_furnace.help.invalid.required_size": "需要大小:%s", + "block.evilcraft.spirit_furnace.help.invalid.force_halt": "储存空间不足", + "block.evilcraft.spirit_furnace.help.invalid.caught_error": "无效生物灵魂。请联系模组开发者。", + "block.evilcraft.box_of_eternal_closure": "永恒灵魂箱", + "block.evilcraft.box_of_eternal_closure.info.content": "存有:%s", + "block.evilcraft.dark_tank": "暗黑流体罐", + "block.evilcraft.dark_tank.info": "与其他流体罐合成以增加容量。Shift右击以切换自动补给。", + "block.evilcraft.dark_tank.info.auto_supply": "自动补给:%s", + "block.evilcraft.sanguinary_pedestal_0": "血腥基座", + "block.evilcraft.sanguinary_pedestal_0.info": "从附近的血迹中提取血液。", + "block.evilcraft.sanguinary_pedestal_1": "强化血腥基座", + "block.evilcraft.sanguinary_pedestal_1.info": "从附近的血迹中提取更多血液。", + "block.evilcraft.spiked_plate": "钉刺板", + "block.evilcraft.spiked_plate.info": "对生物造成伤害,放置在基座上以提取血液。", + "block.evilcraft.spirit_reanimator": "灵魂再生炉", + "block.evilcraft.spirit_reanimator.info": "复活复仇之魂。", + "block.evilcraft.spirit_reanimator.help.invalid": "无法再生", + "block.evilcraft.spirit_reanimator.help.invalid.no_entity": "缺少灵魂箱、灵魂箱无效或为空", + "block.evilcraft.spirit_reanimator.help.invalid.invalid_entity": "生物没有可用的刷怪蛋", + "block.evilcraft.spirit_reanimator.help.invalid.different_egg": "移除种类不同的刷怪蛋", + "block.evilcraft.entangled_chalice": "纠缠圣杯", + "block.evilcraft.entangled_chalice.info": "同组纠缠圣杯将共享流体存储。\\nShift右击以切换自动补给。", + "block.evilcraft.entangled_chalice.info.auto_supply": "自动补给:%s", + "block.evilcraft.entangled_chalice.info.id": "组:%s", + "block.evilcraft.dark_power_gem_block": "暗黑充能宝石块", + "block.evilcraft.gem_stone_torch": "宝石火把", + "block.evilcraft.gem_stone_torch.info": "阻止复仇之魂在15格半径内生成。", + "block.evilcraft.eternal_water": "永恒水方块", + "block.evilcraft.eternal_water.info": "一个无限的水源。", + "block.evilcraft.blood_waxed_coal_block": "血蜡煤块", + "block.evilcraft.spirit_portal": "灵魂之门", + "block.evilcraft.reinforced_undead_planks": "强化亡灵木板", + "block.evilcraft.colossal_blood_chest": "大型血能箱", + "block.evilcraft.colossal_blood_chest.info": "工业规模的血能箱。", + "block.evilcraft.sanguinary_environmental_accumulator": "血腥环境蓄积器", + "block.evilcraft.sanguinary_environmental_accumulator.info": "可合成的环境蓄积器", + "block.evilcraft.sanguinary_environmental_accumulator.help.invalid": "无法工作", + "block.evilcraft.sanguinary_environmental_accumulator.help.invalid.invalid_locations": "需要在以下位置放置装有血液的储罐:", + "block.evilcraft.display_stand": "展示架", + "block.evilcraft.undead_planks_stairs": "亡灵木楼梯", + "block.evilcraft.reinforced_undead_planks_stairs": "强化亡灵木楼梯", + "block.evilcraft.dark_brick_stairs": "暗黑砖楼梯", + "block.evilcraft.dark_blood_brick_stairs": "暗黑血砖楼梯", + "block.evilcraft.infested_nether_netherrack": "虫蚀下界岩", + "block.evilcraft.infested_nether_nether_bricks": "虫蚀下界砖块", + "block.evilcraft.infested_nether_soul_sand": "虫蚀灵魂沙", + + "_comment": "Multiblock", + "multiblock.evilcraft.colossalbloodchest.error.prefix": "邪恶工艺", + "multiblock.evilcraft.colossalbloodchest.error.prefix.info": "大型血能箱多方块结构错误", + "multiblock.evilcraft.colossalbloodchest.error.unexpected": "未知大型血能箱多方块结构错误。", + + "_comment": "Items", + "item.evilcraft.werewolf_bone": "狼人骨头", + "item.evilcraft.flesh_werewolf": "狼人肉", + "item.evilcraft.flesh_humanoid": "人肉", + "item.evilcraft.flesh_rejuvenated": "再生鲜肉", + "item.evilcraft.flesh_rejuvenated.info": "无限的食物来源", + "item.evilcraft.lightning_grenade": "雷击手榴弹", + "item.evilcraft.redstone_grenade": "红石手榴弹", + "item.evilcraft.bucket_blood": "血液桶", + "item.evilcraft.bucket_poison": "毒液桶", + "item.evilcraft.blood_extractor": "血液提取器", + "item.evilcraft.blood_extractor.info": "放在物品栏,杀死生物时会收集血液。\\nShift右击以切换自动补给。", + "item.evilcraft.blood_extractor.info.auto_supply": "自动补给:%s", + "item.evilcraft.dark_gem": "暗黑宝石", + "item.evilcraft.dark_stick": "暗黑木棍", + "item.evilcraft.weather_container": "天气容器", + "item.evilcraft.blood_pearl_of_teleportation": "血能传送珍珠", + "item.evilcraft.broom": "扫帚", + "item.evilcraft.broom.info": "我会飞!", + "item.evilcraft.broom_part": "扫帚部件", + "item.evilcraft.hardened_blood_shard": "硬化血液碎片", + "item.evilcraft.hardened_blood_shard.info": "使用打火石破坏硬化血块获得。", + "item.evilcraft.blood_infusion_core": "血能注入核心", + "item.evilcraft.dark_power_gem": "暗黑充能宝石", + "item.evilcraft.dark_power_gem.info": "将暗黑宝石丢入至少存在5格血液的流体池中。或在血能注入器中用血液灌注暗黑宝石。", + "item.evilcraft.blood_container.bloodCell": "血瓶", + "item.evilcraft.blood_container.bloodCan": "血罐", + "item.evilcraft.blood_container.bloodBasin": "血盆", + "item.evilcraft.blood_container.creativeBloodContainer": "创造模式血箱", + "item.evilcraft.blood_container.info": "已弃用!请合成转换为暗黑流体罐。", + "item.evilcraft.blood_container.info.autoSupply": "自动补给:%s", + "item.evilcraft.poison_sac": "毒囊", + "item.evilcraft.werewolf_fur": "狼人毛皮", + "item.evilcraft.blook": "血之书", + "item.evilcraft.blook.info": "放入净化器中可以吸收物品的魔咒。", + "item.evilcraft.potentia_sphere": "潜能球", + "item.evilcraft.potentia_sphere.info": "注入血液以制作末影珍珠。", + "item.evilcraft.inverted_potentia": "逆位潜能球", + "item.evilcraft.inverted_potentia.info": "使用闪电雷击以充能。", + "item.evilcraft.inverted_potentia_empowered": "充能逆位潜能球", + "item.evilcraft.inverted_potentia_empowered.info": "被闪电击中。", + "item.evilcraft.mace_of_distortion": "扭曲重锤", + "item.evilcraft.kineticator": "动引魔杖", + "item.evilcraft.kineticator.info": " Shift右击以开关吸引功能。\\n右击更改作用范围。", + "item.evilcraft.kineticator.info.attraction": "吸引:%s", + "item.evilcraft.kineticator.info.area": "吸引范围:%s", + "item.evilcraft.kineticator_repelling": "动斥魔杖", + "item.evilcraft.kineticator_repelling.info": " Shift右击以开关排斥功能。\\n右击更改作用范围。.", + "item.evilcraft.kineticator_repelling.info.attraction": "排斥:%s", + "item.evilcraft.kineticator_repelling.info.area": "排斥范围:%s", + "item.evilcraft.vengeance_ring": "复仇指环", + "item.evilcraft.vengeance_ring.info": "可能会吸引或召唤复仇之魂 \\nShift右击以开关增益效果。", + "item.evilcraft.vengeance_ring.info.status": "状态:%s", + "item.evilcraft.vengeance_focus": "复仇聚焦核心", + "item.evilcraft.vengeance_focus.info": "右击产生可冻结复仇之魂的光束。", + "item.evilcraft.vengeance_pickaxe": "复仇之镐", + "item.evilcraft.vengeance_pickaxe.info": "可能会召唤复仇之魂。", + "item.evilcraft.burning_gem_stone": "灼烧暗黑宝石块", + "item.evilcraft.burning_gem_stone.info": "将复仇之魂的伤害转换为降低饥饿值。", + "item.evilcraft.dark_gem_crushed": "暗黑宝石粉", + "item.evilcraft.vein_sword": "静脉剑", + "item.evilcraft.creative_blood_drop": "创造模式血滴", + "item.evilcraft.creative_blood_drop.info": "创造模式专用物品,可提供无限血液。", + "item.evilcraft.creative_blood_drop.info.auto_supply": "自动补给:%s", + "item.evilcraft.dark_spike": "尖刺", + "item.evilcraft.exalted_crafter": "显赫合成包", + "item.evilcraft.exalted_crafter_wooden": "木制显赫合成包", + "item.evilcraft.exalted_crafter_empowered": "充能显赫合成包", + "item.evilcraft.exalted_crafter_wooden_empowered": "充能木制显赫合成包", + "item.evilcraft.necromancer_staff": "死灵法师权杖", + "item.evilcraft.necromancer_staff.info": "召唤一群僵尸。", + "item.evilcraft.invigorating_pendant": "振奋吊坠", + "item.evilcraft.invigorating_pendant.info": "消除负面状态。", + "item.evilcraft.bound_blood_drop": "绑定血滴", + "item.evilcraft.bound_blood_drop.info": "右击与血魔法模组的灵魂网络绑定。", + "item.evilcraft.bound_blood_drop.info.auto_supply": "自动补给:%s", + "item.evilcraft.bound_blood_drop.info.current_owner": "当前所有者:%s", + "item.evilcraft.bound_blood_drop.info.current_owner.none": "无", + "item.evilcraft.resurgence_egg": "复活蛋", + "item.evilcraft.resurgence_egg.info.content": "存有:%s", + "item.evilcraft.corrupted_tear": "堕落之泪", + "item.evilcraft.promise.use_in": "可用于:", + "item.evilcraft.promise_tier_1": "坚韧的诺言 I", + "item.evilcraft.promise_tier_1.info": "机器等级升级,兼容低级配方。血液容量x2.", + "item.evilcraft.promise_tier_2": "坚韧的诺言 II", + "item.evilcraft.promise_tier_2.info": "机器等级升级,兼容低级配方。血液容量x4。", + "item.evilcraft.promise_tier_3": "坚韧的诺言 III", + "item.evilcraft.promise_tier_3.info": "机器等级升级,兼容低级配方。血液容量x8。", + "item.evilcraft.promise_speed_0": "速度的诺言", + "item.evilcraft.promise_speed_0.info": "机器速度x2", + "item.evilcraft.promise_efficiency_0": "效率的诺言", + "item.evilcraft.promise_efficiency_0.info": "机器血液效率x1.5", + "item.evilcraft.bowl_of_promises_empty": "空诺言碗", + "item.evilcraft.bowl_of_promises_dusted": "装满粉末的诺言碗", + "item.evilcraft.bowl_of_promises_tier0": "诺言碗:0级", + "item.evilcraft.bowl_of_promises_tier0.info": "诺言碗本身在合成中不会消耗。", + "item.evilcraft.bowl_of_promises_tier1": "诺言碗:1级", + "item.evilcraft.bowl_of_promises_tier1.info": "诺言碗本身在合成中不会消耗。", + "item.evilcraft.bowl_of_promises_tier2": "诺言碗:2级", + "item.evilcraft.bowl_of_promises_tier2.info": "诺言碗本身在合成中不会消耗。", + "item.evilcraft.bowl_of_promises_tier3": "诺言碗:3级", + "item.evilcraft.bowl_of_promises_tier3.info": "诺言碗本身在合成中不会消耗。", + "item.evilcraft.dull_dust": "暗尘", + "item.evilcraft.dull_dust.info": "看起来相当暗沉,对吧?", + "item.evilcraft.blood_waxed_coal": "血蜡煤", + "item.evilcraft.blood_waxed_coal.info": "效率是煤炭的两倍。", + "item.evilcraft.ender_tear": "末影之泪", + "item.evilcraft.ender_tear.info": "末影人的稀有掉落物。", + "item.evilcraft.blood_potash": "染血骨粉", + "item.evilcraft.blood_potash.info": "效率是骨粉的两倍。", + "item.evilcraft.bucket_eternal_water": "永恒水桶", + "item.evilcraft.bucket_eternal_water.info": "无限水源。", + "item.evilcraft.promise_acceptor_iron": "铁之诺言接收器", + "item.evilcraft.promise_acceptor_gold": "金之诺言接收器", + "item.evilcraft.promise_acceptor_diamond": "钻石诺言接收器", + "item.evilcraft.sceptre_of_thunder": "雷电权杖", + "item.evilcraft.sceptre_of_thunder.info": "使用会使天气变为雷雨天,一次性道具。", + "item.evilcraft.blood_orb": "血晶球", + "item.evilcraft.blood_orb_empty": "空晶球", + "item.evilcraft.blood_orb_filled": "血晶球", + "item.evilcraft.origins_of_darkness": "黑暗起源", + "item.evilcraft.origins_of_darkness.info": "通过喂动物一个黑苹果然后快速向其死后的灵魂之门内扔一本书得到。", + "item.evilcraft.darkened_apple": "黑苹果", + "item.evilcraft.darkened_apple.info": "我才不会吃它,把它喂给动物试试。", + "item.evilcraft.veined_scribing_tools": "静脉划线工具", + "item.evilcraft.blood_wand_cap": "血杖端", + "item.Wand.blood.cap": "血杖端", + "item.evilcraft.effortless_ring": "助步指环", + "item.evilcraft.effortless_ring.info": "行走速度更快更高效。", + "item.evilcraft.condensed_blood": "凝结血液", + "item.evilcraft.condensed_blood.info": "放入机器中以获得额外血液。", + "item.evilcraft.primed_pendant": "装载吊坠", + "item.evilcraft.primed_pendant.info": "施加选定的药水效果。", + "item.evilcraft.primed_pendant.potion": "§7效果:%s (%s)", + "item.evilcraft.golden_string": "金线", + "item.evilcraft.biome_extract": "群系要素瓶", + "item.evilcraft.biome_extract.empty": "群系要素空瓶", + "item.evilcraft.biome_extract.info": "将目标区域的群系转换为所含生物群系。