Are the techlab requirments for for actions like training a ghost supposed to be a generic id instead of the specific id? The techlab requierment appears to always be 5 (TechLab) instead of being 37 (Barracks TechLab) 39 (Factory TechLab) or 41 (Starport TechLab).
ERROR ADDON: 5 IN Barracks - BARRACKSTRAIN_GHOST
ERROR ADDON: 5 IN Barracks - BARRACKSTRAIN_GHOST
ERROR ADDON: 5 IN Barracks - BARRACKSTRAIN_MARAUDER
ERROR ADDON: 5 IN Barracks - BARRACKSTRAIN_MARAUDER
ERROR ADDON: 5 IN Factory - FACTORYTRAIN_SIEGETANK
ERROR ADDON: 5 IN Factory - FACTORYTRAIN_SIEGETANK
ERROR ADDON: 5 IN Factory - FACTORYTRAIN_THOR
ERROR ADDON: 5 IN Factory - FACTORYTRAIN_THOR
ERROR ADDON: 5 IN Factory - TRAIN_CYCLONE
ERROR ADDON: 5 IN Factory - TRAIN_CYCLONE
ERROR ADDON: 5 IN Starport - STARPORTTRAIN_BANSHEE
ERROR ADDON: 5 IN Starport - STARPORTTRAIN_BANSHEE
ERROR ADDON: 5 IN Starport - STARPORTTRAIN_RAVEN
ERROR ADDON: 5 IN Starport - STARPORTTRAIN_RAVEN
ERROR ADDON: 5 IN Starport - STARPORTTRAIN_BATTLECRUISER
ERROR ADDON: 5 IN Starport - STARPORTTRAIN_BATTLECRUISER
Are the techlab requirments for for actions like training a ghost supposed to be a generic id instead of the specific id? The techlab requierment appears to always be 5 (TechLab) instead of being 37 (Barracks TechLab) 39 (Factory TechLab) or 41 (Starport TechLab).