We should have a rarity system for items, scaled by integers.
1-5 is probably a reasonable range, with 1 being common and 5 being legendary, possibly one of a kind.
common -> uncommon -> rare -> ultra rare -> legendary
These could be accompanying worldgen params that control the amount of each that exists.
SPAWNRATE_1 = 100 (per world)
...
SPAWNRATE_5= 1 (per world)
We should have a rarity system for items, scaled by integers.
1-5 is probably a reasonable range, with 1 being common and 5 being legendary, possibly one of a kind.
common->uncommon->rare->ultra rare->legendaryThese could be accompanying worldgen params that control the amount of each that exists.