在对应生物群系中的环境蓄积器中制作。", + "item.evilcraft.biome_extract.info.content": "包含:%s", + "item.evilcraft.environmental_accumulation_core": "环境蓄积器核心", + "item.evilcraft.environmental_accumulation_core.info": "破坏常规的环境蓄积器时获得。", + "item.evilcraft.mace_of_destruction": "毁灭重锤", + "item.evilcraft.garmonbozia": "痛苦之源", + "item.evilcraft.garmonbozia.info": "\"Pain and Sorrow\"", + "item.evilcraft.poison_bottle": "毒液瓶", + "item.evilcraft.vengeance_essence": "复仇精华", + "item.evilcraft.vengeance_essence.info": "杀死复仇之魂掉落", + "item.evilcraft.vengeance_essence_materialized": "具现化复仇精华", + "item.evilcraft.piercing_vengeance_focus": "穿刺复仇聚焦核心", + "item.evilcraft.piercing_vengeance_focus.info": "右击产生可杀伤复仇之魂的光束。", + "item.evilcraft.spikey_claws": "尖刺爪", + "item.evilcraft.spikey_claws.info": "对柔软的材料很有效", + "item.evilcraft.spectral_glasses": "幽冥眼镜", + "item.evilcraft.spectral_glasses.info": "观察灵魂世界", + "item.evilcraft.werewolf_spawn_egg": "狼人刷怪蛋", + "item.evilcraft.netherfish_spawn_egg": "下界蠹虫刷怪蛋", + "item.evilcraft.poisonous_libelle_spawn_egg": "毒蜻蜓刷怪蛋", + "item.evilcraft.vengeance_spirit_spawn_egg": "复仇之魂刷怪蛋", + "item.evilcraft.controlled_zombie_spawn_egg": "受控僵尸刷怪蛋", + + "item.evilcraft.powerable.set_power": "强度设置为%s", + "item.evilcraft.powerable.info.power": "强度:%s", + "item.evilcraft.powerable.info": "Shift右击以变更强度等级。", + + "_comment": "Fluids", + "fluid_type.evilcraft.blood": "血液", + "fluid_type.evilcraft.poison": "毒液", + + "_comment": "Weather container info", + "weather_container.evilcraft.empty": "空", + "weather_container.evilcraft.clear": "My only sunshine", + "weather_container.evilcraft.rain": "When the rain begins to fall", + "weather_container.evilcraft.lightning": "Thunderstruck", + + "_comment": "Controls", + "key.categories.evilcraft": "邪恶工艺", + "key.evilcraft.fart": "开关放屁", + "key.evilcraft.exaltedCrafting": "打开显赫合成包", + + "_comment": "Entities", + "entity.evilcraft.werewolf": "狼人", + "entity.evilcraft.poisonous_libelle": "毒蜻蜓", + "entity.evilcraft.netherfish": "下界蠹虫", + "entity.evilcraft.vengeance_spirit": "复仇之魂", + "entity.evilcraft.controlled_zombie": "受控僵尸", + "entity.evilcraft.broom_entity": "扫帚", + "entity.minecraft.villager.evilcraft.werewolf": "狼人村民", + + "_comment": "Enchantments", + "enchantment.evilcraft.breaking": "破碎诅咒", + "enchantment.evilcraft.breaking.desc": "工具损坏得更快", + "enchantment.evilcraft.life_stealing": "吸血", + "enchantment.evilcraft.life_stealing.desc": "从被攻击的生物身上偷取生命", + "enchantment.evilcraft.unusing": "保险", + "enchantment.evilcraft.unusing.desc": "当仅剩1耐久值时,工具将无法使用", + "enchantment.evilcraft.poison_tip": "淬毒", + "enchantment.evilcraft.poison_tip.desc": "被攻击的生物将中毒", + "enchantment.evilcraft.vengeance": "复仇诅咒", + "enchantment.evilcraft.vengeance.desc": "使用工具将生成复仇之魂", + + "_comment": "Chat messages", + "chat.evilcraft.command.farting_enabled": "激活放屁", + "chat.evilcraft.command.farting_disabled": "禁用放屁", + "chat.evilcraft.boss_display.charge": "充能", + + "_comment": "Death messages", + "death.attack.evilcraft.die_without_any_reason": "%1$s死的毫无缘由!", + "death.attack.evilcraft.distorted": "%1$s再也受不了这种扭曲了。", + "death.attack.evilcraft.spiked": "%1$s被尖刺扎死了。", + "death.attack.evilcraft.paling": "%1$s消逝了。", + "death.attack.evilcraft.broom": "%1$s被扫帚碾过去了。", + "death.attack.evilcraft.broom.player": "%1$s被%s的扫帚碾过去了。", + "death.attack.evilcraft.vengeance_beam": "%1$s被复仇光束蒸发了。", + + "_comment": "Biomes", + "biome.evilcraft.degraded": "堕落", + + "_comment": "Potion Effects", + "effect.evilcraft.paling": "苍白", + "effect.evilcraft.paling.postfix": "苍白药水", + "potion.potency.2": "III", + "potion.potency.3": "IV", + "potion.potency.4": "V", + + "_comment": "Achievements", + "advancement.evilcraft.evil_source": "邪恶起源", + "advancement.evilcraft.evil_source.desc": "将一本书丢入因喂食黑苹果给动物而产生的异常现象中,即可获得黑暗起源的副本。", + "advancement.evilcraft.fart": "学会放屁", + "advancement.evilcraft.fart.desc": "总算把臭气排干净了。", + "advancement.evilcraft.first_age": "第一纪元", + "advancement.evilcraft.first_age.desc": "通过挖掘到一些暗黑宝石来探究第一邪恶纪元的起源。", + "advancement.evilcraft.second_age": "第二纪元", + "advancement.evilcraft.second_age.desc": "制造一个血液提取器来开启第二邪恶纪元。", + "advancement.evilcraft.master_distorter": "扭曲大师", + "advancement.evilcraft.master_distorter.desc": "使用扭曲重锤一次性扭曲至少10只生物。", + "advancement.evilcraft.spirit_cooker": "生物料理大师", + "advancement.evilcraft.spirit_cooker.desc": "搭建一个灵魂炉。", + "advancement.evilcraft.closure": "永恒封印", + "advancement.evilcraft.closure.desc": "使用复仇聚焦核心将复仇之魂捕获到永恒灵魂箱中。", + "advancement.evilcraft.player_distorter": "玩家扭曲者", + "advancement.evilcraft.player_distorter.desc": "用扭曲重锤扭曲玩家。", + "advancement.evilcraft.player_devastator": "玩家毁灭者", + "advancement.evilcraft.player_devastator.desc": "使用死灵法师权杖召唤僵尸攻击玩家。", + "advancement.evilcraft.power_crafting": "高级合成", + "advancement.evilcraft.power_crafting.desc": "制作一个显赫合成包,合成套合成!", + "advancement.evilcraft.cannibal": "食人族", + "advancement.evilcraft.cannibal.desc": "吃点人肉。", + + "_comment": "Gui", + "gui.exalted_crafting": "显赫合成", + "gui.exalted_crafting.clear": "清除", + "gui.exalted_crafting.balance": "平均分配", + "gui.exalted_crafting.toggle_return": "切换返还目标", + "gui.waila.tank_config": "储罐内容", + "gui.waila.inner_blocks_config": "内部实际方块", + "gui.waila.box_of_eternal_closure_config": "永恒灵魂箱内容", + "gui.waila.block_info_config": "按住Shift查看方块详情", + "gui.waila.broom_info_config": "扫帚信息", + "gui.nei.fluids": "流体", + + "_comment": "Broom parts", + "broom.evilcraft.shiftinfo": "<按Shift以查看扫帚信息>", + "broom.parts.evilcraft.shiftinfo": "<按Shift以查看扫帚部件信息>", + "broom.parts.evilcraft.rod_bare": "裸杆", + "broom.parts.evilcraft.rod_wood": "木杆", + "broom.parts.evilcraft.rod_stone": "石杆", + "broom.parts.evilcraft.rod_bone": "骨头杆", + "broom.parts.evilcraft.rod_blaze": "烈焰棒杆", + "broom.parts.evilcraft.rod_reed": "甘蔗杆", + "broom.parts.evilcraft.rod_netherrack": "下界岩杆", + "broom.parts.evilcraft.rod_obsidian": "黑曜石杆", + "broom.parts.evilcraft.rod_undead": "亡灵木杆", + "broom.parts.evilcraft.rod_prismarine": "海晶石杆", + "broom.parts.evilcraft.rod_ice": "冰杆", + "broom.parts.evilcraft.rod_sponge": "海绵杆", + "broom.parts.evilcraft.rod_endstone": "末地石杆", + "broom.parts.evilcraft.rod_purpur": "紫珀杆", + "broom.parts.evilcraft.rod_bamboo": "竹杆", + "broom.parts.evilcraft.brush_bare": "裸刷", + "broom.parts.evilcraft.brush_wheat": "干草刷", + "broom.parts.evilcraft.brush_wool": "羊毛刷", + "broom.parts.evilcraft.brush_feather": "羽毛刷", + "broom.parts.evilcraft.brush_twig": "枝条刷", + "broom.parts.evilcraft.brush_leaves": "树叶刷", + "broom.parts.evilcraft.brush_honey": "蜂蜜刷", + "broom.parts.evilcraft.cap_bare": "裸端", + "broom.parts.evilcraft.cap_gem_dark": "暗黑宝石端", + "broom.parts.evilcraft.cap_gem_dark_power": "充能暗黑宝石端", + "broom.parts.evilcraft.cap_gem_diamond": "钻石端", + "broom.parts.evilcraft.cap_gem_emerald": "绿宝石端", + "broom.parts.evilcraft.cap_gem_quartz": "石英端", + "broom.parts.evilcraft.cap_gem_lapis": "青金石端", + "broom.parts.evilcraft.cap_head_skeleton": "骷髅头颅端", + "broom.parts.evilcraft.cap_head_witherskeleton": "凋灵骷髅头颅端", + "broom.parts.evilcraft.cap_head_zombie": "僵尸头颅端", + "broom.parts.evilcraft.cap_head_player": "玩家头颅端", + "broom.parts.evilcraft.cap_head_creeper": "苦力怕头颅端", + "broom.parts.evilcraft.cap_head_wither": "凋灵头颅端", + "broom.parts.evilcraft.cap_metal_iron": "铁端", + "broom.parts.evilcraft.cap_metal_gold": "金端", + "broom.parts.evilcraft.cap_metal_thaumium": "神秘端", + "broom.parts.evilcraft.cap_metal_copper": "铜端", + "broom.parts.evilcraft.cap_metal_silver": "银端", + "broom.parts.evilcraft.cap_metal_alubrass": "铝黄铜端", + "broom.parts.evilcraft.cap_metal_ardite": "阿迪特端", + "broom.parts.evilcraft.cap_metal_cobalt": "钴端", + "broom.parts.evilcraft.cap_metal_manyullyn": "玛玉灵端", + "broom.parts.evilcraft.cap_slime": "史莱姆端", + + "_comment": "Broom part types", + "broom.parts.evilcraft.type": "类型:%s", + "broom.parts.evilcraft.types": "部件:", + "broom.parts.evilcraft.type.rod": "杆", + "broom.parts.evilcraft.type.brush": "刷", + "broom.parts.evilcraft.type.cap": "端", + + "_comment": "Broom modifiers", + "broom.modifiers.evilcraft.shiftinfo": "<按Shift以查看扫帚信息>", + "broom.modifiers.evilcraft.type": "强化", + "broom.modifiers.evilcraft.types": "强化:", + "broom.modifiers.evilcraft.types.nameparam": "强化(%s/%s):", + "broom.modifiers.evilcraft.type.modifier_count": "最大强化数", + "broom.modifiers.evilcraft.type.speed": "速度", + "broom.modifiers.evilcraft.type.acceleration": "加速度", + "broom.modifiers.evilcraft.type.maneuverability": "机动性", + "broom.modifiers.evilcraft.type.levitation": "悬浮性", + "broom.modifiers.evilcraft.type.damage": "碰撞伤害", + "broom.modifiers.evilcraft.type.particles": "粒子", + "broom.modifiers.evilcraft.type.flame": "火焰", + "broom.modifiers.evilcraft.type.smash": "粉碎", + "broom.modifiers.evilcraft.type.bouncy": "弹性", + "broom.modifiers.evilcraft.type.witherer": "凋零", + "broom.modifiers.evilcraft.type.hungerer": "饥饿", + "broom.modifiers.evilcraft.type.kamikaze": "神风", + "broom.modifiers.evilcraft.type.withershield": "凋灵护盾", + "broom.modifiers.evilcraft.type.sturdyness": "坚固性", + "broom.modifiers.evilcraft.type.luck": "幸运", + "broom.modifiers.evilcraft.type.efficiency": "效率", + "broom.modifiers.evilcraft.type.swimming": "游泳", + "broom.modifiers.evilcraft.type.icy": "冰冻", + "broom.modifiers.evilcraft.type.sticky": "黏性", + + "_comment": "Subtitles", + "subtitles.evilcraft.effect.vengeancebeam.base": "复仇光束", + "subtitles.evilcraft.effect.vengeancebeam.start": "复仇光束:开始", + "subtitles.evilcraft.effect.vengeancebeam.stop": "复仇光束:停止", + "subtitles.evilcraft.mob.vengeancespirit.ambient": "复仇之魂:低吼", + "subtitles.evilcraft.mob.vengeancespirit.death": "复仇之魂:死亡", + "subtitles.evilcraft.effect.box.beam": "永恒灵魂箱光束", + "subtitles.evilcraft.effect.page.flipsingle": "翻页声", + "subtitles.evilcraft.effect.page.flipmultiple": "连续翻页声", + + "_comment": "------ Origins of Darkness contents ------", + "info_book.evilcraft.section.main": "黑暗起源", + "info_book.evilcraft.tag_index": "&o目录&r", + + "info_book.evilcraft.preface": "前言", + "info_book.evilcraft.preface.text1": "这个世界远比表面所见更为深邃。我将在此书中总结关于这些潜藏于世间的晦暗存在的知识。我发现了一种与世间生命相处的独特方式,一条偏离正道的黑暗之路。“&o这将招致何等邪恶&r”,我扪心自问。“&o邪恶蛰伏于每个角落&r”,我心底的黑暗之声回应道。在这个充斥着愚昧村民与僵尸的广袤世界里,我窥见了某些他们渺小心智永远无法理解的奥秘。", + "info_book.evilcraft.preface.text2": "这个世界早已存在着多种魔法,但这种使用&4血液&0达成的魔法似乎有所不同。我注意到有人为了&4血液&0选择割伤自己, 但我更想把精力放到别的方面。", + + "info_book.evilcraft.structure": "&o结构&r", + "info_book.evilcraft.structure.text1": "本书分为两大部分,对应我分类而成的两个邪恶纪元。我将自己降临尘世前的一切事物归为&1第一纪元&0,将自己的毕生功业划入&1第二纪元&0。", + "info_book.evilcraft.structure.text2": "可点击本书底部的箭头来翻阅,按住Shift点击可按小节跳转。各章起始处设有目录,包含该章所有小节的跳转超链接,以便于快速定位。本书中配方显示的物品可直接点击,快速跳转到其所在小节。左上角的按钮可返回当前小节的上级目录。右上角的按钮可返回上一浏览页面。", + + "_comment": "--- First Age ---", + "info_book.evilcraft.first_age": "第一纪元", + + "_comment": "- A Strange New World -", + "info_book.evilcraft.first_age.new_world": "奇异新世界", + "info_book.evilcraft.first_age.new_world.introduction": "序言", + "info_book.evilcraft.first_age.new_world.introduction.text": "近来,我发现了一些奇异的新事物。它们都散发着某种诡谲的气息,越是接触这些存在,我竟越发习以为常……尽管这些发现未必能即刻派上用场,但我已萌生出将其另作他用的构想。", + + "info_book.evilcraft.first_age.new_world.dark_ore": "暗黑宝石矿石", + "info_book.evilcraft.first_age.new_world.dark_ore.text": "这世界中蕴藏着无数种资源,这我本早已知晓……但今日确有了新发现,世界中存在着这么一种散发着黑暗光泽的矿石,其外形类似宝石,但我能从其中感觉到某种晦暗的存在。其通常出现在&l红石矿石&r附近,但有时也会在更高处出现。似乎至少需要铁镐才能开掘到这些宝石。与这些宝石同时挖掘而出的,还有一种奇特的粉末,但只有使用时运魔咒时才会出现。似乎时运魔咒的等级越高,这种粉末掉落的概率就越大。我相信用不了多久就能能明白这些粉末的用处。", + + "info_book.evilcraft.first_age.new_world.darkened_apple": "黑苹果", + "info_book.evilcraft.first_age.new_world.darkened_apple.text": "在阅读本书时,你可能早已发现了这个物品。将一个&1苹果&0与一颗&1暗黑宝石&0结合,得到一个特殊的&1苹果&0,食用后,会在一定时间内受到大量伤害。若实体因该效果死亡,会在原地留下某种异常。我还未能发现这种现象的用处……", + + "info_book.evilcraft.first_age.new_world.evil_dungeon": "邪恶地牢", + "info_book.evilcraft.first_age.new_world.evil_dungeon.text": "在探索洞穴时,我偶尔会遇到一些地板上满是&4血液&0的狰狞房间。这些&4血液&0痕迹可能是以前的探险家与地牢中无穷无尽的怪物战斗时留下的。", + + "info_book.evilcraft.first_age.new_world.dark_temple": "暗黑神庙", + "info_book.evilcraft.first_age.new_world.dark_temple.text1": "世界上存在着一些似乎是由某种古老的文明建造的建筑,通过它可以向物品注入特定的环境能量。然而该过程似乎会随进行次数增加,逐渐破坏环境的自然平衡。这可能也是这个古老文明如今不再存在的原因……", + "info_book.evilcraft.first_age.new_world.dark_temple.text2": "利用&1暗黑宝石&0,我可以强化&1玻璃瓶&0,使它能够容纳环境天气。向神庙的核心扔这些&1天气容器&0,就能将当前的天气吸收入瓶内。", + "info_book.evilcraft.first_age.new_world.dark_temple.text3": "我还发现某些物品可利用雷暴天气的特殊性质进行充能。这些物品也可通过直接被雷击的方式充能,但预测雷击位置似乎不太可能……真的是这样吗?", + "info_book.evilcraft.first_age.new_world.dark_temple.text4": "这些神庙似乎能散发出某种能量,也许我可以想办法检测这种能量,并以此来寻找新的神庙?", + + "info_book.evilcraft.first_age.new_world.weather_container_benefits": "天气容器的用处", + "info_book.evilcraft.first_age.new_world.weather_container_benefits.text": "在瓶子中的天气会在瓶子被扔出砸碎后激活。但相比于破坏这些瓶子,使用它们来制造一些其他物品似乎更有趣。", + + "info_book.evilcraft.first_age.new_world.biome_extract": "群系要素", + "info_book.evilcraft.first_age.new_world.biome_extract.text1": "我们的世界由许多不同的&1生物群系&0组成。不幸的是,我们不能选择&1群系&0所在的位置,至少以前不能。", + "info_book.evilcraft.first_age.new_world.biome_extract.text2": "&1环境蓄积器&0的其中意象功能,便是将其所在的&1生物群系&0装入特殊的&1群系要素空瓶&0中。通过将其丢出,这些要素瓶会将目标区域转换为所含的&1生物群系&0。", + "info_book.evilcraft.first_age.new_world.biome_extract.text3": "&1环境蓄积器&0的最大缺点就是会随时间推移“退化”周围的生物群系,这之后产生的群系要素瓶就没有作用了。要是有另一种没有不良效果的&1群系要素瓶&0制作方法就好了……", + + "info_book.evilcraft.first_age.new_world.libelle": "毒蜻蜓", + "info_book.evilcraft.first_age.new_world.libelle.text": "看来这世界上又出现了一些新生物。这种生物似乎是一种体型相当巨大的蜻蜓。在白天,它是一种相当温和的生物,但别被表象骗了,如果靠得太近,它会试图用毒素攻击你,这似乎是某种自卫方式。然而到了晚上,这种怪物会被某种古老的邪恶力量支配,屠戮沿途所有生命。我觉得自己还算幸运,它们除了晚上主动上门投毒外,并无其他武器。我成功杀死了一些这种恼人的生物,并从其体内剖出了一些有趣的毒囊。当把四个毒囊投入&1水桶&0中时,我发现水能有效吸收毒素。之前处理&l毒马铃薯&r时也采用过类似方法。这或许能在关键时刻用来守卫我的邪恶老巢……呃,我是说房子……我特意用荷兰语中对应物种的词汇为其命名,毕竟不能让它和普通蜻蜓产生混淆……", + + "info_book.evilcraft.first_age.new_world.werewolf": "狼人", + "info_book.evilcraft.first_age.new_world.werewolf.text": "在探索世界的过程中,我曾在不少村庄落脚休息。其中某个村庄里,有个形貌古怪的家伙。我与他攀谈,很快便震惊于他对绿宝石异于常人的兴致缺乏。事实上,他开始对我之前发现的那种黑色宝石刨根问底,我们畅谈了数小时之久。他对入手这些宝石以及我发现的其他一些东西如此热切,以至于我们在那天的剩余时间里几乎一直在交易。夜幕降临后,他邀我去他家里下榻。我说我已经在旅馆订过房间里,只能谢过他的好意。爬上旅馆的床,准备入睡前,我像往常一样望了望月亮,发现是一轮皎洁的满月。正当我闭眼之际,突然间,一声凄厉的嚎叫传来,继而是狼一般的低吼。全村人都扒着窗户窥探,映入眼帘的赫然是一匹人立而起的巨狼。众人瑟缩惊惧,只有我拿起随身匕首狠狠揍了它一顿,没有任何恐惧与迟疑。这凶兽着实凶猛,其皮毛权当是这场恶战的纪念……次日清晨,我本想继续昨日的交易,才惊觉那个古怪的贸易伙伴已经离开了。他的房子里遍布着爪痕,地板上还残留着&4血液&0。我至今仍然困惑,到底是那怪狼吞了他……还是像那些村民八卦的那样,他本来就是个狼人……看来只需将这些掉落物放入&1工作台&0,便可将其转化为寻常物品。", + + "info_book.evilcraft.first_age.new_world.nether_fish": "下界蠹虫", + "info_book.evilcraft.first_age.new_world.nether_fish.text": "曾经有一次在地狱探险时,我发现了一块&1下界岩&0,它比正常的要难破坏一些。但当我破坏这个方块后,有个小生物跳了出来并开始攻击我。它把我点燃了,让我受了些轻伤,不过幸好,我没费多大力气就解决了它。", + + "_comment": "- Relics -", + "info_book.evilcraft.first_age.relics": "遗物", + + "info_book.evilcraft.first_age.relics.humanoid_flesh": "人肉", + "info_book.evilcraft.first_age.relics.humanoid_flesh.text": "你之前可能都没注意到过,但玩家死后会掉落一块他们的肉。吃起来似乎有点危险,可能在晚上吃会更安全些。不建议吃自己的肉,这也太恶心了,还是尝尝朋友的吧!", + + "info_book.evilcraft.first_age.relics.enchantments": "魔咒", + "info_book.evilcraft.first_age.relics.enchantments.breaking.text": "&l&n破碎诅咒&r&N该魔咒有三个等级,它的作用似乎与&1耐久&0魔咒完全相反。看起来没什么用,不是吗?也许我该找个法子摆脱它。", + "info_book.evilcraft.first_age.relics.enchantments.life_stealing.text": "&l&n吸血&r&N该魔咒有三个等级,拥有该魔咒的武器在攻击时,能偷取部分造成的伤害。", + "info_book.evilcraft.first_age.relics.enchantments.poison_tip.text": "&l&n淬毒&r&N通过在武器上涂毒,你有概率使被攻击的生物中毒。该魔咒有三个等级。似乎可以通过将一本普通的书与某种毒性材料合成,来获得基础的淬毒附魔书。", + "info_book.evilcraft.first_age.relics.enchantments.unusing.text": "&l&n保险&r&N我受够了心爱的工具总在疏忽间彻底损毁。因此我设计出了一种新魔咒,它能使工具在濒临损坏时变得无法使用,从而给我足够的时间将其修复如初。", + "info_book.evilcraft.first_age.relics.enchantments.vengeance.text": "&l&n复仇诅咒&r&N使用拥有该魔咒的工具时,会生成复仇之魂。", + + "_comment": "- Items -", + "info_book.evilcraft.first_age.items": "物品", + + "info_book.evilcraft.first_age.items.dark_tank": "暗黑流体罐", + "info_book.evilcraft.first_age.items.dark_tank.text1": "用一些&1铁&0、&1暗黑宝石&0以及一块&1玻璃&0,就能制造出一个能够容纳流体的强大容器。可以放置在世界中,或留在物品栏里。", + "info_book.evilcraft.first_age.items.dark_tank.text2": "放置后,可以右击使它散发紫色的光辉,这似乎在其底部打开了一个洞,使它可以自动填充其下方的流体容器,物品形式的流体容器,或者玩家携带的流体容器。", + "info_book.evilcraft.first_age.items.dark_tank.text3": "使用流体罐对着空气(毕竟如果对着方块就会直接放置下来)Shift右击,将激活自动补给模式,自动填充当前持有的流体容器。", + "info_book.evilcraft.first_age.items.dark_tank.text4": "它似乎可以容纳16桶流体。如果这对你来说还是太少,它们似乎可以通过工作台叠加合成增加容量,并且流体在这个过程中不会丢失。", + + "info_book.evilcraft.first_age.items.dark_spike": "尖刺", + "info_book.evilcraft.first_age.items.dark_spike.text": "使用一个&1暗黑宝石&0和一块&1铁&0,我可以做出非常锋利且耐用的&1尖刺&0。怪物们似乎并不喜欢这个东西……", + + "info_book.evilcraft.first_age.items.spiked_plate": "钉刺板", + "info_book.evilcraft.first_age.items.spiked_plate.text1": "用一些&1尖刺&0和一个&1压力板&0就能制造钉刺板,它会对走过的任何生物造成伤害,我和我的同类似乎不会受到伤害。&1暗黑宝石&0的力量使得以此法杀死的生物,会掉落与玩家击杀时相同的掉落物。", + "info_book.evilcraft.first_age.items.spiked_plate.text2": "为了使用方便,钉刺板对生物造成伤害时会发出红石信号。", + + "info_book.evilcraft.first_age.items.spikey_claws": "尖刺爪", + "info_book.evilcraft.first_age.items.spikey_claws.text1": "最烦的莫过于来回切换用于挖掘方块和抵御来袭怪物的工具了。", + "info_book.evilcraft.first_age.items.spikey_claws.text2": "将一些&1尖刺&0组合成工具可以让你快速破坏几乎所有的柔软方块。同时,也可对任何想要偷袭的怪物造成可观的伤害。", + + "info_book.evilcraft.first_age.items.potentia_sphere": "潜能球", + "info_book.evilcraft.first_age.items.potentia_sphere.text": "将一些闪闪发光的寻常物品结合,就会诞生一个拥有神奇能量的球,也许不久之后,我就能找到使用这种能量的方法。似乎可以用一些&1暗黑宝石&0来反转这种能量。", + + "info_book.evilcraft.first_age.items.dull_dust": "暗尘", + "info_book.evilcraft.first_age.items.dull_dust.text": "将一些&1糖&0和&1火药&0结合,就能制作出一种古怪的粉末,目前看起来毫无用处,所以命名为暗尘。可能以后会有所改变。", + + "info_book.evilcraft.first_age.items.obscured_glass": "阻光玻璃", + "info_book.evilcraft.first_age.items.obscured_glass.text": "有人可能觉得普通的&1玻璃&0太亮了。将一些玻璃与一个&1暗黑宝石&0结合,就能制作出一种几乎能完全阻挡光线通过的特殊玻璃。但是我还是能通过玻璃看到东西,真是奇怪……", + + "info_book.evilcraft.first_age.items.exalted_crafter": "显赫合成包", + "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0元可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成网格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成网格中,按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", + "info_book.evilcraft.first_age.items.exalted_crafter.text2": "对其雷击,似乎能将其与现实绑定,致使其无法被摧毁,即便被丢弃也不会消失。", + + "info_book.evilcraft.first_age.items.display_stand": "展示架", + "info_book.evilcraft.first_age.items.display_stand.text1": "这个小方块能展示你最爱的物品和方块。似乎能用所有种类的木头合成,且能以任何角度放置。可通过其顶部或底部输入输出物品。", + "info_book.evilcraft.first_age.items.display_stand.text2": "任何通过其他面进行的交互都会对展示的物品生效,因此你可以与其物品栏、流体、能量互动……", + + "_comment": "- Items -", + "info_book.evilcraft.first_age.vengeance_spirits": "复仇之魂", + + "info_book.evilcraft.first_age.vengeance_spirits.introduction": "怪物死后", + "info_book.evilcraft.first_age.vengeance_spirits.introduction.text1": "其他人觉得这很奇怪,但我经常近距离观察生物的死亡。我注意到它们几乎都会释放出一种很快便会消失的奇怪深紫色灵气。", + "info_book.evilcraft.first_age.vengeance_spirits.introduction.text2": "我注意到可以使用一些&1暗黑宝石粉&0来制作一枚指环,使我能够完全观测到所击杀生物的灵气,不过似乎也会让它们察觉到我。它们总是试图跟着我,当接触到我时,会造成些许伤害,随后便消散于无形之中。", + "info_book.evilcraft.first_age.vengeance_spirits.introduction.text3": "激活这枚指环会给予我一些有趣的能力,但似乎也会吸引并激怒某些灵魂,尽管它们不知为何大多无法辨识其形貌……", + + "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits": "捕捉灵魂", + "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits.text1": "在冒险途中,我发现了一些封存着扭曲灵魂的奇特紫色箱子。这些灵魂似乎遭禁锢已久,状态从那时起便一直在恶化,我不认为它们还能恢复原状。", + "info_book.evilcraft.first_age.vengeance_spirits.catching_spirits.text2": "通过逆向工程,我现在可以自己制作这些箱子了。在此过程中,我还发现了冻结灵魂,使其能够被这些箱子吸收的方法。我利用这种技术强化了&1复仇指环&0,将其改造为能够锁定并捕获灵魂的&1复仇聚焦核心&0。也许之后能用这些被收容的灵魂做些什么……", + + "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection": "灵魂防护", + "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text1": "稍不留神,这些灵魂就会对你造成一些烦人的伤害。我发现灵魂似乎会被&1暗黑宝石&0激怒,然而一旦发现你,它们还是会无视这种感觉发动攻击。不过,利用大量的&1暗黑宝石&0和火焰的力量,似乎能改变灵魂的攻击方式。原本的伤害会被转化为略微增加的饥饿感,这或许比直接受伤要好一些。", + "info_book.evilcraft.first_age.vengeance_spirits.spirit_protection.text2": "另一种完全不同的防护方式,是直接让自己对灵魂隐形。&1幽冥眼镜&0似乎能让你看见所有灵魂,同时避免被其察觉,除非它们已经锁定了你的灵魂。不过这需要某种异界材料才能制作,或许以后能找到。", + + "_comment": "--- Second Age ---", + "info_book.evilcraft.second_age": "第二纪元", + + "_comment": "- Blood Extraction -", + "info_book.evilcraft.second_age.blood_extraction": "血液提取器", + "info_book.evilcraft.second_age.blood_extraction.text1": "使用一些&1尖刺&0,我可以做出一个能从多种地方获取&4血液&0的简易工具。杀死特定生物时,位于物品栏的该物品便会填充&4血液&0。有时你可能会在地上发现一些&4血迹&0,使用血液提取器Shift右击即可将一些&4血液&0装填到提取器里。这些&4血液&0痕迹似乎是什么东西从高处摔死形成的,之后也许能派上用场……", + "info_book.evilcraft.second_age.blood_extraction.text2": "使用该物品右击即可在地上放置一桶&4血液&0。", + "info_book.evilcraft.second_age.blood_extraction.text3": "在找到更省事的&4血液&0获取方式之前,这西还算有用。", + "info_book.evilcraft.second_age.blood_extraction.text4": "默认情况下,提取器的容量不是很大。不过似乎在合成网格中将多个&1血液提取器&0组合在一起就能提升容量,甚至还能与&1暗黑流体罐&0结合,从而进一步提高容量。", + + "_comment": "- Powers of Blood -", + "info_book.evilcraft.second_age.powers_of_blood": "血液的力量", + "info_book.evilcraft.second_age.powers_of_blood.text1": "众所周知,&4血液&0是所有生命的关键要素。通过结合&1暗黑宝石&0的魔法特性与充满生命力的&4血液&0,我成功制作出了一些令人惊叹的新工具和装置。部分同类认为我对此发现过于狂热,我猜只是他们的思维还不够开阔。", + "info_book.evilcraft.second_age.powers_of_blood.text2": "&1暗黑宝石&0似乎能吸收很多&4血液&0。将一颗宝石丢入&4血液&0池中即可获得一颗&1暗黑充能宝石&0。注意,池子必须拥有至少5个&4血液&0源头方块,你至少需要进行一次这样的操作,在下一章,我将讲解如何更廉价地制作&1暗黑充能宝石&0。向&4血液&0池中丢入宝石时,务必瞄准源头方块。", + "info_book.evilcraft.second_age.powers_of_blood.text3": "众所周知,&4血液&0在干燥环境中放置一段时间后会逐渐干涸。使用镐或徒手破坏&1硬化血块&0会使其重新变为普通的&4血液&0。而用&1打火石&0破坏这种&1硬化血块&0则会掉落一些&1硬化血液碎片&0,这些碎片日后或许能派上用场。烧炼&1硬化血块&0似乎也能获得碎片,如果你有办法获取它的话……或许精准采集能奏效?", + "info_book.evilcraft.second_age.powers_of_blood.text4": "&1凝结血液&0会出现在某些稀有的地方。可将其放入任何接受&4血液&0的机器中,以获得额外半桶&4血液&0。", + + "_comment": "- Blood Infusion -", + "info_book.evilcraft.second_age.blood_infusion": "血能注入", + + "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core": "血能注入核心", + "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core.text": "这是基于&4血液&0最深刻的发现之一。可通过为寻常物品注入入&4血液&0以赋予其独特有趣的特性。只要不惧跳出思维定式,可能性将无穷无尽。", + + "info_book.evilcraft.second_age.blood_infusion.blood_chest": "血能箱", + "info_book.evilcraft.second_age.blood_infusion.blood_chest.text": "初次尝试将&4血液&0物品注入时,我制作了一个简单的箱子,工具可在其中浸润。浸润期间,工具的损伤会逐渐消退。不过存在一个小问题,工具有小概率会获得负面效果,例如&1破碎诅咒&0魔咒。我必将找到一种净化工具的方法,以消除这些负面效果。", + + "info_book.evilcraft.second_age.blood_infusion.blood_infuser": "血能注入器", + "info_book.evilcraft.second_age.blood_infusion.blood_infuser.text1": "尝试过修复物品之后,我确信能将研究推向更高层次。将那些可容纳&4血液&0的物品(如先前介绍的&1暗黑流体罐&0)置于此装置中时,将被自动注入&4血液&0。其他特定物品在注入&4血液&0后,似乎会产生特殊的形态转变,以下列举部分可注入&4血液&0的物品。向该机器输入红石信号可暂停当前所有进程。", + "info_book.evilcraft.second_age.blood_infusion.blood_infuser.text2": "该机器能让你以更低的成本、更轻松地制造&1暗黑充能宝石&0。", + + "info_book.evilcraft.second_age.blood_infusion.undead_tree": "亡灵树", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text1": "我成功复活了枯死的树苗,由此培育出的树木至少可以说是非同寻常。若自然生长,这些树木似乎会释放些许血液,但其掉落的树苗似乎仍处于枯死状态。将此类木头与暗黑宝石结合可制成某种木棍,以后应该能派上用场。", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text2": "将普通树苗与剪刀在合成网格中结合,便可杀死树苗。&o莫非这树是长在沙漠里的?&r", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text3": "由这种木头制成的木棍掉落时,其较浅色端总是指向某个特定方向。莫非是在指示某个方位?", + + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion": "高级血能注入", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text1": "首台&1血能注入器&0建成后不久,我便开始构思优化方案以提升其效率。借助&1暗黑宝石粉&0,我成功构建出似乎能让机器遵循的具现化化&1承诺&0,似乎这机器在某种程度上是活的……", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text2": "将这些紫色粉末填充至&1空诺言碗&0中,并注入&4血液&0,即可获得特定强度的&1诺言碗&0。将其与反应物,以及需消耗大量&4血液&0制造的矿物诺言接收器结合,可制作特定类型的&1诺言&0。利用有机反应物可制造&1坚韧的容颜&0,使该机器(或许其他机器也可以)能够承载更多&1诺言&0与&4血液&0,同时扩展可执行的注入配方。&1速度的诺言&0可提升机器的速度,而&1效率的诺言&0则会降低物品处理所需的&4血液&0量。", + + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes": "更多血能注入配方", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes.text": "得益于新的&1坚韧的诺言&0,物品注入领域仿佛开启了全新世界。", + + "_comment": "- Evolved Blood Machinery -", + "info_book.evilcraft.second_age.evolved_blood_machinery": "进阶血能机器", + + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal": "血腥基座", + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text1": "厌倦了将生物推下悬崖以提取&4血液&0,我建造了一台能从附近&1血迹&0中抽取&4血液&0并输送至任意相邻流体容器的装置。使用一些&1暗黑充能宝石&0可提升该装置的&4血液&0提取效率。", + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text2": "在其顶部放置&1钉刺板&0可强化其功能,使其能吸收被击生物的&4血液&0并导引至基座之中。", + + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier": "净化器", + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text1": "在体验&1血能箱&0的副作用后,我决定设计一种新机器,用来清除工具的负面效果。仅需将带有负面效果的物品放入该机器内,并加入至少一桶&4血液&0,即可消除物品的负面效果。", + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text2": "该机器还意外具备另一功能,当完全装满&4血液&0,并同时放入附魔物品和&1血之书&0(即注入&4血液&0的普通&1书&0)时,可随机将物品上的一个魔咒转移至书中,代价是消耗三桶&4血液&0。", + "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text3": "最近,我发现若向&1净化器&0注满&4血液&0,并放入&1玻璃瓶&0,可清除机器上方生物的&1药水效果&0。等待几秒后,药水效果将被容纳于玻璃瓶中,生物则将摆脱该药水效果。", + + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice": "纠缠圣杯", + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text1": "在&4血液&0注入领域积累了足够经验后,你会发现通过强化可怖&1恶魂&0的眼泪,会产生一种极为特殊的泪珠。将其一分为二时,分裂的泪珠仍共享所有特性。这启发我利用这种泪珠构建&l纠缠圣杯&r,使所有源自同一泪珠的圣杯共享杯中流体。", + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text2": "通常,合成配方会产出两个共享内容的圣杯。但若用已有圣杯替换配方中央的&4金锭&0,即可将泪珠网络扩展至新圣杯。", + "info_book.evilcraft.second_age.evolved_blood_machinery.entangled_chalice.text3": "这些圣杯既可放置于世界中,也可随身携带。手持时Shift右击可激活自动补给模式,持续用&4血液&0填充物品栏内所有容器。", + + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest": "大型血能箱", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text1": "&1血能箱&0固然出色,放入受损物品即可修复如新。但也存在弊端,物品偶尔会获得负面效果,需频繁使用&1净化器&0清除,很是烦人。", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "实际上缺陷远不止于此,&1血能箱&0的存储空间小、修复速度慢、流体容量有限。最糟的是无法通过&1诺言&0升级!", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text3": "正因如此,我创造出了&1大型血能箱&0!它完美解决了上述所有问题。理所当然的,其体积远超常规型号。为稳固如此巨大的构造,我不得不借助&1亡灵木板&0的奇异力量。", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text4": "仅建议在同时修复大量物品时使用该&1大型血能箱&0。因为其基础&4血液&0消耗高于普通的&1血能箱&0,但随同时修复物品数量的增加,&4血液&0利用率将显著提升。", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text5": "建造时需用&1强化亡灵木板&0搭建&1中空&0的3x3x3结构。注意:结构墙面中必须放置一个&1大型血能箱&0方块,且不可置于结构中心,核心区域务必保持中空。", + + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator": "血腥环境蓄积器", + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text1": "厌倦了每次制作新物品都得跑到&1暗黑神殿&0收集环境能量。终于有一天,我忍无可忍,砸毁了殿内一台机器,没想到竟发现了一种奇特的新物品。", + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text2": "经研究,我成功将此物用于新型&1环境蓄积器&0,该机器可依靠&4血液&0运作。更重要的是,它完全杜绝了负面效果,从此无需担心生物群系退化,或靠近神殿时莫名暴毙。", + "info_book.second_age.evolved_blood_machinery.sanguinary_environmental_accumulator.text3": "该机器需消耗大量&4血液&0,因此必须在周围放置&18&0个装有&4血液&0任意类型流体容器(如图所示)。若未正确放置容器,机器将无法运行,容器的放置位置会显示烟雾效果作为提示。", + + "_comment": "- Tools -", + "info_book.evilcraft.second_age.tools": "工具", + + "info_book.evilcraft.second_age.tools.broom": "扫帚", + + "info_book.evilcraft.second_age.tools.broom.introduction": "扫帚基础", + "info_book.evilcraft.second_age.tools.broom.introduction.text1": "&1扫帚&0通常用于打扫地板。然而我注意到,使用&1暗黑宝石粉&0和&1暗黑木棍&0制作扫帚,并持续注入&4血液&0,它们会获得某些有趣的特性。当以特定方式操控时,&1扫帚&0竟能飘浮起来。经过一段时间的练习,我已能自如驾驭它实现全向飞行。", + "info_book.evilcraft.second_age.tools.broom.introduction.text2": "&1扫帚&0由三大部件构成。&1杆&0是扫帚的基础架构,决定其主要属性。&1刷&0提供飞行操控性。最后需要&1端&0来平衡&1扫帚&0。", + "info_book.evilcraft.second_age.tools.broom.introduction.text3": "所有&1扫帚&0部件必须以&1裸杆,裸刷&0和&1裸端&0为基础制作,只需在任何合成网格中将这三种部件与材料组合即可。不同材料制成的部件拥有不同的属性。后续小节中,我将详细说明所有可获得的属性与&1扫帚&0部件类型。", + "info_book.evilcraft.second_age.tools.broom.introduction.text4": "驾驭&1扫帚&0飞行时,请其&4血液&0储备始终充足,否则&1扫帚&0飞行速度将显著下降。", + + "info_book.evilcraft.second_age.tools.broom.modifiers": "扫帚强化", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.intro": "本小节将列举我在冒险途中发现的所有强化效果。通过在任意合成网格中将现有&1扫帚&0与对应组件组合,即可为其施加强化效果。强化效果一旦施加,便无法从&1扫帚&0上移除。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.modifier_count": "&l&n最大强化数&r&N一把&1扫帚&0能拥有的最大强化数量。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.speed": "&l&n速度&r&N&1扫帚&0的最高速度。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.acceleration": "&l&n加速度&r&N数值越高,&1扫帚&0加速得越快。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.maneuverability": "&l&n机动性&r&N&1扫帚&0的转向速度。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.levitation": "&l&n悬浮性&r&N数值越高,&1扫帚&0爬升得越快。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.damage": "&l&n碰撞伤害&r&N对撞到的生物造成的伤害值。&1扫帚&0飞得越快,伤害越高。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.particles": "&l&n粒子&r&N&1扫帚&0飞行时会散发出多少粒子效果。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.flame": "&l&n火焰&r&N撞到的实体将被点燃。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.smash": "&l&n粉碎&r&N使&1扫帚&0飞行时能破坏方块。数值越高,更高的值,可破坏硬度更大的方块。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.bouncy": "&l&n弹性&r&N撞到的实体会被弹飞,具体取决于强化值。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.witherer": "&l&n凋零&r&N对撞到的实体施加凋零效果。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.hungerer": "&l&n饥饿&r&N撞到的实体将经历突然的饥饿。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.kamikaze": "&l&n神风&r&N与实体碰撞时,&1扫帚&0会爆炸。其上骑乘的玩家绝无幸存可能。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.withershield": "&l&n凋灵护盾&r&N强化数值越高,其上骑乘的玩家抵御来袭弹射物的概率越大。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.sturdyness": "&l&n坚固性&r&N强化数值越高,&1扫帚&0移动中受外部因素的影响越小,例如与实体相撞。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.luck": "&l&n幸运&r&N该能力使得其上骑乘的玩家在杀死怪物和破坏方块时更幸运。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.efficiency": "&l&n效率&r&N强化数值越高,不消耗&4血液&0的概率越大。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.swimming": "&l&n游泳&r&N使&1扫帚&0在流体中更易于操纵。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.icy": "&l&n冰冻&r&N使撞到的实体减速。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.sticky": "&l&n黏性&r&N可将其他实体黏在自己身上。强化数值越高,能黏住的实体就越多。确保坚固性足够以承载所有实体!", + + "info_book.evilcraft.second_age.tools.broom.parts": "扫帚部件", + "info_book.evilcraft.second_age.tools.broom.parts.text1": "可以使用各种材料制作扫帚部件。其提示文本中将显示合成后&1扫帚&0的基础强化。", + + "info_book.evilcraft.second_age.tools.introduction": "序言", + "info_book.evilcraft.second_age.tools.introduction.text": "依赖&4血液&0运作的物品会有内部容器,可通过&1血能注入器&0进行填充,或启用其他工具的自动补给模式后,手持待填充物品完成填充。使用此类物品时会消耗内部储存的&4血液&0。当容器内&4血液&0耗尽时,物品将尝试从物品栏内其他容器中抽取&4血液&0。若无可供抽取的容器,物品将停止工作。", + + "info_book.evilcraft.second_age.tools.blood_pearl_of_teleportation": "血能传送珍珠", + "info_book.evilcraft.second_age.tools.blood_pearl_of_teleportation.text": "使用常规&1末影珍珠&0瞬移很有趣,但是颇为昂贵。借助&4血液&0之力,我研制出了一种特殊的&1末影珍珠&0,可重复使用,仅需消耗些许&4血液&0。更妙的是,其效力远胜常规&1末影珍珠&0,这无疑是锦上添花。", + + "info_book.evilcraft.second_age.tools.invigorating_pendant": "振奋吊坠", + "info_book.evilcraft.second_age.tools.invigorating_pendant.text": "消除负面药水效果总是令人头疼。这个吊坠能以消耗&4血液&0为代价,祛除所有负面状态。效果越恶劣,消耗的&4血液&0越多。它甚至能扑灭火焰,不过还是不建议去熔岩里游泳。制作此物需使用一种特殊的线,由常规线与少量金粒合成而成。", + + "info_book.evilcraft.second_age.tools.primed_pendant": "装载吊坠", + "info_book.evilcraft.second_age.tools.primed_pendant.text": "在制作&1振奋吊坠&0后,我开始思考:如果不仅能移除效果,还能主动施加效果会怎样?这款新型吊坠可以储存一瓶&1药水&0,并通过消耗&4血液&0持续将效果施加于佩戴者。我还注意到,不同效果消耗的&4血液&0量存在差异,其中某些效果消耗量明显更高。只需手持吊坠右击即可放入新&1药水&0。", + + "info_book.evilcraft.second_age.tools.effortless_ring": "助步指环", + "info_book.evilcraft.second_age.tools.effortless_ring.text": "使用&1速度的诺言&0和&1效率的诺言&0,我成功打造出了一枚特殊指环,佩戴它可使你行走得更快、跳跃得更高,并自动跨上方块。只需将指环放在物品栏任意位置即可生效。按住&oShift&r可禁用步行辅助功能。", + + "info_book.evilcraft.second_age.tools.kineticator": "动引魔杖", + "info_book.evilcraft.second_age.tools.kineticator.text1": "该物品可吸引特定范围内的物品与经验球。右击可调整作用范围,Shift右击则用于启用/禁用功能。吸引邻近物品几乎不消耗&4血液&0,但远距离牵引需消耗更多&4血液&0。", + "info_book.evilcraft.second_age.tools.kineticator.text2": "将合成配方上下翻转,可获得功能相反的版本,该变体能够排斥物品与经验球。", + + "info_book.evilcraft.second_age.tools.sceptre_of_thunder": "雷电权杖", + "info_book.evilcraft.second_age.tools.sceptre_of_thunder.text": "雷暴天气总能让我莫名感到安宁,因此我制作了能召唤雷暴的简易工具。然而该物品只能使用一次,导致整个过程成本颇高。", + + "info_book.evilcraft.second_age.tools.vengeance_pickaxe": "复仇之镐", + "info_book.evilcraft.second_age.tools.vengeance_pickaxe.text": "我发现了一种将&1复仇指环&0的技术复用于镐子的方法。尽管这会大幅降低镐子的耐久度,却带来了有趣的副作用,这把镐子能够触发极强的&1时运&0效果。", + + "info_book.evilcraft.second_age.tools.gemstone_torch": "宝石火把", + "info_book.evilcraft.second_age.tools.gemstone_torch.text": "将&1灼烧暗黑宝石块&0与&1暗黑木棍&0结合后,我成功制作出了一种特殊的火把,它会吸收其光照范围内所有新生成的&1复仇之魂&0。注意:在作用范围外生成的灵魂仍可能游荡至范围内,不过普通的墙壁就能挡住它们。", + + "info_book.second_age.tools.rejuvenated_flesh": "再生鲜肉", + "info_book.second_age.tools.rejuvenated_flesh.text": "将&1肉&0与&1痛苦之源&0结合可制成无限食物源。但需持续注入&4血液&0才能维持其食用功能。", + + "_comment": "- Weapons -", + "info_book.evilcraft.second_age.weapons": "武器", + + "info_book.evilcraft.second_age.weapons.vein_sword": "静脉剑", + "info_book.evilcraft.second_age.weapons.vein_sword.text": "&4血液&0短缺且经常在野外猎杀生物?何不选用此剑来击杀生物,以提高&1血液提取器&0获取的&4血液&0量?额外福利:该剑将自带&1抢夺 II&0魔咒效果。", + + "info_book.evilcraft.second_age.weapons.mace_of_distortion": "扭曲重锤", + "info_book.evilcraft.second_age.weapons.mace_of_distortion.text": "手持该物品长按右键,可凝聚环绕周身的球形力场,松开右键时,将向力场范围内所有实体释放冲击,造成击退效果与一定伤害(前提是扭曲重锤有足够的&4血液&0)。Shift右击可循环切换不同强度等级,等级越高伤害越高,但消耗的&4血液&0也越多。", + + "info_book.evilcraft.second_age.weapons.necromancer_staff": "死灵法师权杖", + "info_book.evilcraft.second_age.weapons.necromancer_staff.text": "&1僵尸&0似乎可通过某种骷髅头进行操控。将这种骷髅头安装于法杖顶端后,我发现其获得了能召唤僵尸的能力,召唤出的僵尸存在时间有限,会攻击我所指定的任意目标实体。", + + "info_book.evilcraft.second_age.weapons.mace_of_destruction": "毁灭重锤", + "info_book.evilcraft.second_age.weapons.mace_of_destruction.text": "升级版的&扭曲重锤&0,其释放的冲击变为强力的爆炸。蓄力时间越长,爆炸规模越大。提升强度等级可增强爆炸的初始威力,从而进一步延长蓄力时间。", + + "_comment": "- Abusing Spirits -", + "info_book.evilcraft.second_age.abusing_spirits": "滥用灵魂", + + "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits": "注入灵魂", + "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits.text": "将&1复仇之魂&0收容于灵魂箱中本身并无实际用途。根据理论推测,或许能借助&4血液&0令其复苏……", + + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace": "灵魂炉", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text1": "我最终成功复活了&1复仇之魂&0,至少是成功了一部分。复活的灵魂过于虚弱,无法在现实世界存活,但它们似乎保留了原生物的所有特性和材料。虽然如此,这一发现仍有实用价值,只要建造一台能容纳灵魂的大型机器,消耗大量&4血液&0,便可复活灵魂,并随即将其活烹。最终将生物掉落物收集至机器中。值得注意的是,&1永恒灵魂箱&0似乎可无限重复使用,灵魂永远无法逃脱。", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text2": "建造该装置需使用坚固方块(如注入&4血液&0的&1暗黑砖&0)以确保灵魂无法逃脱。用这些方块搭建立方体结构,内部需留足空间容纳目标生物。例如,僵尸本身占地为1x1格宽、2格高,因此需建造3x4x3的空心结构。若要收容大型生物,甚至需要搭建9x9规模的巨型结构,还不错不是吗!", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text3": "结构中还需放置一个&1灵魂炉&0方块,可通过常规方式连接其他容器或储罐。成功成型后,该结构会显现醒目的红光。", + + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator": "灵魂再生炉", + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text1": "尽管发明了&1灵魂炉&0,我仍致力于完全复活灵魂。为解决灵魂不稳定的问题,我尝试将其收容进&1鸡蛋&0中以维持形态。该过程仍需消耗大量&4血液&0,当然还需要一个&1鸡蛋&0作为容器。", + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text2": "由于采用更先进的工艺,灵魂会被完全消耗,因此每个&1灵魂&0仅能生成一枚&1刷怪蛋&0。", + "info_book.evilcraft.second_age.abusing_spirits.spirit_reanimator.text3": "然而有些生物似乎拒绝进入&1鸡蛋&0,所以它们的灵魂将永远消失。", + + "_comment": "- Killing Spirits -", + "info_book.evilcraft.second_age.after_death": "死后", + + "info_book.evilcraft.second_age.after_death.spirit_killing101": "灵魂杀手入门", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "在接连处理了一个又一个灵魂后,我逐渐适应了与它们想出。正因如此,我注意到了它们的某些特质,甚至是它们的恐惧!灵魂似乎厌恶任何与“末地(End)”有关的事物。", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "那些可恶的灵魂可以肆意攻击我,而我却无法反击,这总让我倍感恼火。因此,我找寻出了一种能够伤害它们的方法。灵魂对“末地”的恐惧似乎确有缘由,因为相关事物确实能对其造成伤害。通过利用一些“末地”遗物,我将&1复仇聚焦核心&0改造成了能对其造成伤害的强化版本。", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "新的聚焦核心似乎强大到足以彻底“杀死”任何灵魂。出乎意料的是,它们竟然会掉落物品。包括它们生前肉体携带的东西,以及一些可怕的粉尘,其似乎承载着灵魂最黑暗的部分,或许在未来能派上用场……", + + "info_book.evilcraft.second_age.after_death.garmonbozia": "痛苦之源", + "info_book.evilcraft.second_age.after_death.garmonbozia.text1": "若能将最黑暗的思想与情感注入现实世界,或许就能创造出难以想象的巨大能量源泉。通过研究复仇、暗黑与血液,我认为自己已掌握了核心要素。", + "info_book.evilcraft.second_age.after_death.garmonbozia.text2": "融合这些要素后,一种奇异的灵魂能量诞生了。其存在形式完全超脱物质形态,因此在观测中呈现为类似奶油玉米的奇特样貌。", + "info_book.evilcraft.second_age.after_death.garmonbozia.text3": "那些庸碌之辈竟敢妄言我在此道走得太远,何其愚昧。" + } \ No newline at end of file From 7e2366922041e00d728ab121a818755da32cb5f4 Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Sat, 5 Apr 2025 22:55:27 +0800 Subject: [PATCH 02/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 5ff778402f1d..c88d2f4f24ac 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -212,7 +212,7 @@ "item.evilcraft.bowl_of_promises_tier3": "诺言碗:3级", "item.evilcraft.bowl_of_promises_tier3.info": "诺言碗本身在合成中不会消耗。", "item.evilcraft.dull_dust": "暗尘", - "item.evilcraft.dull_dust.info": "看起来相当暗沉,对吧?", + "item.evilcraft.dull_dust.info": "看起来相当暗沉,对吧?", "item.evilcraft.blood_waxed_coal": "血蜡煤", "item.evilcraft.blood_waxed_coal.info": "效率是煤炭的两倍。", "item.evilcraft.ender_tear": "末影之泪", From 988c0990c9aa7c5c4936093b94a4b519094d46df Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Sat, 5 Apr 2025 22:55:36 +0800 Subject: [PATCH 03/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index c88d2f4f24ac..c2f551d88455 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -61,7 +61,7 @@ "block.evilcraft.spirit_furnace.help.invalid.force_halt": "储存空间不足", "block.evilcraft.spirit_furnace.help.invalid.caught_error": "无效生物灵魂。请联系模组开发者。", "block.evilcraft.box_of_eternal_closure": "永恒灵魂箱", - "block.evilcraft.box_of_eternal_closure.info.content": "存有:%s", + "block.evilcraft.box_of_eternal_closure.info.content": "存有:", "block.evilcraft.dark_tank": "暗黑流体罐", "block.evilcraft.dark_tank.info": "与其他流体罐合成以增加容量。Shift右击以切换自动补给。", "block.evilcraft.dark_tank.info.auto_supply": "自动补给:%s", From 10250a816873ba51ffa3ae7856dfbbf40ff18dfb Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Sat, 5 Apr 2025 22:55:42 +0800 Subject: [PATCH 04/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index c2f551d88455..4e216171a083 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -147,7 +147,7 @@ "item.evilcraft.potentia_sphere": "潜能球", "item.evilcraft.potentia_sphere.info": "注入血液以制作末影珍珠。", "item.evilcraft.inverted_potentia": "逆位潜能球", - "item.evilcraft.inverted_potentia.info": "使用闪电雷击以充能。", + "item.evilcraft.inverted_potentia.info": "雷击以充能。", "item.evilcraft.inverted_potentia_empowered": "充能逆位潜能球", "item.evilcraft.inverted_potentia_empowered.info": "被闪电击中。", "item.evilcraft.mace_of_distortion": "扭曲重锤", From 23c621bb5b11eded18233849156957f14a596e15 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Sat, 5 Apr 2025 23:16:40 +0800 Subject: [PATCH 05/18] =?UTF-8?q?=E6=8C=89Shift=20->=20=E6=8C=89=E4=BD=8FS?= =?UTF-8?q?hift?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 5ff778402f1d..3572dddeae47 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -370,8 +370,8 @@ "gui.nei.fluids": "流体", "_comment": "Broom parts", - "broom.evilcraft.shiftinfo": "<按Shift以查看扫帚信息>", - "broom.parts.evilcraft.shiftinfo": "<按Shift以查看扫帚部件信息>", + "broom.evilcraft.shiftinfo": "<按住Shift以查看扫帚信息>", + "broom.parts.evilcraft.shiftinfo": "<按住Shift以查看扫帚部件信息>", "broom.parts.evilcraft.rod_bare": "裸杆", "broom.parts.evilcraft.rod_wood": "木杆", "broom.parts.evilcraft.rod_stone": "石杆", @@ -426,7 +426,7 @@ "broom.parts.evilcraft.type.cap": "端", "_comment": "Broom modifiers", - "broom.modifiers.evilcraft.shiftinfo": "<按Shift以查看扫帚信息>", + "broom.modifiers.evilcraft.shiftinfo": "<按住Shift以查看扫帚信息>", "broom.modifiers.evilcraft.type": "强化", "broom.modifiers.evilcraft.types": "强化:", "broom.modifiers.evilcraft.types.nameparam": "强化(%s/%s):", From c3841cca1e61d30089c78b0852d853e3152efb9f Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Thu, 10 Apr 2025 22:00:34 +0800 Subject: [PATCH 06/18] =?UTF-8?q?=E6=A0=B9=E6=8D=AE=E5=AE=A1=E9=98=85?= =?UTF-8?q?=E6=84=8F=E8=A7=81=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../evilcraft/evilcraft/lang/zh_cn.json | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 306c17999442..54ab31b9a5ce 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -30,8 +30,8 @@ "block.evilcraft.bloody_cobblestone": "沾满血的圆石", "block.evilcraft.nether_monster_block": "下界怪物蛋", "block.evilcraft.excrement_pile": "粪便堆", - "block.evilcraft.excrement_pile.info": "会在动物下方形成", - "block.evilcraft.hardened_blood": "硬化血块", + "block.evilcraft.excrement_pile.info": "会在动物下方形成。", + "block.evilcraft.hardened_blood": "硬化血液", "block.evilcraft.hardened_blood.info": "已经干了的血液。淋雨或被破坏会重新变为流体。", "block.evilcraft.obscured_glass": "阻光玻璃", "block.evilcraft.environmental_accumulator": "环境蓄积器", @@ -130,7 +130,7 @@ "item.evilcraft.broom.info": "我会飞!", "item.evilcraft.broom_part": "扫帚部件", "item.evilcraft.hardened_blood_shard": "硬化血液碎片", - "item.evilcraft.hardened_blood_shard.info": "使用打火石破坏硬化血块获得。", + "item.evilcraft.hardened_blood_shard.info": "使用打火石破坏硬化血液获得。", "item.evilcraft.blood_infusion_core": "血能注入核心", "item.evilcraft.dark_power_gem": "暗黑充能宝石", "item.evilcraft.dark_power_gem.info": "将暗黑宝石丢入至少存在5格血液的流体池中。或在血能注入器中用血液灌注暗黑宝石。", @@ -138,7 +138,7 @@ "item.evilcraft.blood_container.bloodCan": "血罐", "item.evilcraft.blood_container.bloodBasin": "血盆", "item.evilcraft.blood_container.creativeBloodContainer": "创造模式血箱", - "item.evilcraft.blood_container.info": "已弃用!请合成转换为暗黑流体罐。", + "item.evilcraft.blood_container.info": "已弃用!请通过合成转换为暗黑流体罐。", "item.evilcraft.blood_container.info.autoSupply": "自动补给:%s", "item.evilcraft.poison_sac": "毒囊", "item.evilcraft.werewolf_fur": "狼人毛皮", @@ -166,7 +166,7 @@ "item.evilcraft.vengeance_focus.info": "右击产生可冻结复仇之魂的光束。", "item.evilcraft.vengeance_pickaxe": "复仇之镐", "item.evilcraft.vengeance_pickaxe.info": "可能会召唤复仇之魂。", - "item.evilcraft.burning_gem_stone": "灼烧暗黑宝石块", + "item.evilcraft.burning_gem_stone": "灼烧暗黑宝石", "item.evilcraft.burning_gem_stone.info": "将复仇之魂的伤害转换为降低饥饿值。", "item.evilcraft.dark_gem_crushed": "暗黑宝石粉", "item.evilcraft.vein_sword": "静脉剑", @@ -192,7 +192,7 @@ "item.evilcraft.corrupted_tear": "堕落之泪", "item.evilcraft.promise.use_in": "可用于:", "item.evilcraft.promise_tier_1": "坚韧的诺言 I", - "item.evilcraft.promise_tier_1.info": "机器等级升级,兼容低级配方。血液容量x2.", + "item.evilcraft.promise_tier_1.info": "机器等级升级,兼容低级配方。血液容量x2。", "item.evilcraft.promise_tier_2": "坚韧的诺言 II", "item.evilcraft.promise_tier_2.info": "机器等级升级,兼容低级配方。血液容量x4。", "item.evilcraft.promise_tier_3": "坚韧的诺言 III", @@ -221,9 +221,9 @@ "item.evilcraft.blood_potash.info": "效率是骨粉的两倍。", "item.evilcraft.bucket_eternal_water": "永恒水桶", "item.evilcraft.bucket_eternal_water.info": "无限水源。", - "item.evilcraft.promise_acceptor_iron": "铁之诺言接收器", - "item.evilcraft.promise_acceptor_gold": "金之诺言接收器", - "item.evilcraft.promise_acceptor_diamond": "钻石诺言接收器", + "item.evilcraft.promise_acceptor_iron": "铁质诺言容器", + "item.evilcraft.promise_acceptor_gold": "金质诺言容器", + "item.evilcraft.promise_acceptor_diamond": "钻石诺言容器", "item.evilcraft.sceptre_of_thunder": "雷电权杖", "item.evilcraft.sceptre_of_thunder.info": "使用会使天气变为雷雨天,一次性道具。", "item.evilcraft.blood_orb": "血晶球", @@ -583,7 +583,7 @@ "info_book.evilcraft.second_age": "第二纪元", "_comment": "- Blood Extraction -", - "info_book.evilcraft.second_age.blood_extraction": "血液提取器", + "info_book.evilcraft.second_age.blood_extraction": "血液提取", "info_book.evilcraft.second_age.blood_extraction.text1": "使用一些&1尖刺&0,我可以做出一个能从多种地方获取&4血液&0的简易工具。杀死特定生物时,位于物品栏的该物品便会填充&4血液&0。有时你可能会在地上发现一些&4血迹&0,使用血液提取器Shift右击即可将一些&4血液&0装填到提取器里。这些&4血液&0痕迹似乎是什么东西从高处摔死形成的,之后也许能派上用场……", "info_book.evilcraft.second_age.blood_extraction.text2": "使用该物品右击即可在地上放置一桶&4血液&0。", "info_book.evilcraft.second_age.blood_extraction.text3": "在找到更省事的&4血液&0获取方式之前,这西还算有用。", @@ -593,7 +593,7 @@ "info_book.evilcraft.second_age.powers_of_blood": "血液的力量", "info_book.evilcraft.second_age.powers_of_blood.text1": "众所周知,&4血液&0是所有生命的关键要素。通过结合&1暗黑宝石&0的魔法特性与充满生命力的&4血液&0,我成功制作出了一些令人惊叹的新工具和装置。部分同类认为我对此发现过于狂热,我猜只是他们的思维还不够开阔。", "info_book.evilcraft.second_age.powers_of_blood.text2": "&1暗黑宝石&0似乎能吸收很多&4血液&0。将一颗宝石丢入&4血液&0池中即可获得一颗&1暗黑充能宝石&0。注意,池子必须拥有至少5个&4血液&0源头方块,你至少需要进行一次这样的操作,在下一章,我将讲解如何更廉价地制作&1暗黑充能宝石&0。向&4血液&0池中丢入宝石时,务必瞄准源头方块。", - "info_book.evilcraft.second_age.powers_of_blood.text3": "众所周知,&4血液&0在干燥环境中放置一段时间后会逐渐干涸。使用镐或徒手破坏&1硬化血块&0会使其重新变为普通的&4血液&0。而用&1打火石&0破坏这种&1硬化血块&0则会掉落一些&1硬化血液碎片&0,这些碎片日后或许能派上用场。烧炼&1硬化血块&0似乎也能获得碎片,如果你有办法获取它的话……或许精准采集能奏效?", + "info_book.evilcraft.second_age.powers_of_blood.text3": "众所周知,&4血液&0在干燥环境中放置一段时间后会逐渐干涸。使用镐或徒手破坏&1硬化血液&0会使其重新变为普通的&4血液&0。而用&1打火石&0破坏这种&1硬化血液&0则会掉落一些&1硬化血液碎片&0,这些碎片日后或许能派上用场。烧炼&1硬化血液&0似乎也能获得碎片,如果你有办法获取它的话……或许精准采集能奏效?", "info_book.evilcraft.second_age.powers_of_blood.text4": "&1凝结血液&0会出现在某些稀有的地方。可将其放入任何接受&4血液&0的机器中,以获得额外半桶&4血液&0。", "_comment": "- Blood Infusion -", From 0506b9cfeb2a1e7683561327f6d908ae24340381 Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:04:07 +0800 Subject: [PATCH 07/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 54ab31b9a5ce..087a50949e5c 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -470,7 +470,7 @@ "info_book.evilcraft.preface.text2": "这个世界早已存在着多种魔法,但这种使用&4血液&0达成的魔法似乎有所不同。我注意到有人为了&4血液&0选择割伤自己, 但我更想把精力放到别的方面。", "info_book.evilcraft.structure": "&o结构&r", - "info_book.evilcraft.structure.text1": "本书分为两大部分,对应我分类而成的两个邪恶纪元。我将自己降临尘世前的一切事物归为&1第一纪元&0,将自己的毕生功业划入&1第二纪元&0。", + "info_book.evilcraft.structure.text1": "本书分为两大部分,对应我划分的两个邪恶纪元。那些在我降临尘世前便已存在的事物,我将其归入&1第一纪元&0。而我的毕生心血,则属于&1第二纪元&0。", "info_book.evilcraft.structure.text2": "可点击本书底部的箭头来翻阅,按住Shift点击可按小节跳转。各章起始处设有目录,包含该章所有小节的跳转超链接,以便于快速定位。本书中配方显示的物品可直接点击,快速跳转到其所在小节。左上角的按钮可返回当前小节的上级目录。右上角的按钮可返回上一浏览页面。", "_comment": "--- First Age ---", From feeeb5284b0c21fb5bf7e1b90bc2a5e06bcf4ebe Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:04:27 +0800 Subject: [PATCH 08/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 087a50949e5c..2ec0138a95a3 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -532,7 +532,7 @@ "info_book.evilcraft.first_age.items.dark_tank": "暗黑流体罐", "info_book.evilcraft.first_age.items.dark_tank.text1": "用一些&1铁&0、&1暗黑宝石&0以及一块&1玻璃&0,就能制造出一个能够容纳流体的强大容器。可以放置在世界中,或留在物品栏里。", "info_book.evilcraft.first_age.items.dark_tank.text2": "放置后,可以右击使它散发紫色的光辉,这似乎在其底部打开了一个洞,使它可以自动填充其下方的流体容器,物品形式的流体容器,或者玩家携带的流体容器。", - "info_book.evilcraft.first_age.items.dark_tank.text3": "使用流体罐对着空气(毕竟如果对着方块就会直接放置下来)Shift右击,将激活自动补给模式,自动填充当前持有的流体容器。", + "info_book.evilcraft.first_age.items.dark_tank.text3": "使用流体罐对着空气Shift右击(毕竟如果对着方块就会直接放置下来),将激活自动补给模式,自动填充当前持有的流体容器。", "info_book.evilcraft.first_age.items.dark_tank.text4": "它似乎可以容纳16桶流体。如果这对你来说还是太少,它们似乎可以通过工作台叠加合成增加容量,并且流体在这个过程中不会丢失。", "info_book.evilcraft.first_age.items.dark_spike": "尖刺", From 69eff396c1e2148034810636b75cd880f8131336 Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:05:01 +0800 Subject: [PATCH 09/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 2ec0138a95a3..4e03326b4167 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -491,7 +491,7 @@ "info_book.evilcraft.first_age.new_world.evil_dungeon.text": "在探索洞穴时,我偶尔会遇到一些地板上满是&4血液&0的狰狞房间。这些&4血液&0痕迹可能是以前的探险家与地牢中无穷无尽的怪物战斗时留下的。", "info_book.evilcraft.first_age.new_world.dark_temple": "暗黑神庙", - "info_book.evilcraft.first_age.new_world.dark_temple.text1": "世界上存在着一些似乎是由某种古老的文明建造的建筑,通过它可以向物品注入特定的环境能量。然而该过程似乎会随进行次数增加,逐渐破坏环境的自然平衡。这可能也是这个古老文明如今不再存在的原因……", + "info_book.evilcraft.first_age.new_world.dark_temple.text1": "世界上存在着一些似乎是由某种古老的文明建造的建筑,通过它可以向物品注入特定的环境能量。然而随着进行次数的增加,环境的自然平衡似乎也在逐渐退化。这很可能正是该文明最终消亡的原因……", "info_book.evilcraft.first_age.new_world.dark_temple.text2": "利用&1暗黑宝石&0,我可以强化&1玻璃瓶&0,使它能够容纳环境天气。向神庙的核心扔这些&1天气容器&0,就能将当前的天气吸收入瓶内。", "info_book.evilcraft.first_age.new_world.dark_temple.text3": "我还发现某些物品可利用雷暴天气的特殊性质进行充能。这些物品也可通过直接被雷击的方式充能,但预测雷击位置似乎不太可能……真的是这样吗?", "info_book.evilcraft.first_age.new_world.dark_temple.text4": "这些神庙似乎能散发出某种能量,也许我可以想办法检测这种能量,并以此来寻找新的神庙?", From 71aedc60d869c7d085b98e452156e4cb6d036ac9 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Fri, 11 Apr 2025 23:50:24 +0800 Subject: [PATCH 10/18] =?UTF-8?q?=E6=A0=B9=E6=8D=AE=E5=AE=A1=E9=98=85?= =?UTF-8?q?=E6=84=8F=E8=A7=81=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../evilcraft/evilcraft/lang/zh_cn.json | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 4e03326b4167..6c7f77c14ebe 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -230,7 +230,7 @@ "item.evilcraft.blood_orb_empty": "空晶球", "item.evilcraft.blood_orb_filled": "血晶球", "item.evilcraft.origins_of_darkness": "黑暗起源", - "item.evilcraft.origins_of_darkness.info": "通过喂动物一个黑苹果然后快速向其死后的灵魂之门内扔一本书得到。", + "item.evilcraft.origins_of_darkness.info": "将黑苹果喂给动物,会使其死亡并打开灵魂之门。向门内扔一本书即可获得本书。", "item.evilcraft.darkened_apple": "黑苹果", "item.evilcraft.darkened_apple.info": "我才不会吃它,把它喂给动物试试。", "item.evilcraft.veined_scribing_tools": "静脉划线工具", @@ -242,7 +242,7 @@ "item.evilcraft.condensed_blood.info": "放入机器中以获得额外血液。", "item.evilcraft.primed_pendant": "装载吊坠", "item.evilcraft.primed_pendant.info": "施加选定的药水效果。", - "item.evilcraft.primed_pendant.potion": "§7效果:%s (%s)", + "item.evilcraft.primed_pendant.potion": "§7效果:%s(%s)", "item.evilcraft.golden_string": "金线", "item.evilcraft.biome_extract": "群系要素瓶", "item.evilcraft.biome_extract.empty": "群系要素空瓶", @@ -324,7 +324,7 @@ "death.attack.evilcraft.vengeance_beam": "%1$s被复仇光束蒸发了。", "_comment": "Biomes", - "biome.evilcraft.degraded": "堕落", + "biome.evilcraft.degraded": "退化", "_comment": "Potion Effects", "effect.evilcraft.paling": "苍白", @@ -334,8 +334,8 @@ "potion.potency.4": "V", "_comment": "Achievements", - "advancement.evilcraft.evil_source": "邪恶起源", - "advancement.evilcraft.evil_source.desc": "将一本书丢入因喂食黑苹果给动物而产生的异常现象中,即可获得黑暗起源的副本。", + "advancement.evilcraft.evil_source": "真正的邪恶之源", + "advancement.evilcraft.evil_source.desc": "将黑苹果喂给动物,会产生异常现象。向其中丢入一本书即可获得黑暗起源的副本。", "advancement.evilcraft.fart": "学会放屁", "advancement.evilcraft.fart.desc": "总算把臭气排干净了。", "advancement.evilcraft.first_age": "第一纪元", @@ -416,7 +416,7 @@ "broom.parts.evilcraft.cap_metal_ardite": "阿迪特端", "broom.parts.evilcraft.cap_metal_cobalt": "钴端", "broom.parts.evilcraft.cap_metal_manyullyn": "玛玉灵端", - "broom.parts.evilcraft.cap_slime": "史莱姆端", + "broom.parts.evilcraft.cap_slime": "黏液端", "_comment": "Broom part types", "broom.parts.evilcraft.type": "类型:%s", @@ -467,7 +467,7 @@ "info_book.evilcraft.preface": "前言", "info_book.evilcraft.preface.text1": "这个世界远比表面所见更为深邃。我将在此书中总结关于这些潜藏于世间的晦暗存在的知识。我发现了一种与世间生命相处的独特方式,一条偏离正道的黑暗之路。“&o这将招致何等邪恶&r”,我扪心自问。“&o邪恶蛰伏于每个角落&r”,我心底的黑暗之声回应道。在这个充斥着愚昧村民与僵尸的广袤世界里,我窥见了某些他们渺小心智永远无法理解的奥秘。", - "info_book.evilcraft.preface.text2": "这个世界早已存在着多种魔法,但这种使用&4血液&0达成的魔法似乎有所不同。我注意到有人为了&4血液&0选择割伤自己, 但我更想把精力放到别的方面。", + "info_book.evilcraft.preface.text2": "这个世界早已存在着多种魔法,但这种使用&4血液&0达成的魔法似乎有所不同。我注意到有人为了&4血液&0选择割伤自己,但我更想把精力放到别的方面。", "info_book.evilcraft.structure": "&o结构&r", "info_book.evilcraft.structure.text1": "本书分为两大部分,对应我划分的两个邪恶纪元。那些在我降临尘世前便已存在的事物,我将其归入&1第一纪元&0。而我的毕生心血,则属于&1第二纪元&0。", @@ -492,23 +492,23 @@ "info_book.evilcraft.first_age.new_world.dark_temple": "暗黑神庙", "info_book.evilcraft.first_age.new_world.dark_temple.text1": "世界上存在着一些似乎是由某种古老的文明建造的建筑,通过它可以向物品注入特定的环境能量。然而随着进行次数的增加,环境的自然平衡似乎也在逐渐退化。这很可能正是该文明最终消亡的原因……", - "info_book.evilcraft.first_age.new_world.dark_temple.text2": "利用&1暗黑宝石&0,我可以强化&1玻璃瓶&0,使它能够容纳环境天气。向神庙的核心扔这些&1天气容器&0,就能将当前的天气吸收入瓶内。", - "info_book.evilcraft.first_age.new_world.dark_temple.text3": "我还发现某些物品可利用雷暴天气的特殊性质进行充能。这些物品也可通过直接被雷击的方式充能,但预测雷击位置似乎不太可能……真的是这样吗?", - "info_book.evilcraft.first_age.new_world.dark_temple.text4": "这些神庙似乎能散发出某种能量,也许我可以想办法检测这种能量,并以此来寻找新的神庙?", + "info_book.evilcraft.first_age.new_world.dark_temple.text2": "利用&1暗黑宝石&0,我得以强化&1玻璃瓶&0,使它能够容纳环境天气。将这种&1天气容器&0投掷到神庙核心处,就能将当前的天气吸收入瓶内。", + "info_book.evilcraft.first_age.new_world.dark_temple.text3": "我还发现某些物品可利用雷暴天气的特殊性质进行充能。而当这些物品被闪电直接击中时也能获得充能,但预测闪电会劈中哪里似乎不太可能……真的是这样吗?", + "info_book.evilcraft.first_age.new_world.dark_temple.text4": "这些神庙似乎能散发出某种能量,也许我可以想办法检测这种能量,并以此来寻找新的神庙?", "info_book.evilcraft.first_age.new_world.weather_container_benefits": "天气容器的用处", "info_book.evilcraft.first_age.new_world.weather_container_benefits.text": "在瓶子中的天气会在瓶子被扔出砸碎后激活。但相比于破坏这些瓶子,使用它们来制造一些其他物品似乎更有趣。", "info_book.evilcraft.first_age.new_world.biome_extract": "群系要素", "info_book.evilcraft.first_age.new_world.biome_extract.text1": "我们的世界由许多不同的&1生物群系&0组成。不幸的是,我们不能选择&1群系&0所在的位置,至少以前不能。", - "info_book.evilcraft.first_age.new_world.biome_extract.text2": "&1环境蓄积器&0的其中意象功能,便是将其所在的&1生物群系&0装入特殊的&1群系要素空瓶&0中。通过将其丢出,这些要素瓶会将目标区域转换为所含的&1生物群系&0。", + "info_book.evilcraft.first_age.new_world.biome_extract.text2": "&1环境蓄积器&0的功能之一,便是将机器当前所处位置的&1生物群系&0装入特殊的&1群系要素空瓶&0中。这些要素瓶可以投掷,会将目标区域转换为所含的&1生物群系&0。", "info_book.evilcraft.first_age.new_world.biome_extract.text3": "&1环境蓄积器&0的最大缺点就是会随时间推移“退化”周围的生物群系,这之后产生的群系要素瓶就没有作用了。要是有另一种没有不良效果的&1群系要素瓶&0制作方法就好了……", "info_book.evilcraft.first_age.new_world.libelle": "毒蜻蜓", - "info_book.evilcraft.first_age.new_world.libelle.text": "看来这世界上又出现了一些新生物。这种生物似乎是一种体型相当巨大的蜻蜓。在白天,它是一种相当温和的生物,但别被表象骗了,如果靠得太近,它会试图用毒素攻击你,这似乎是某种自卫方式。然而到了晚上,这种怪物会被某种古老的邪恶力量支配,屠戮沿途所有生命。我觉得自己还算幸运,它们除了晚上主动上门投毒外,并无其他武器。我成功杀死了一些这种恼人的生物,并从其体内剖出了一些有趣的毒囊。当把四个毒囊投入&1水桶&0中时,我发现水能有效吸收毒素。之前处理&l毒马铃薯&r时也采用过类似方法。这或许能在关键时刻用来守卫我的邪恶老巢……呃,我是说房子……我特意用荷兰语中对应物种的词汇为其命名,毕竟不能让它和普通蜻蜓产生混淆……", + "info_book.evilcraft.first_age.new_world.libelle.text": "看来这世界上又出现了一些新生物。这种生物似乎是一种体型相当巨大的蜻蜓。在白天,它是一种相当温和的生物,但别被表象骗了,如果靠得太近,它会试图用毒素攻击你,这似乎是某种自卫方式。然而到了晚上,这种怪物会被某种古老的邪恶力量支配,屠戮沿途所有生命。我觉得自己还算幸运,毕竟它们除了在夜间主动搜寻并用毒液攻击我之外,并无其他武器。我成功杀死了一些这种恼人的生物,并从其体内剖出了一些有趣的毒囊。当把四个毒囊投入&1水桶&0中时,我发现水能有效吸收毒素。之前处理&l毒马铃薯&r时也采用过类似方法。这或许能在关键时刻用来守卫我的邪恶老巢……呃,我是说房子……我特意用荷兰语中对应物种的词汇为其命名(Libelle),毕竟不能让它和普通蜻蜓产生混淆……", "info_book.evilcraft.first_age.new_world.werewolf": "狼人", - "info_book.evilcraft.first_age.new_world.werewolf.text": "在探索世界的过程中,我曾在不少村庄落脚休息。其中某个村庄里,有个形貌古怪的家伙。我与他攀谈,很快便震惊于他对绿宝石异于常人的兴致缺乏。事实上,他开始对我之前发现的那种黑色宝石刨根问底,我们畅谈了数小时之久。他对入手这些宝石以及我发现的其他一些东西如此热切,以至于我们在那天的剩余时间里几乎一直在交易。夜幕降临后,他邀我去他家里下榻。我说我已经在旅馆订过房间里,只能谢过他的好意。爬上旅馆的床,准备入睡前,我像往常一样望了望月亮,发现是一轮皎洁的满月。正当我闭眼之际,突然间,一声凄厉的嚎叫传来,继而是狼一般的低吼。全村人都扒着窗户窥探,映入眼帘的赫然是一匹人立而起的巨狼。众人瑟缩惊惧,只有我拿起随身匕首狠狠揍了它一顿,没有任何恐惧与迟疑。这凶兽着实凶猛,其皮毛权当是这场恶战的纪念……次日清晨,我本想继续昨日的交易,才惊觉那个古怪的贸易伙伴已经离开了。他的房子里遍布着爪痕,地板上还残留着&4血液&0。我至今仍然困惑,到底是那怪狼吞了他……还是像那些村民八卦的那样,他本来就是个狼人……看来只需将这些掉落物放入&1工作台&0,便可将其转化为寻常物品。", + "info_book.evilcraft.first_age.new_world.werewolf.text": "在探索世界的过程中,我曾在不少村庄落脚休息。其中某个村庄里,有个形貌古怪的家伙。我与他攀谈,很快发觉他对绿宝石的兴趣远不如镇上其他人。事实上,他开始对我之前发现的那种黑色宝石刨根问底,我们畅谈了数小时之久。他对入手这些宝石以及我发现的其他一些东西如此热切,以至于我们在那天的剩余时间里几乎一直在交易。夜幕降临后,他邀我去他家里下榻。我说我已经在旅馆订过房间里,只能谢过他的好意。爬上旅馆的床,准备入睡前,我像往常一样望了望月亮,发现是一轮皎洁的满月。正当我闭眼之际,突然间,一声凄厉的嚎叫传来,继而是狼一般的低吼。全村人都扒着窗户窥探,映入眼帘的赫然是一匹人立而起的巨狼。众人瑟缩惊惧,只有我毫不迟疑地拿起随身匕首狠狠揍了它一顿。这凶兽着实凶猛,其皮毛权当是这场恶战的纪念……次日清晨,我本想继续昨日的交易,才惊觉那个古怪的贸易伙伴已经离开了。他的房子里遍布着爪痕,地板上还残留着&4血液&0。我至今仍然困惑,到底是那怪狼吞了他……还是像那些村民八卦的那样,他本来就是个狼人……看来只需将这些掉落物放入&1工作台&0,便可将其转化为寻常物品。", "info_book.evilcraft.first_age.new_world.nether_fish": "下界蠹虫", "info_book.evilcraft.first_age.new_world.nether_fish.text": "曾经有一次在地狱探险时,我发现了一块&1下界岩&0,它比正常的要难破坏一些。但当我破坏这个方块后,有个小生物跳了出来并开始攻击我。它把我点燃了,让我受了些轻伤,不过幸好,我没费多大力气就解决了它。", @@ -521,7 +521,7 @@ "info_book.evilcraft.first_age.relics.enchantments": "魔咒", "info_book.evilcraft.first_age.relics.enchantments.breaking.text": "&l&n破碎诅咒&r&N该魔咒有三个等级,它的作用似乎与&1耐久&0魔咒完全相反。看起来没什么用,不是吗?也许我该找个法子摆脱它。", - "info_book.evilcraft.first_age.relics.enchantments.life_stealing.text": "&l&n吸血&r&N该魔咒有三个等级,拥有该魔咒的武器在攻击时,能偷取部分造成的伤害。", + "info_book.evilcraft.first_age.relics.enchantments.life_stealing.text": "&l&n吸血&r&N该魔咒有三个等级,拥有该魔咒的武器在攻击时,能偷取部分造成的伤害转化为生命值。", "info_book.evilcraft.first_age.relics.enchantments.poison_tip.text": "&l&n淬毒&r&N通过在武器上涂毒,你有概率使被攻击的生物中毒。该魔咒有三个等级。似乎可以通过将一本普通的书与某种毒性材料合成,来获得基础的淬毒附魔书。", "info_book.evilcraft.first_age.relics.enchantments.unusing.text": "&l&n保险&r&N我受够了心爱的工具总在疏忽间彻底损毁。因此我设计出了一种新魔咒,它能使工具在濒临损坏时变得无法使用,从而给我足够的时间将其修复如初。", "info_book.evilcraft.first_age.relics.enchantments.vengeance.text": "&l&n复仇诅咒&r&N使用拥有该魔咒的工具时,会生成复仇之魂。", @@ -530,7 +530,7 @@ "info_book.evilcraft.first_age.items": "物品", "info_book.evilcraft.first_age.items.dark_tank": "暗黑流体罐", - "info_book.evilcraft.first_age.items.dark_tank.text1": "用一些&1铁&0、&1暗黑宝石&0以及一块&1玻璃&0,就能制造出一个能够容纳流体的强大容器。可以放置在世界中,或留在物品栏里。", + "info_book.evilcraft.first_age.items.dark_tank.text1": "用一些&1铁&0、&1暗黑宝石&0以及一块&1玻璃&0,就能制造出一个能够容纳流体的坚固容器。其可以放置在世界中,也可以在物品栏里随身携带。", "info_book.evilcraft.first_age.items.dark_tank.text2": "放置后,可以右击使它散发紫色的光辉,这似乎在其底部打开了一个洞,使它可以自动填充其下方的流体容器,物品形式的流体容器,或者玩家携带的流体容器。", "info_book.evilcraft.first_age.items.dark_tank.text3": "使用流体罐对着空气Shift右击(毕竟如果对着方块就会直接放置下来),将激活自动补给模式,自动填充当前持有的流体容器。", "info_book.evilcraft.first_age.items.dark_tank.text4": "它似乎可以容纳16桶流体。如果这对你来说还是太少,它们似乎可以通过工作台叠加合成增加容量,并且流体在这个过程中不会丢失。", From 057cbdeac4ee0ce10bfcbace82f90bb3f533d4f0 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Sat, 12 Apr 2025 22:41:42 +0800 Subject: [PATCH 11/18] =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../evilcraft/evilcraft/lang/zh_cn.json | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 6c7f77c14ebe..932739637dc2 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -233,7 +233,7 @@ "item.evilcraft.origins_of_darkness.info": "将黑苹果喂给动物,会使其死亡并打开灵魂之门。向门内扔一本书即可获得本书。", "item.evilcraft.darkened_apple": "黑苹果", "item.evilcraft.darkened_apple.info": "我才不会吃它,把它喂给动物试试。", - "item.evilcraft.veined_scribing_tools": "静脉划线工具", + "item.evilcraft.veined_scribing_tools": "笔与血", "item.evilcraft.blood_wand_cap": "血杖端", "item.Wand.blood.cap": "血杖端", "item.evilcraft.effortless_ring": "助步指环", @@ -556,8 +556,8 @@ "info_book.evilcraft.first_age.items.obscured_glass.text": "有人可能觉得普通的&1玻璃&0太亮了。将一些玻璃与一个&1暗黑宝石&0结合,就能制作出一种几乎能完全阻挡光线通过的特殊玻璃。但是我还是能通过玻璃看到东西,真是奇怪……", "info_book.evilcraft.first_age.items.exalted_crafter": "显赫合成包", - "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0元可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成网格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成网格中,按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", - "info_book.evilcraft.first_age.items.exalted_crafter.text2": "对其雷击,似乎能将其与现实绑定,致使其无法被摧毁,即便被丢弃也不会消失。", + "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0元可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成方格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成方格中,按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", + "info_book.evilcraft.first_age.items.exalted_crafter.text2": "用闪电击中它似乎能将其与现实绑定,致使其无法被摧毁,即便被丢弃也不会消失。", "info_book.evilcraft.first_age.items.display_stand": "展示架", "info_book.evilcraft.first_age.items.display_stand.text1": "这个小方块能展示你最爱的物品和方块。似乎能用所有种类的木头合成,且能以任何角度放置。可通过其顶部或底部输入输出物品。", @@ -587,7 +587,7 @@ "info_book.evilcraft.second_age.blood_extraction.text1": "使用一些&1尖刺&0,我可以做出一个能从多种地方获取&4血液&0的简易工具。杀死特定生物时,位于物品栏的该物品便会填充&4血液&0。有时你可能会在地上发现一些&4血迹&0,使用血液提取器Shift右击即可将一些&4血液&0装填到提取器里。这些&4血液&0痕迹似乎是什么东西从高处摔死形成的,之后也许能派上用场……", "info_book.evilcraft.second_age.blood_extraction.text2": "使用该物品右击即可在地上放置一桶&4血液&0。", "info_book.evilcraft.second_age.blood_extraction.text3": "在找到更省事的&4血液&0获取方式之前,这西还算有用。", - "info_book.evilcraft.second_age.blood_extraction.text4": "默认情况下,提取器的容量不是很大。不过似乎在合成网格中将多个&1血液提取器&0组合在一起就能提升容量,甚至还能与&1暗黑流体罐&0结合,从而进一步提高容量。", + "info_book.evilcraft.second_age.blood_extraction.text4": "默认情况下,提取器的容量不是很大。不过似乎在合成方格中将多个&1血液提取器&0组合在一起就能提升容量,甚至还能与&1暗黑流体罐&0结合,从而进一步提高容量。", "_comment": "- Powers of Blood -", "info_book.evilcraft.second_age.powers_of_blood": "血液的力量", @@ -600,7 +600,7 @@ "info_book.evilcraft.second_age.blood_infusion": "血能注入", "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core": "血能注入核心", - "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core.text": "这是基于&4血液&0最深刻的发现之一。可通过为寻常物品注入入&4血液&0以赋予其独特有趣的特性。只要不惧跳出思维定式,可能性将无穷无尽。", + "info_book.evilcraft.second_age.blood_infusion.blood_infusion_core.text": "这是基于&4血液&0最深刻的发现之一。可通过为寻常物品注入&4血液&0以赋予其独特有趣的特性。只要不惧跳出思维定式,可能性将无穷无尽。", "info_book.evilcraft.second_age.blood_infusion.blood_chest": "血能箱", "info_book.evilcraft.second_age.blood_infusion.blood_chest.text": "初次尝试将&4血液&0物品注入时,我制作了一个简单的箱子,工具可在其中浸润。浸润期间,工具的损伤会逐渐消退。不过存在一个小问题,工具有小概率会获得负面效果,例如&1破碎诅咒&0魔咒。我必将找到一种净化工具的方法,以消除这些负面效果。", @@ -611,12 +611,12 @@ "info_book.evilcraft.second_age.blood_infusion.undead_tree": "亡灵树", "info_book.evilcraft.second_age.blood_infusion.undead_tree.text1": "我成功复活了枯死的树苗,由此培育出的树木至少可以说是非同寻常。若自然生长,这些树木似乎会释放些许血液,但其掉落的树苗似乎仍处于枯死状态。将此类木头与暗黑宝石结合可制成某种木棍,以后应该能派上用场。", - "info_book.evilcraft.second_age.blood_infusion.undead_tree.text2": "将普通树苗与剪刀在合成网格中结合,便可杀死树苗。&o莫非这树是长在沙漠里的?&r", + "info_book.evilcraft.second_age.blood_infusion.undead_tree.text2": "将普通树苗与剪刀在合成方格中结合,便可杀死树苗。&o莫非这树是长在沙漠里的?&r", "info_book.evilcraft.second_age.blood_infusion.undead_tree.text3": "由这种木头制成的木棍掉落时,其较浅色端总是指向某个特定方向。莫非是在指示某个方位?", "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion": "高级血能注入", - "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text1": "首台&1血能注入器&0建成后不久,我便开始构思优化方案以提升其效率。借助&1暗黑宝石粉&0,我成功构建出似乎能让机器遵循的具现化化&1承诺&0,似乎这机器在某种程度上是活的……", - "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text2": "将这些紫色粉末填充至&1空诺言碗&0中,并注入&4血液&0,即可获得特定强度的&1诺言碗&0。将其与反应物,以及需消耗大量&4血液&0制造的矿物诺言接收器结合,可制作特定类型的&1诺言&0。利用有机反应物可制造&1坚韧的容颜&0,使该机器(或许其他机器也可以)能够承载更多&1诺言&0与&4血液&0,同时扩展可执行的注入配方。&1速度的诺言&0可提升机器的速度,而&1效率的诺言&0则会降低物品处理所需的&4血液&0量。", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text1": "首台&1血能注入器&0建成后不久,我便开始构思优化方案以提升其效率。借助&1暗黑宝石粉&0,我成功构建出似乎能让&1血能注入器&0遵循的具现化&1诺言&0,看起来这机器可能在某种程度上具有生命特征……", + "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion.text2": "将这些紫色粉末填充至&1空诺言碗&0中,并注入&4血液&0,即可获得特定强度的&1诺言碗&0。将其与反应物,以及需消耗大量&4血液&0制造的矿物诺言容器结合,可制作特定类型的&1诺言&0。利用有机反应物可制造&1坚韧的诺言&0,使该机器(或许其他机器也可以)能够承载更多&1诺言&0与&4血液&0,同时扩展可执行的注入配方。&1速度的诺言&0可提升机器的速度,而&1效率的诺言&0则会降低物品处理所需的&4血液&0量。", "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes": "更多血能注入配方", "info_book.evilcraft.second_age.blood_infusion.advanced_blood_infusion_recipes.text": "得益于新的&1坚韧的诺言&0,物品注入领域仿佛开启了全新世界。", @@ -625,8 +625,8 @@ "info_book.evilcraft.second_age.evolved_blood_machinery": "进阶血能机器", "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal": "血腥基座", - "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text1": "厌倦了将生物推下悬崖以提取&4血液&0,我建造了一台能从附近&1血迹&0中抽取&4血液&0并输送至任意相邻流体容器的装置。使用一些&1暗黑充能宝石&0可提升该装置的&4血液&0提取效率。", - "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text2": "在其顶部放置&1钉刺板&0可强化其功能,使其能吸收被击生物的&4血液&0并导引至基座之中。", + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text1": "厌倦了将生物推下悬崖以提取&4血液&0,我因而建造了一台能从附近&1血迹&0中抽取&4血液&0,并输送至任意相邻流体容器的装置。使用一些&1暗黑充能宝石&0可提升该装置的&4血液&0提取效率。", + "info_book.evilcraft.second_age.evolved_blood_machinery.sanguinary_pedestal.text2": "在其顶部放置&1钉刺板&0可强化其功能,使其能吸收被其杀死生物的&4血液&0,并导引至基座之中。", "info_book.evilcraft.second_age.evolved_blood_machinery.purifier": "净化器", "info_book.evilcraft.second_age.evolved_blood_machinery.purifier.text1": "在体验&1血能箱&0的副作用后,我决定设计一种新机器,用来清除工具的负面效果。仅需将带有负面效果的物品放入该机器内,并加入至少一桶&4血液&0,即可消除物品的负面效果。", @@ -640,7 +640,7 @@ "info_book.second_age.evolved_blood_machinery.colossal_blood_chest": "大型血能箱", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text1": "&1血能箱&0固然出色,放入受损物品即可修复如新。但也存在弊端,物品偶尔会获得负面效果,需频繁使用&1净化器&0清除,很是烦人。", - "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "实际上缺陷远不止于此,&1血能箱&0的存储空间小、修复速度慢、流体容量有限。最糟的是无法通过&1诺言&0升级!", + "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text2": "实际上缺陷远不止于此,&1血能箱&0的存储空间小、修复速度慢、流体容量有限。最糟的是我的&1诺言&0对它不管用!", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text3": "正因如此,我创造出了&1大型血能箱&0!它完美解决了上述所有问题。理所当然的,其体积远超常规型号。为稳固如此巨大的构造,我不得不借助&1亡灵木板&0的奇异力量。", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text4": "仅建议在同时修复大量物品时使用该&1大型血能箱&0。因为其基础&4血液&0消耗高于普通的&1血能箱&0,但随同时修复物品数量的增加,&4血液&0利用率将显著提升。", "info_book.second_age.evolved_blood_machinery.colossal_blood_chest.text5": "建造时需用&1强化亡灵木板&0搭建&1中空&0的3x3x3结构。注意:结构墙面中必须放置一个&1大型血能箱&0方块,且不可置于结构中心,核心区域务必保持中空。", @@ -658,11 +658,11 @@ "info_book.evilcraft.second_age.tools.broom.introduction": "扫帚基础", "info_book.evilcraft.second_age.tools.broom.introduction.text1": "&1扫帚&0通常用于打扫地板。然而我注意到,使用&1暗黑宝石粉&0和&1暗黑木棍&0制作扫帚,并持续注入&4血液&0,它们会获得某些有趣的特性。当以特定方式操控时,&1扫帚&0竟能飘浮起来。经过一段时间的练习,我已能自如驾驭它实现全向飞行。", "info_book.evilcraft.second_age.tools.broom.introduction.text2": "&1扫帚&0由三大部件构成。&1杆&0是扫帚的基础架构,决定其主要属性。&1刷&0提供飞行操控性。最后需要&1端&0来平衡&1扫帚&0。", - "info_book.evilcraft.second_age.tools.broom.introduction.text3": "所有&1扫帚&0部件必须以&1裸杆,裸刷&0和&1裸端&0为基础制作,只需在任何合成网格中将这三种部件与材料组合即可。不同材料制成的部件拥有不同的属性。后续小节中,我将详细说明所有可获得的属性与&1扫帚&0部件类型。", + "info_book.evilcraft.second_age.tools.broom.introduction.text3": "所有&1扫帚&0部件必须以&1裸杆,裸刷&0和&1裸端&0为基础制作,只需在任何合成方格中将这三种部件与材料组合即可。不同材料制成的部件拥有不同的属性。后续小节中,我将详细说明所有可获得的属性与&1扫帚&0部件类型。", "info_book.evilcraft.second_age.tools.broom.introduction.text4": "驾驭&1扫帚&0飞行时,请其&4血液&0储备始终充足,否则&1扫帚&0飞行速度将显著下降。", "info_book.evilcraft.second_age.tools.broom.modifiers": "扫帚强化", - "info_book.evilcraft.second_age.tools.broom.modifiers.text.intro": "本小节将列举我在冒险途中发现的所有强化效果。通过在任意合成网格中将现有&1扫帚&0与对应组件组合,即可为其施加强化效果。强化效果一旦施加,便无法从&1扫帚&0上移除。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.intro": "本小节将列举我在冒险途中发现的所有强化效果。通过在任意合成方格中将现有&1扫帚&0与对应组件组合,即可为其施加强化效果。强化效果一旦施加,便无法从&1扫帚&0上移除。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.modifier_count": "&l&n最大强化数&r&N一把&1扫帚&0能拥有的最大强化数量。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.speed": "&l&n速度&r&N&1扫帚&0的最高速度。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.acceleration": "&l&n加速度&r&N数值越高,&1扫帚&0加速得越快。", @@ -703,7 +703,7 @@ "info_book.evilcraft.second_age.tools.effortless_ring.text": "使用&1速度的诺言&0和&1效率的诺言&0,我成功打造出了一枚特殊指环,佩戴它可使你行走得更快、跳跃得更高,并自动跨上方块。只需将指环放在物品栏任意位置即可生效。按住&oShift&r可禁用步行辅助功能。", "info_book.evilcraft.second_age.tools.kineticator": "动引魔杖", - "info_book.evilcraft.second_age.tools.kineticator.text1": "该物品可吸引特定范围内的物品与经验球。右击可调整作用范围,Shift右击则用于启用/禁用功能。吸引邻近物品几乎不消耗&4血液&0,但远距离牵引需消耗更多&4血液&0。", + "info_book.evilcraft.second_age.tools.kineticator.text1": "该物品可吸引特定范围内的物品与经验球。右击可调整作用范围,Shift右击则用于启用/禁用功能。吸引邻近物品几乎不消耗&4血液&0,但远距离牵引需消耗更多&4血液&0。潜行时暂停吸引物品", "info_book.evilcraft.second_age.tools.kineticator.text2": "将合成配方上下翻转,可获得功能相反的版本,该变体能够排斥物品与经验球。", "info_book.evilcraft.second_age.tools.sceptre_of_thunder": "雷电权杖", @@ -755,7 +755,7 @@ "info_book.evilcraft.second_age.after_death.spirit_killing101": "灵魂杀手入门", "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "在接连处理了一个又一个灵魂后,我逐渐适应了与它们想出。正因如此,我注意到了它们的某些特质,甚至是它们的恐惧!灵魂似乎厌恶任何与“末地(End)”有关的事物。", "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "那些可恶的灵魂可以肆意攻击我,而我却无法反击,这总让我倍感恼火。因此,我找寻出了一种能够伤害它们的方法。灵魂对“末地”的恐惧似乎确有缘由,因为相关事物确实能对其造成伤害。通过利用一些“末地”遗物,我将&1复仇聚焦核心&0改造成了能对其造成伤害的强化版本。", - "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "新的聚焦核心似乎强大到足以彻底“杀死”任何灵魂。出乎意料的是,它们竟然会掉落物品。包括它们生前肉体携带的东西,以及一些可怕的粉尘,其似乎承载着灵魂最黑暗的部分,或许在未来能派上用场……", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "新的聚焦核心似乎强大到足以彻底“杀死”任何灵魂。出乎意料的是,它们竟然会掉落物品。包括它们生前肉体携带的东西,以及一些幽灵般的粉尘,其似乎承载着灵魂最黑暗的部分,或许在未来能派上用场……", "info_book.evilcraft.second_age.after_death.garmonbozia": "痛苦之源", "info_book.evilcraft.second_age.after_death.garmonbozia.text1": "若能将最黑暗的思想与情感注入现实世界,或许就能创造出难以想象的巨大能量源泉。通过研究复仇、暗黑与血液,我认为自己已掌握了核心要素。", From 5ba15a3399233faa862d7539c47014d14b17ebd9 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Sat, 12 Apr 2025 23:26:18 +0800 Subject: [PATCH 12/18] =?UTF-8?q?=E8=A6=86=E8=A1=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 932739637dc2..520dfe5faa72 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -86,7 +86,7 @@ "block.evilcraft.gem_stone_torch.info": "阻止复仇之魂在15格半径内生成。", "block.evilcraft.eternal_water": "永恒水方块", "block.evilcraft.eternal_water.info": "一个无限的水源。", - "block.evilcraft.blood_waxed_coal_block": "血蜡煤块", + "block.evilcraft.blood_waxed_coal_block": "覆血煤块", "block.evilcraft.spirit_portal": "灵魂之门", "block.evilcraft.reinforced_undead_planks": "强化亡灵木板", "block.evilcraft.colossal_blood_chest": "大型血能箱", @@ -213,7 +213,7 @@ "item.evilcraft.bowl_of_promises_tier3.info": "诺言碗本身在合成中不会消耗。", "item.evilcraft.dull_dust": "暗尘", "item.evilcraft.dull_dust.info": "看起来相当暗沉,对吧?", - "item.evilcraft.blood_waxed_coal": "血蜡煤", + "item.evilcraft.blood_waxed_coal": "覆血煤", "item.evilcraft.blood_waxed_coal.info": "效率是煤炭的两倍。", "item.evilcraft.ender_tear": "末影之泪", "item.evilcraft.ender_tear.info": "末影人的稀有掉落物。", @@ -753,8 +753,8 @@ "info_book.evilcraft.second_age.after_death": "死后", "info_book.evilcraft.second_age.after_death.spirit_killing101": "灵魂杀手入门", - "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "在接连处理了一个又一个灵魂后,我逐渐适应了与它们想出。正因如此,我注意到了它们的某些特质,甚至是它们的恐惧!灵魂似乎厌恶任何与“末地(End)”有关的事物。", - "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "那些可恶的灵魂可以肆意攻击我,而我却无法反击,这总让我倍感恼火。因此,我找寻出了一种能够伤害它们的方法。灵魂对“末地”的恐惧似乎确有缘由,因为相关事物确实能对其造成伤害。通过利用一些“末地”遗物,我将&1复仇聚焦核心&0改造成了能对其造成伤害的强化版本。", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text1": "在接连处理了一个又一个灵魂后,我逐渐适应了与它们相处。正因如此,我注意到了它们的某些特质,甚至是它们的恐惧!灵魂似乎厌恶任何与“终末”有关的事物。", + "info_book.evilcraft.second_age.after_death.spirit_killing101.text2": "那些可恶的灵魂可以肆意攻击我,而我却无法反击,这总让我倍感恼火。因此,我找寻出了一种能够伤害它们的方法。灵魂对“终末”的恐惧似乎确有缘由,因为相关事物确实能对其造成伤害。通过利用一些“末地”遗物,我将&1复仇聚焦核心&0改造成了能对其造成伤害的强化版本。", "info_book.evilcraft.second_age.after_death.spirit_killing101.text3": "新的聚焦核心似乎强大到足以彻底“杀死”任何灵魂。出乎意料的是,它们竟然会掉落物品。包括它们生前肉体携带的东西,以及一些幽灵般的粉尘,其似乎承载着灵魂最黑暗的部分,或许在未来能派上用场……", "info_book.evilcraft.second_age.after_death.garmonbozia": "痛苦之源", From bad2f8e146268d5a8e50b5797b56eb35ba4d29d8 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Sat, 12 Apr 2025 23:30:31 +0800 Subject: [PATCH 13/18] period --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 520dfe5faa72..7855aafc36ce 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -703,7 +703,7 @@ "info_book.evilcraft.second_age.tools.effortless_ring.text": "使用&1速度的诺言&0和&1效率的诺言&0,我成功打造出了一枚特殊指环,佩戴它可使你行走得更快、跳跃得更高,并自动跨上方块。只需将指环放在物品栏任意位置即可生效。按住&oShift&r可禁用步行辅助功能。", "info_book.evilcraft.second_age.tools.kineticator": "动引魔杖", - "info_book.evilcraft.second_age.tools.kineticator.text1": "该物品可吸引特定范围内的物品与经验球。右击可调整作用范围,Shift右击则用于启用/禁用功能。吸引邻近物品几乎不消耗&4血液&0,但远距离牵引需消耗更多&4血液&0。潜行时暂停吸引物品", + "info_book.evilcraft.second_age.tools.kineticator.text1": "该物品可吸引特定范围内的物品与经验球。右击可调整作用范围,Shift右击则用于启用/禁用功能。吸引邻近物品几乎不消耗&4血液&0,但远距离牵引需消耗更多&4血液&0。潜行时暂停吸引物品。", "info_book.evilcraft.second_age.tools.kineticator.text2": "将合成配方上下翻转,可获得功能相反的版本,该变体能够排斥物品与经验球。", "info_book.evilcraft.second_age.tools.sceptre_of_thunder": "雷电权杖", From f77ea85c3d3315b282ccff5cb8fd7193be280d8f Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Sun, 13 Apr 2025 23:26:11 +0800 Subject: [PATCH 14/18] =?UTF-8?q?=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../evilcraft/evilcraft/lang/zh_cn.json | 48 +++++++++---------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 7855aafc36ce..c785a2a54e25 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -10,7 +10,7 @@ "subtitles.evilcraft.effect.vengeancebeam.stop": "复仇光束:停止", "subtitles.evilcraft.mob.vengeancespirit.ambient": "复仇之魂:低吼", "subtitles.evilcraft.mob.vengeancespirit.death": "复仇之魂:死亡", - "subtitles.evilcraft.effect.box.beam": "永恒灵魂箱光束", + "subtitles.evilcraft.effect.box.beam": "永锢之匣光束", "subtitles.evilcraft.effect.page.flipsingle": "翻页声", "subtitles.evilcraft.effect.page.flipmultiple": "连续翻页声", @@ -55,12 +55,12 @@ "block.evilcraft.spirit_furnace": "灵魂炉", "block.evilcraft.spirit_furnace.info": "烹饪复仇之魂以获得其掉落物。", "block.evilcraft.spirit_furnace.help.invalid": "无法开始烹饪", - "block.evilcraft.spirit_furnace.help.invalid.no_entity": "缺少灵魂箱/灵魂箱为空", + "block.evilcraft.spirit_furnace.help.invalid.no_entity": "缺少永锢之匣/永锢之匣为空", "block.evilcraft.spirit_furnace.help.invalid.content_size": "容量大小:%s", "block.evilcraft.spirit_furnace.help.invalid.required_size": "需要大小:%s", "block.evilcraft.spirit_furnace.help.invalid.force_halt": "储存空间不足", "block.evilcraft.spirit_furnace.help.invalid.caught_error": "无效生物灵魂。请联系模组开发者。", - "block.evilcraft.box_of_eternal_closure": "永恒灵魂箱", + "block.evilcraft.box_of_eternal_closure": "永锢之匣", "block.evilcraft.box_of_eternal_closure.info.content": "存有:", "block.evilcraft.dark_tank": "暗黑流体罐", "block.evilcraft.dark_tank.info": "与其他流体罐合成以增加容量。Shift右击以切换自动补给。", @@ -74,7 +74,7 @@ "block.evilcraft.spirit_reanimator": "灵魂再生炉", "block.evilcraft.spirit_reanimator.info": "复活复仇之魂。", "block.evilcraft.spirit_reanimator.help.invalid": "无法再生", - "block.evilcraft.spirit_reanimator.help.invalid.no_entity": "缺少灵魂箱、灵魂箱无效或为空", + "block.evilcraft.spirit_reanimator.help.invalid.no_entity": "缺少永锢之匣、永锢之匣无效或为空", "block.evilcraft.spirit_reanimator.help.invalid.invalid_entity": "生物没有可用的刷怪蛋", "block.evilcraft.spirit_reanimator.help.invalid.different_egg": "移除种类不同的刷怪蛋", "block.evilcraft.entangled_chalice": "纠缠圣杯", @@ -151,11 +151,11 @@ "item.evilcraft.inverted_potentia_empowered": "充能逆位潜能球", "item.evilcraft.inverted_potentia_empowered.info": "被闪电击中。", "item.evilcraft.mace_of_distortion": "扭曲重锤", - "item.evilcraft.kineticator": "动引魔杖", + "item.evilcraft.kineticator": "牵引魔杖", "item.evilcraft.kineticator.info": " Shift右击以开关吸引功能。\\n右击更改作用范围。", "item.evilcraft.kineticator.info.attraction": "吸引:%s", "item.evilcraft.kineticator.info.area": "吸引范围:%s", - "item.evilcraft.kineticator_repelling": "动斥魔杖", + "item.evilcraft.kineticator_repelling": "排斥魔杖", "item.evilcraft.kineticator_repelling.info": " Shift右击以开关排斥功能。\\n右击更改作用范围。.", "item.evilcraft.kineticator_repelling.info.attraction": "排斥:%s", "item.evilcraft.kineticator_repelling.info.area": "排斥范围:%s", @@ -174,10 +174,10 @@ "item.evilcraft.creative_blood_drop.info": "创造模式专用物品,可提供无限血液。", "item.evilcraft.creative_blood_drop.info.auto_supply": "自动补给:%s", "item.evilcraft.dark_spike": "尖刺", - "item.evilcraft.exalted_crafter": "显赫合成包", - "item.evilcraft.exalted_crafter_wooden": "木制显赫合成包", - "item.evilcraft.exalted_crafter_empowered": "充能显赫合成包", - "item.evilcraft.exalted_crafter_wooden_empowered": "充能木制显赫合成包", + "item.evilcraft.exalted_crafter": "尊崇合成包", + "item.evilcraft.exalted_crafter_wooden": "木制尊崇合成包", + "item.evilcraft.exalted_crafter_empowered": "充能尊崇合成包", + "item.evilcraft.exalted_crafter_wooden_empowered": "充能木制尊崇合成包", "item.evilcraft.necromancer_staff": "死灵法师权杖", "item.evilcraft.necromancer_staff.info": "召唤一群僵尸。", "item.evilcraft.invigorating_pendant": "振奋吊坠", @@ -217,7 +217,7 @@ "item.evilcraft.blood_waxed_coal.info": "效率是煤炭的两倍。", "item.evilcraft.ender_tear": "末影之泪", "item.evilcraft.ender_tear.info": "末影人的稀有掉落物。", - "item.evilcraft.blood_potash": "染血骨粉", + "item.evilcraft.blood_potash": "血液钾肥", "item.evilcraft.blood_potash.info": "效率是骨粉的两倍。", "item.evilcraft.bucket_eternal_water": "永恒水桶", "item.evilcraft.bucket_eternal_water.info": "无限水源。", @@ -286,7 +286,7 @@ "_comment": "Controls", "key.categories.evilcraft": "邪恶工艺", "key.evilcraft.fart": "开关放屁", - "key.evilcraft.exaltedCrafting": "打开显赫合成包", + "key.evilcraft.exaltedCrafting": "打开尊崇合成包", "_comment": "Entities", "entity.evilcraft.werewolf": "狼人", @@ -347,24 +347,24 @@ "advancement.evilcraft.spirit_cooker": "生物料理大师", "advancement.evilcraft.spirit_cooker.desc": "搭建一个灵魂炉。", "advancement.evilcraft.closure": "永恒封印", - "advancement.evilcraft.closure.desc": "使用复仇聚焦核心将复仇之魂捕获到永恒灵魂箱中。", + "advancement.evilcraft.closure.desc": "使用复仇聚焦核心将复仇之魂捕获到永锢之匣中。", "advancement.evilcraft.player_distorter": "玩家扭曲者", "advancement.evilcraft.player_distorter.desc": "用扭曲重锤扭曲玩家。", "advancement.evilcraft.player_devastator": "玩家毁灭者", "advancement.evilcraft.player_devastator.desc": "使用死灵法师权杖召唤僵尸攻击玩家。", "advancement.evilcraft.power_crafting": "高级合成", - "advancement.evilcraft.power_crafting.desc": "制作一个显赫合成包,合成套合成!", + "advancement.evilcraft.power_crafting.desc": "制作一个尊崇合成包,合成套合成!", "advancement.evilcraft.cannibal": "食人族", "advancement.evilcraft.cannibal.desc": "吃点人肉。", "_comment": "Gui", - "gui.exalted_crafting": "显赫合成", + "gui.exalted_crafting": "尊崇合成", "gui.exalted_crafting.clear": "清除", "gui.exalted_crafting.balance": "平均分配", "gui.exalted_crafting.toggle_return": "切换返还目标", "gui.waila.tank_config": "储罐内容", "gui.waila.inner_blocks_config": "内部实际方块", - "gui.waila.box_of_eternal_closure_config": "永恒灵魂箱内容", + "gui.waila.box_of_eternal_closure_config": "永锢之匣内容", "gui.waila.block_info_config": "按住Shift查看方块详情", "gui.waila.broom_info_config": "扫帚信息", "gui.nei.fluids": "流体", @@ -444,7 +444,7 @@ "broom.modifiers.evilcraft.type.hungerer": "饥饿", "broom.modifiers.evilcraft.type.kamikaze": "神风", "broom.modifiers.evilcraft.type.withershield": "凋灵护盾", - "broom.modifiers.evilcraft.type.sturdyness": "坚固性", + "broom.modifiers.evilcraft.type.sturdyness": "稳固性", "broom.modifiers.evilcraft.type.luck": "幸运", "broom.modifiers.evilcraft.type.efficiency": "效率", "broom.modifiers.evilcraft.type.swimming": "游泳", @@ -457,7 +457,7 @@ "subtitles.evilcraft.effect.vengeancebeam.stop": "复仇光束:停止", "subtitles.evilcraft.mob.vengeancespirit.ambient": "复仇之魂:低吼", "subtitles.evilcraft.mob.vengeancespirit.death": "复仇之魂:死亡", - "subtitles.evilcraft.effect.box.beam": "永恒灵魂箱光束", + "subtitles.evilcraft.effect.box.beam": "永锢之匣光束", "subtitles.evilcraft.effect.page.flipsingle": "翻页声", "subtitles.evilcraft.effect.page.flipmultiple": "连续翻页声", @@ -555,7 +555,7 @@ "info_book.evilcraft.first_age.items.obscured_glass": "阻光玻璃", "info_book.evilcraft.first_age.items.obscured_glass.text": "有人可能觉得普通的&1玻璃&0太亮了。将一些玻璃与一个&1暗黑宝石&0结合,就能制作出一种几乎能完全阻挡光线通过的特殊玻璃。但是我还是能通过玻璃看到东西,真是奇怪……", - "info_book.evilcraft.first_age.items.exalted_crafter": "显赫合成包", + "info_book.evilcraft.first_age.items.exalted_crafter": "尊崇合成包", "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0元可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成方格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成方格中,按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", "info_book.evilcraft.first_age.items.exalted_crafter.text2": "用闪电击中它似乎能将其与现实绑定,致使其无法被摧毁,即便被丢弃也不会消失。", @@ -677,12 +677,12 @@ "info_book.evilcraft.second_age.tools.broom.modifiers.text.hungerer": "&l&n饥饿&r&N撞到的实体将经历突然的饥饿。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.kamikaze": "&l&n神风&r&N与实体碰撞时,&1扫帚&0会爆炸。其上骑乘的玩家绝无幸存可能。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.withershield": "&l&n凋灵护盾&r&N强化数值越高,其上骑乘的玩家抵御来袭弹射物的概率越大。", - "info_book.evilcraft.second_age.tools.broom.modifiers.text.sturdyness": "&l&n坚固性&r&N强化数值越高,&1扫帚&0移动中受外部因素的影响越小,例如与实体相撞。", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.sturdyness": "&l&n稳固性&r&N强化数值越高,&1扫帚&0移动中受外部因素的影响越小,例如与实体相撞。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.luck": "&l&n幸运&r&N该能力使得其上骑乘的玩家在杀死怪物和破坏方块时更幸运。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.efficiency": "&l&n效率&r&N强化数值越高,不消耗&4血液&0的概率越大。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.swimming": "&l&n游泳&r&N使&1扫帚&0在流体中更易于操纵。", "info_book.evilcraft.second_age.tools.broom.modifiers.text.icy": "&l&n冰冻&r&N使撞到的实体减速。", - "info_book.evilcraft.second_age.tools.broom.modifiers.text.sticky": "&l&n黏性&r&N可将其他实体黏在自己身上。强化数值越高,能黏住的实体就越多。确保坚固性足够以承载所有实体!", + "info_book.evilcraft.second_age.tools.broom.modifiers.text.sticky": "&l&n黏性&r&N可将其他实体黏在自己身上。强化数值越高,能黏住的实体就越多。确保稳固性足够以承载所有实体!", "info_book.evilcraft.second_age.tools.broom.parts": "扫帚部件", "info_book.evilcraft.second_age.tools.broom.parts.text1": "可以使用各种材料制作扫帚部件。其提示文本中将显示合成后&1扫帚&0的基础强化。", @@ -702,7 +702,7 @@ "info_book.evilcraft.second_age.tools.effortless_ring": "助步指环", "info_book.evilcraft.second_age.tools.effortless_ring.text": "使用&1速度的诺言&0和&1效率的诺言&0,我成功打造出了一枚特殊指环,佩戴它可使你行走得更快、跳跃得更高,并自动跨上方块。只需将指环放在物品栏任意位置即可生效。按住&oShift&r可禁用步行辅助功能。", - "info_book.evilcraft.second_age.tools.kineticator": "动引魔杖", + "info_book.evilcraft.second_age.tools.kineticator": "牵引魔杖", "info_book.evilcraft.second_age.tools.kineticator.text1": "该物品可吸引特定范围内的物品与经验球。右击可调整作用范围,Shift右击则用于启用/禁用功能。吸引邻近物品几乎不消耗&4血液&0,但远距离牵引需消耗更多&4血液&0。潜行时暂停吸引物品。", "info_book.evilcraft.second_age.tools.kineticator.text2": "将合成配方上下翻转,可获得功能相反的版本,该变体能够排斥物品与经验球。", @@ -737,10 +737,10 @@ "info_book.evilcraft.second_age.abusing_spirits": "滥用灵魂", "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits": "注入灵魂", - "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits.text": "将&1复仇之魂&0收容于灵魂箱中本身并无实际用途。根据理论推测,或许能借助&4血液&0令其复苏……", + "info_book.evilcraft.second_age.abusing_spirits.infusing_spirits.text": "将&1复仇之魂&0收容于匣子中本身并无实际用途。根据理论推测,或许能借助&4血液&0令其复苏……", "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace": "灵魂炉", - "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text1": "我最终成功复活了&1复仇之魂&0,至少是成功了一部分。复活的灵魂过于虚弱,无法在现实世界存活,但它们似乎保留了原生物的所有特性和材料。虽然如此,这一发现仍有实用价值,只要建造一台能容纳灵魂的大型机器,消耗大量&4血液&0,便可复活灵魂,并随即将其活烹。最终将生物掉落物收集至机器中。值得注意的是,&1永恒灵魂箱&0似乎可无限重复使用,灵魂永远无法逃脱。", + "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text1": "我最终成功复活了&1复仇之魂&0,至少是成功了一部分。复活的灵魂过于虚弱,无法在现实世界存活,但它们似乎保留了原生物的所有特性和材料。虽然如此,这一发现仍有实用价值,只要建造一台能容纳灵魂的大型机器,消耗大量&4血液&0,便可复活灵魂,并随即将其活烹。最终将生物掉落物收集至机器中。值得注意的是,&1永锢之匣&0似乎可无限重复使用,灵魂永远无法逃脱。", "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text2": "建造该装置需使用坚固方块(如注入&4血液&0的&1暗黑砖&0)以确保灵魂无法逃脱。用这些方块搭建立方体结构,内部需留足空间容纳目标生物。例如,僵尸本身占地为1x1格宽、2格高,因此需建造3x4x3的空心结构。若要收容大型生物,甚至需要搭建9x9规模的巨型结构,还不错不是吗!", "info_book.evilcraft.second_age.abusing_spirits.spirit_furnace.text3": "结构中还需放置一个&1灵魂炉&0方块,可通过常规方式连接其他容器或储罐。成功成型后,该结构会显现醒目的红光。", From 2c19cd9f867ff5d0d184e6bc438129114d607fe0 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Mon, 14 Apr 2025 00:00:42 +0800 Subject: [PATCH 15/18] =?UTF-8?q?=E7=A7=AF=E8=93=84=E5=99=A8=E6=A0=B8?= =?UTF-8?q?=E5=BF=83=20->=20=E7=A7=AF=E8=93=84=E6=A0=B8=E5=BF=83?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index c785a2a54e25..f2564e92c900 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -248,7 +248,7 @@ "item.evilcraft.biome_extract.empty": "群系要素空瓶", "item.evilcraft.biome_extract.info": "将目标区域的群系转换为所含生物群系。在对应生物群系中的环境蓄积器中制作。", "item.evilcraft.biome_extract.info.content": "包含:%s", - "item.evilcraft.environmental_accumulation_core": "环境蓄积器核心", + "item.evilcraft.environmental_accumulation_core": "环境蓄积核心", "item.evilcraft.environmental_accumulation_core.info": "破坏常规的环境蓄积器时获得。", "item.evilcraft.mace_of_destruction": "毁灭重锤", "item.evilcraft.garmonbozia": "痛苦之源", From dff10d3b8129dbc00e267f179e0a0895a2004a65 Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Mon, 14 Apr 2025 19:50:59 +0800 Subject: [PATCH 16/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index f2564e92c900..204881395f80 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -556,7 +556,7 @@ "info_book.evilcraft.first_age.items.obscured_glass.text": "有人可能觉得普通的&1玻璃&0太亮了。将一些玻璃与一个&1暗黑宝石&0结合,就能制作出一种几乎能完全阻挡光线通过的特殊玻璃。但是我还是能通过玻璃看到东西,真是奇怪……", "info_book.evilcraft.first_age.items.exalted_crafter": "尊崇合成包", - "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0元可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成方格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成方格中,按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", + "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0也可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成方格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成方格中按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", "info_book.evilcraft.first_age.items.exalted_crafter.text2": "用闪电击中它似乎能将其与现实绑定,致使其无法被摧毁,即便被丢弃也不会消失。", "info_book.evilcraft.first_age.items.display_stand": "展示架", From fdd23d63bf16986b922b811b93fbcb27a4519c04 Mon Sep 17 00:00:00 2001 From: ZHAY10086 Date: Mon, 14 Apr 2025 19:52:47 +0800 Subject: [PATCH 17/18] Update zh_cn.json --- .../assets/evilcraft/evilcraft/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 204881395f80..98ba47d2251d 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -174,10 +174,10 @@ "item.evilcraft.creative_blood_drop.info": "创造模式专用物品,可提供无限血液。", "item.evilcraft.creative_blood_drop.info.auto_supply": "自动补给:%s", "item.evilcraft.dark_spike": "尖刺", - "item.evilcraft.exalted_crafter": "尊崇合成包", - "item.evilcraft.exalted_crafter_wooden": "木制尊崇合成包", - "item.evilcraft.exalted_crafter_empowered": "充能尊崇合成包", - "item.evilcraft.exalted_crafter_wooden_empowered": "充能木制尊崇合成包", + "item.evilcraft.exalted_crafter": "崇高合成包", + "item.evilcraft.exalted_crafter_wooden": "木制崇高合成包", + "item.evilcraft.exalted_crafter_empowered": "充能崇高合成包", + "item.evilcraft.exalted_crafter_wooden_empowered": "充能木制崇高合成包", "item.evilcraft.necromancer_staff": "死灵法师权杖", "item.evilcraft.necromancer_staff.info": "召唤一群僵尸。", "item.evilcraft.invigorating_pendant": "振奋吊坠", @@ -286,7 +286,7 @@ "_comment": "Controls", "key.categories.evilcraft": "邪恶工艺", "key.evilcraft.fart": "开关放屁", - "key.evilcraft.exaltedCrafting": "打开尊崇合成包", + "key.evilcraft.exaltedCrafting": "打开崇高合成包", "_comment": "Entities", "entity.evilcraft.werewolf": "狼人", @@ -353,7 +353,7 @@ "advancement.evilcraft.player_devastator": "玩家毁灭者", "advancement.evilcraft.player_devastator.desc": "使用死灵法师权杖召唤僵尸攻击玩家。", "advancement.evilcraft.power_crafting": "高级合成", - "advancement.evilcraft.power_crafting.desc": "制作一个尊崇合成包,合成套合成!", + "advancement.evilcraft.power_crafting.desc": "制作一个崇高合成包,合成套合成!", "advancement.evilcraft.cannibal": "食人族", "advancement.evilcraft.cannibal.desc": "吃点人肉。", @@ -555,7 +555,7 @@ "info_book.evilcraft.first_age.items.obscured_glass": "阻光玻璃", "info_book.evilcraft.first_age.items.obscured_glass.text": "有人可能觉得普通的&1玻璃&0太亮了。将一些玻璃与一个&1暗黑宝石&0结合,就能制作出一种几乎能完全阻挡光线通过的特殊玻璃。但是我还是能通过玻璃看到东西,真是奇怪……", - "info_book.evilcraft.first_age.items.exalted_crafter": "尊崇合成包", + "info_book.evilcraft.first_age.items.exalted_crafter": "崇高合成包", "info_book.evilcraft.first_age.items.exalted_crafter.text1": "身处偏远之地时,传统工作台就不怎么方便了。但&1暗黑宝石粉&0似乎能赋予直接在物品栏中合成的能力!将其与箱子合成,便可获得便捷的内部存储空间,甚至&1末影箱&0也可以。高级用户可能会喜欢该物品,因为可通过绑定快捷键直接打开。在GUI中使用相同的快捷键,可清空合成方格内所有物品;按住Shift+快捷键,可自动均衡分配网格内现有物品。通过GUI中的切换按钮,可设定从合成方格中按住Shift移除物品时的两种返还目标:内部存储空间或玩家物品栏。", "info_book.evilcraft.first_age.items.exalted_crafter.text2": "用闪电击中它似乎能将其与现实绑定,致使其无法被摧毁,即便被丢弃也不会消失。", From 2a24cffd07a6f1abd9dddd732f5264c021923ceb Mon Sep 17 00:00:00 2001 From: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com> Date: Tue, 15 Apr 2025 11:49:21 +0800 Subject: [PATCH 18/18] Update projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> --- projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json index 98ba47d2251d..d1efff785c94 100644 --- a/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json +++ b/projects/1.21/assets/evilcraft/evilcraft/lang/zh_cn.json @@ -358,7 +358,7 @@ "advancement.evilcraft.cannibal.desc": "吃点人肉。", "_comment": "Gui", - "gui.exalted_crafting": "尊崇合成", + "gui.exalted_crafting": "崇高合成", "gui.exalted_crafting.clear": "清除", "gui.exalted_crafting.balance": "平均分配", "gui.exalted_crafting.toggle_return": "切换返还目标",